
Originally Posted by
Sechs
What's hard about xxx? What's "hard" about anything in FFXI? We've been through this discussion in another thread, about what you can define hard and why do you say A is hard but B is not.
What's "hard" in my view in making a Mythic? The patience and grind it requires for several activities that have to be repeated over a long time minimum. So much that the thought of feeling so far might drive some people off from even starting, or midway through.
I would never be able to do daily salvo runs for 1 year, and even supposing I would be able to (totally not realistical, there are days I can't even manage to login) I would hardly have time to do anything else. It would leave me incredibly stressed and eventually just stop playing the game or stop farming alex.
I completed my own becuase I had very large amounts of money from other sources. Was it easy for me? Well, actually yes, took me less to complete my mythic than to complete my Daurdabla 99.
But it was a very specific and special situation. I see people farming from zero with very little gil. Would I be able to do that? Absolutely not, and it would literally take me a bit less than an year.
Ergon is even more expensive, and if you don't already have all the missions/achievements done (I do) that's quite some months of daily grind too.
Is the rest difficult? Not really, the rest is just a couple of months of work of very quick grind, Assaults and Einherjar taking the most, but I see it very doable for a guy like me.
Gathering 30k Alex from Salvo runs? Completely out of reach.
Not comparable, seeing how I have two of those (well, 1 zodiac tbf).
Hardcore people from FFXI, those who complete multiple mythics etc, would complete Zodiacs in a few days without all the weekly gating systems.
That's the big difference.
There are gates that forbid you going faster than a certain amount even if you want to.
This sets a maximum speed rate limit, let's say, and in the end leave players less stressed, I believe. Less chances for burnout.