Pretty sad xmas without new Xol battlecontent or a 2nd LS to start drama with.
Pretty sad xmas without new Xol battlecontent or a 2nd LS to start drama with.
There is actually no limitation built into the autotranslate system, which is capable of supporting thousands of phrases. The limitation is basically just the PS2's RAM. For instance ask yourself why the game can only Tab autotranslate 200 items. Because the PS2 can only hold and search a certain amount in memory.
On PCs, the Translate addon iterates over every chat packet that comes in and searches it for phrases that could be converted to any autotranslate code or phrase from the windower resources or its own dictionaries. It takes less than a sixtieth of a second. This is a much more difficult task than triggered autocompletion and searches a larger dictionary.
JSE wardrobe should be possible.
I would consider playing more jobs if inventory wasn't going to become a huge burden. As of now I have plans to eventually have 4-5 mains, all light armor based for inventory, and just thinking of gearing all of them I'm not sure how to go about inventory...I really like having some free slots to acquire drops.
If they add another wardrobe will it increase the loading time for gear even more upon zoning? As a cor it drives me nuts if I forget to swap into my buffing gear before we zone and I have to wait for that evil icon to disappear before I can start rolls. :X
Just ftr, if you use GearSwap then you shouldn't have to wait. Item positions don't actually change when zoning and the entire unloading/reloading inventory process is probably an artifact of the PS2's shit RAM amount. Because item positions don't change, GearSwap will continue to send out the right packets (and in my experience the server continues to accept them just fine).
I'll frequently start casting spells immediately after zoning and not get a "start casting" packet but will get a "casting complete" packet.
I've longed for the same kind of JSE wardrobe/sack/etc. I think they could avoid the potential issues of selecting current job automatically and affecting loading times by simply giving players a bunch of JSE wardrobes and you have to manually select the active one. The minor inconvenience would be a very worthwhile tradeoff for that functionality.
Job Change > change active macro book > change active JSE sack... never have to root around for gear again.
Very good to know ^^;;. I always just assumed my gear wouldn't load. Thanks!
My guesses at what a few JP posts are saying today:
* They're thinking about removing the decay from Tier 2 etudes (which is a good idea, because they currently provide less stat than Tier 1 etudes on average)
* They confirmed that they're not adjusting magic WSs and gave some kind of explanation (I think)
* Someone asked for changes to WoE to make it more melee-friendly (I think) and SE said no
* I think they're defending using Job Points as a level-up system post-99.
That's good. Will make Etude a viable alternative to uh... Minuet 2? Or minuet3 maybe, dunno, haven't mathed it out.
At least it will become a decent option to use when you have no other useful song to cast.
I'm really confused now.* I think they're defending using Job Points as a level-up system post-99.
If what they said in their last post is true, the SU1 is "just" a gating thing for ilevel 119 sidegrades that you can buy on AH, it's not the "level up past 99" thing that many of us imagined.
Which is somewhat disappointing because despite the awful implementation (given the current situation of CP/JP) I kinda liked the idea.
I don't know really. Every time I post something in this thread it's just interpreted google translate gibberish.
Here is what I'm working with (from Lomloon):
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Good evening.Originally Posted by Choxy
For job point of growth elements of the concept of "level-up" after level 99,
I do not think that you to earn in other jobs as merit point.
Because I would like you enjoy the process of job will become strong enough to play,
For parts and missing for the that you are feeling, continue please send us your feedback.
For the part strength difference of each job in the party has gone open,Originally Posted by [B]Marufie[/B]
Also I will continue to adjust future.
In addition, we reported the other day , the content, such as the amount of the acquisition of capacity point increases,
We will continue to to those play a relatively casual.
For example inker John but there is also the aspect of the content of the high degree of difficulty,
Monster other than NM is has been set to the lower level for the content level,
Also an increasing number of people I have to set that does not really reduce the amount of the acquisition of capacity point.
This is, while you are playing in comfortably favorite job, cloak the amount of the acquisition of capacity point increases have in this way with the intention that to enter the hand.
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inker John is Incursion. Otherwise I have no real insight to offer.
I guess back to afternoon maints and this time its 4 hours!
http://forum.square-enix.com/ffxi/th...e-%28Dec.-9%29
All Worlds Maintenance (Dec. 9)
At the following time, we will be performing server maintenance to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.
We apologize for any inconvenience this may cause and thank you for your patience.
* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.
* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.
* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.
Thank you for your cooperation and understanding in making this a smooth version update.
Downloadable file sizes for the FINAL FANTASY XI version update are as follows.
[File size for clients with expansion data disk installed]
"PlayStation 2" Version
Downloadable file size: Approximately 37.7MB
Windows Version
Downloadable file size: Approximately 42.5MB
Xbox 360 Version
Downloadable file size: Approximately 50.1MB
[File size for clients without expansion data disk installed]
"PlayStation 2" Version
Downloadable file size: Approximately 26.8MB
Windows Version
Downloadable file size: Approximately 31.5MB
Xbox 360 Version
Downloadable file size: Approximately 39.1MB
* Details of the version update will be announced separately around Dec. 9, 2014.
[Date & Time]
Dec. 9, 2014 9:00 to 13:00 (PST)
Dec. 9, 2014 17:00 to 21:00 (GMT)
* The completion time may be subject to change.
[Affected Service]
- FINAL FANTASY XI
So it's pretty much confirmed Windower will be broken for a bit after this, right? The double crafting rate thing is going to make that quite annoying. I might have to log on without windower...#thehorror
Windower won't be "broken" as much as all the plugins/addons that rely on add_to_chat will not work. In order to restore functionality, we're probably going to have to adjust and recompile every plugin that uses the incoming text event or add_to_chat (almost all of them). However, it probably won't crash on load.
I don't even play, but I also appreciate the name "inker john" for some reason lol.
It's just incursion written out in Japanese syllables, which google tried to translate to two words instead of one, unfortunately![]()
Yay Kincard to the rescue. So no decay on etudes might be nice. That said doesn't sound all that great more like a song when you are already overbuff with capped acc, att, haste and have scherzo if you need it. Though making absorbs not decay might be nice +64 stat for those with mythic wouldn't be shabby.