Under normal conditions, it will be more like :04 for player A vs :04 most of the time and sometimes :05 for player B (you can check this with windower's Timestamp).
Under normal conditions, it will be more like :04 for player A vs :04 most of the time and sometimes :05 for player B (you can check this with windower's Timestamp).
They just an announced they're gonna implement the merged gorgets/obis for february. This LIKELY means a synergy recipe not unlike chatoyant staff. Recommend finishing obis now before sea gets crowded. Organs are easy(phuabo can drop up to 2, large xzomit have 100% chance, babies never drop any i think). Recommend farming on thf as you can despoil luminian tissues(these are much rarer than organs and you need a few per obi. Should also get all 8 ele belts, most are easy but many from 15min respawn NM and could be annoying to get them on the first few days(lot of competition). They didnt't mention, but would be interesting if they also let us merge the 8 satchels. +2 to all stats and 5% chance to absorb magic could be pretty good for a wide range of ws or mdt sets.
Inb4 the recipe can HQ and give 27/256 ftp.
Really though, it still may totally not involve the old items at all.
They didn't mention because, like me and I bet many others, they completely forgot that those existed...
So atm they probably have no intention of it... but damn wouldn't that be nice for a bunch of WSs!
My only concern with the belt-gorget(-obi... they never said anything about the obis, but I should hope they are included just for duh factor... but... this IS SE.) is soil belt. Cause... that NM can be a cunt without a bunch of other people helping. *10,000 needles*
I wouldn't mind them having a variable merging formula, akin to RF upgrades... maybe 1/8 belts + your soul, 2/8 belts + stuff, 4/8 + less stuff, 6/8 + a thing, and 8/8. Or something like that anyways.
(And Byrth I was using hyperbole to lampoon their asinine reasoning for why s wouldn't be included in the first place.)
You could solo that NM easily when abyssea was current with nin or a pet job. Nowadays you can probably kill it with a self skillchain or whatever before it even does a tp move.
This wouldn't surprised me at all, even anticipating it to a degree. I keep thinking back to their mention of no more grinding old gear to reforge, other than AF and the like. I think we'll just have a recipe, reward, or drop that will provide the bonus to all spells/WSs during their respective day, much like the Gavialis Helm and other similar items.
Speaking of synergy, they said they would raise the cap past 80 like 4 years ago. It's still in the version uodates to be implemented on the forums under in development" since 2011 unless they removed it recently.
Combined belts next update!?! Time to finish my trueflight build!
It's a pretty substantial boost to inventory space in my opinion. Moving forward I don't think they'll be adding many elementally specific items without good reason. It just would be a waste of player inventory and resources i think.
Also since iridal/chatoyant had iridescence, maybe the new obi/belts will get a unique trait. Maybe they'll get a trait that adds extra fTP or TP bonus for ws having sc properties matching the current day, like with Gavialis/Mekira-Oto.
Actual tp bonus for sc properties would be rather interesting and a first I think
Looks like its confirmed to be synergy from google-fu the jp version of the post.
drilling= synergy
Hmm it's confusing.
Is it gorget, belt, obis? Or just Gorget and obis as Ophannus said? Because if belts are not combined it sucks![]()
So belts are included.Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.
Also, Freshly Picked 15 is out.
On the menu for Feb:
* Alluvion: Yorcia - It will include a new armor set
* 2 more JP categories per job
* Gift elemental magic
* Mog Garden expansion
* They're fixing Unity chat to allow more than 64 people (I don't really even see this as a feature as much as a bugfix)
Grekumah mentioned Obis, Gorgets and Belts in a past post, but that doesn't mean that the finalized plan will include all 3 of those, or just those.
Things left out would be the Grips and the Satchels.
Honestly I'll be happy enough with just Obis, Gorgets and Belts.
Have none of the obis but have a lot of the gorgets/belts, will save quite some inventory space.
I doubt there will be a bottleneck in sea. I spent about an hour there without competition just now and farmed 5 gorgets worth of organs. Hpemde Organs are still the worst.
Well the masses dont follow forums or read notes, so when update hits there will likely be a flux of players in sea and abyssea.
I wonder what elemental magic we will see. Tier 6 have been in the dats for many years, maybe aga IV? Or perhaps an entirely new class of spells like when they released -ja spells. They didn't specify blm only, so conceivably rdm sch geo drk could attain these spells as well? The spell in the teaser looked like it may be a multi-elemental spell or maybe non elemental. It could be ultima perhaps. Kinda looked like a fiery/thundery explosion with a black border, maybe Demi? Or Ruin?
I'm more concerned with their JP cost and all that that means.
Given that they're pushing "for funsies" still and more (the Su bodies are pretty much the only "useful" Su1 pieces... And even then...) I wonder what these spells will entail.
Will they actually be good? I mean, we've already moved to a trend of spamming T1s and rarely ever cast a T5 anymore...
So even if they deal massive damage, will they come with a massive MP for balance... Or will they just not be all that good at all, ala Su1s,??
And the JP cost? Will they add them low to the table? Or make them higher than the 95(?) we have? (My money's on 100.)