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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #8021
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    Quote Originally Posted by dasva View Post
    It does sorta look like it to the point I don't know what else it could be... but there is no grass on the ground in Purgonorgo Isle. In some ways it kinda looks like the garden...

    edit: using google fu it looks like another "compartment" is being added onto the mog gardens. Also says 2 monster rearings at once. Looks like it says that's when they will be adding 2 more categories for gifts as well as gift spells
    There's no reason NOT to reuse assets as a base to build from. ^^ So it very well could be a modified Purgonorgo Isle area added to the main MG area.
    I, for one, am excited about it!!
    From how it's described, it's like how they talked about the MG monster rearing from the beginning!! (I always envisioned a little pen like the bunny pen in Kazham... only filled with Puks or Squiddles (Xzomits)... Though I like how monster rearing is done, in that you get meaningful stuff from the new KIs now... I have always been disappointed in the lack of puk and squiddles.... and the lack of many in a pen...)
    Maybe (by the time R7 becomes available) we can have a whole pen filled with baby whatevers!!
    And I'm betting up to three cheers at a time too.
    Quote Originally Posted by dasva View Post
    Now with 1-2 refresh depending on unity rank lol
    I think you mean 2~3. ;p
    (It's gotta have at least 2mp refresh... cause that's the standard 99+ body refresh rate now... though maybe it'll be silly with a 1mp always and 1~2 extra through Unity... XS I'm not sure if SE is "creative" enough in that regard.)

  2. #8022
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    Quote Originally Posted by Maurauc View Post
    So Feb is the next major update. Too bad Unity NMs are fairly easy and dull.
    Fixed that for you.

  3. #8023
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    Quote Originally Posted by FaeQueenCory View Post
    I think you mean 2~3. ;p
    (It's gotta have at least 2mp refresh... cause that's the standard 99+ body refresh rate now... though maybe it'll be silly with a 1mp always and 1~2 extra through Unity... XS I'm not sure if SE is "creative" enough in that regard.)
    Oh no I meant SE was going to go full retard lol

  4. #8024
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    Quote Originally Posted by dasva View Post
    Oh no I meant SE was going to go full retard lol
    L0L
    *sadface*
    I'm actually really looking forward to it... If the -5BPdelay becomes -2BPdelayII...
    And it has -5perp (or thereabouts anyways... Can live with 4 I think thanks to Assiduity.)
    And has 2mp (or more) refresh...
    Then it just became the ultimate idle body for SMN replacing both Hagondes(perp) and Glyphic+1.

    I actually even think the BPdelayII is a good possibility... Since it looks like, from the Summoner's>>>Glyphic upgrade that when -6BPdelay would happen from adding 1, then that -6 becomes a -1BPdelayII. (Can see it in Glyphic Pigaches and Doublet.)
    So maybe it's a design rule for them. And since a Lv71 gear with -5BPdelay.... 119 version has a good chance of -2BPdelayII (or more!).
    At least I think so.

  5. #8025
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    Quote Originally Posted by FaeQueenCory View Post
    L0L
    *sadface*
    I'm actually really looking forward to it... If the -5BPdelay becomes -2BPdelayII...
    And it has -5perp (or thereabouts anyways... Can live with 4 I think thanks to Assiduity.)
    And has 2mp (or more) refresh...
    Then it just became the ultimate idle body for SMN replacing both Hagondes(perp) and Glyphic+1.

    I actually even think the BPdelayII is a good possibility... Since it looks like, from the Summoner's>>>Glyphic upgrade that when -6BPdelay would happen from adding 1, then that -6 becomes a -1BPdelayII. (Can see it in Glyphic Pigaches and Doublet.)
    So maybe it's a design rule for them. And since a Lv71 gear with -5BPdelay.... 119 version has a good chance of -2BPdelayII (or more!).
    At least I think so.
    It will have to beat -5 perp & 2 refresh & -4% pdt/mdt on one piece to be best for idle and it will have to beat -2II BP delay for precast. I highly suspect it won't beat either, but will be in that annoying middle ground of being a not-as-good alternative.

  6. #8026
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    I'm hoping for some pet haste/acc/attack, why would you hope for an idle piece instead of a piece that makes you better? BP Delay II would be welcome, but I don't get the people wanting perpetuation cost and refresh as the primary stats.

  7. #8027
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    Quote Originally Posted by geno3302 View Post
    I'm hoping for some pet haste/acc/attack, why would you hope for an idle piece instead of a piece that makes you better? BP Delay II would be welcome, but I don't get the people wanting perpetuation cost and refresh as the primary stats.
    With the amount of bp delay you can get now can't you find yourself running out of mp especially if you keep your avatar out? Also some pet dt!

  8. #8028
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    Quote Originally Posted by frodnonnag View Post
    It will have to beat -5 perp & 2 refresh & -4% pdt/mdt on one piece to be best for idle and it will have to beat -2II BP delay for precast. I highly suspect it won't beat either, but will be in that annoying middle ground of being a not-as-good alternative.
    >_>
    Um... -1 inventory says: "hello! Here's one piece of gear that makes your two pieces of gear irrelevant!"
    So... Aside from the "needs DT"... Which... Why are you ever getting hit on SMN? (Not that a rare occasion isn't unwelcome... But I wouldn't say player DT is a major concern of SMN.)

    So there's absolutely no "need to beat" any of the current bodies. If it just matches BP delay II, Perp, and 2+ refresh (I say 2+ because it's a possibility) then it outdates Hagondes and Glyphic by the virtue of doing both's job while being a single piece of gear.

  9. #8029
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    I'd be happy if all it did was the same thing as hag. One less thing to play roulette on for those that don't have it yet. Skirmish aug system is garbage

  10. #8030
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    Quote Originally Posted by dasva View Post
    With the amount of bp delay you can get now can't you find yourself running out of mp especially if you keep your avatar out? Also some pet dt!
    Sure if I'm not getting refresh from support. Avatars are easily free, more perpetuation cost gear isn't really going to help at this point. Not unless it comes paired with some good stats like ACC/ATT/Haste/anything at all that boosts our avatars while they're out hitting things. Even pet DT for keeping favor up longer would be a welcome pairing to go with perpetuation cost but perpetuation cost shouldn't be the primary thing people are hoping to see on gear.

  11. #8031
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    Quote Originally Posted by dasva View Post
    I'd be happy if all it did was the same thing as hag. One less thing to play roulette on for those that don't have it yet. Skirmish aug system is garbage
    Basically this in a nutshell is why the concern with the body's perp, Geno.

    It could have replaced a 100M gil and timesink item. In much the same way that 3 refresh 119 coat replaced NeferHeka in terms of refresh timesink. (Though Heka's has other uses than refresh... So it's "better". But in the age of dead VW, if you don't have Heka's... You can cap cure potency and cast time without it, and that coat fulfills the refresh+3.)

    But instead.... We got a worthless piece that serves no purpose other than being mediocre and an inventory sink.

  12. #8032
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    Wait..you guys use hagondes for perpetuation cost? Mine has Pet: ACC augments

  13. #8033
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    Quote Originally Posted by geno3302 View Post
    Wait..you guys use hagondes for perpetuation cost? Mine has Pet: ACC augments

  14. #8034
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    Because you don't need to get augmented hagondes with perpetuation to get free avatars + refresh so why carry around an extra piece for no reason?

  15. #8035
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    Personally, Geno....
    I've never liked sinking hundreds of millions of gil into turning a nuking body into a refresh idle body for SMN...
    (And the pants? Uhg! The only Mdmg and MAB pants being gimped into something else.... It's a sin!)
    So I use Glyphic Doublet. I'd prefer it over a refresh perp body anyways for two reasons:
    1) Having capped BP delay in idle means there won't be any server derping gear change (or rather lack thereof) during a BP macro. (I've had the server derp on me and just not change enough to make that a concern... Though it's still really rare.)
    2) +8 and +12% crit is redonk. On paper, those seem like small bonuses... But you have to remember that that % is added to EVERY hit. And only once your sample size starts reaching extremely large values does %chances distribute to matching the amounts recorded. (Meaning it's not truly that you'll crit 12x/100attacks it's that you'll crit 12000x/100000attacks... And that's also only assuming a BASE crit rate of 0... Which Avatars do not have.)

    With capped perp and 7 refresh... I sub WHM and don't have MP issues.
    If I decided that I wanted to have no money... I could do the Hagondes thing and have 9 refresh... But...
    If I don't have MP issues now.... What is it that I'm trying to fix?

  16. #8036
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    These are the sets I use, you can get more refresh but I have never had MP issues and avatars are free. I generally melee along side avatars to maintain AM3 when safe to do so and use Myrkr in between so save MP JAs for when it's not safe to melee. Once we hit content level 128 I started I shifting to AM1 for boss depending on what adaherant we got and AM3 for the rest, Avatars have about 1.2k ACC with akamochi.

    We generally run with a nearly full alliance and I generally end up with avatars between 5-9% of the damage depending on what party I'm in (aka how much buffing and debuffing I have to do). Obviously not much compared to our THF doing 30-40% or SAMs but it's better than nothing. My personal melee dmg is generally like 2-3% as well lol

    Spoiler: show

    Code:
    idle no avatar out
    sets['Idle'] =
    	{
    		main="Nirvana",
    		sub="Vox Grip",
    		ammo="Seraphicaller",
    		head="Con. Horn +1",
    		neck="Caller's Pendant",
    		ear1="Rimeice Earring",
    		ear2="Caller's Earring",
    		body="Hagondes Coat +1",
    		hands="Glyphic Bracers +1",
    		ring1="Evoker's Ring",
    		ring2="Defending Ring",
    		back={name="Conveyance Cape",augment="Summoning magic skill +4"},
    		waist="Moepapa Stone",
    		legs="Assid. Pants +1",
    		feet="Herald's Gaiters"
    	}
    idle with avatar out
    sets['AVIdle'] = set_combine(sets['Idle'],
    	{
    		body="Hagondes Coat +1", this has ACC+20
    		hands="Regimen Mittens",
    		back="Samanisi Cape",
    		waist="Moepapa Stone",
    		legs="Assid. Pants +1",
    		feet="Con. Pigaches +1"
    	})
    avatar engaged
    	sets['AVFight'] = set_combine(sets['Idle'],
    	{
    		head="Hagondes Hat", has acc (i think +23)
    		ear1="Rimeice Earring",
    		body="Glyphic Doublet +1",
    		hands="Regimen Mittens",
    		ring2="Thurandaut Ring",
    		back="Samanisi Cape",
    		waist="Moepapa Stone",
    		legs="Con. Spats +1",
    		feet="Mdk. Crackows +1"
    	})
    avatar engaged, this is what i use inside incursion 130. My avatars had capped hit rate till around 128. Now I believe they're at around 90-95% hit rate with Akamochi.
    	sets['AVHighACC'] = set_combine(sets['AVFight'],
    	{
    		body="Hagondes Coat +1",
    		hands="Glyphic Bracers +1"
    	})

  17. #8037
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    Quote Originally Posted by geno3302 View Post
    We generally run with a nearly full alliance and I generally end up with avatars between 5-9% of the damage depending on what party I'm in (aka how much buffing and debuffing I have to do). Obviously not much compared to our THF doing 30-40% or SAMs but it's better than nothing. My personal melee dmg is generally like 2-3% as well lol
    Hngggg this hurts so much.

  18. #8038
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    Most of it is support byrth and generally it's mythic THF vs non mythic DDs

  19. #8039
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    What's this? The Dev Team responding positively to suggestions on the forums?
    Looks like the in game Timestamp is going to have the seconds displayed. Now it may actually be useful!

  20. #8040
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    But! If they do that... Think of all the HORROR and CONFUSION it will cause when MY timestamp says 04s and your timestamp says 06s!?
    The madness!!!
    (I can't believe that THAT was the reason why it doesn't display s in the first place...)

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