Basically. It could probably work as a ja proc if the mob had gil to steal since I think it is just the "no effect" thing making it not count (similarly steal works if aura steal is proccing but not if there is no effect) but I can't think of anything that has a general ja proc that has gil. But yeah just need 1 jp for it to work so it's kinda a sad thing. Oh well it's still an okish long recast life gain if you have nothing better to put points into. Even SA/TA is pretty lackluster
SATA job points are 30% dex and 30% agi modifiers. If 1dex=1base dmg to sneak attaxk, then a 200DEX SA would be a 260DEX SA, thats a pretty beastly boost to base damage, no?
The problem is even the normal SA/TA bonuses add very little to the ws since it comes after ftp. The vast majority of the dmg added by sa/ta is due to the crit. Even with capped current jps and using gloves to enhance the and then the normal bonus full dmg boost from stats is likely to still only be only about 4% of the total dmg of rudra's
Bummer, didnt realize it was that irrelevant. On another note, WHM has gotten a lot out of unity, nourishing earrings, the new cure staff, new fast cast feet, assiduity pants. Now they're getting ilvl cure clogs which might have something else cool on them.
I don't get the point of ilvl Cure Clogs considering we already got an ilvl 109 upgraded version. There's so much more gear throughout the game they could be upgrading, yet they're resorting to double tapping already?
Well based on the nms so far it seems like there pattern for doing it is based on the nms and region/type not the drops. So you get weird stuff like that. Anyways as far as clogs go... hey 119 is still better than 109. Plus Litany still has less cure cast time than cure clogs... wont make much difference to most people on here but some people still living without gs/ashitacast might still care about an ilvl peice with higher -cast time. AN maybe cure clogs 2 will get something cool like changing the cure cast time to healing magic cast time. What I'm wondering is what is the point of Tredecim Scythe+1 (or frankly any scythe that isn't insanely awesome). Like given it's name I'm guessing maybe it's latent is every 3rd hit instead of every 13th but would that even still be worth using over a gswd?
33% crit rate on top of base/merit/dDex crit rate would be rather much. Maybe numbers that contain a 3? 3,13,23,etc. Or maybe it does triple damage every 13 hits instead of a crit.
They might still add other ilvl items for items which have yet to receive ilvl versions:
Hauberk
Noble's Tunic
War Shinobi Gi
Assault Jerkin
Barone Corazza
Igqira Weskit
Plastron
Dragon Harness
Jujitsu Gi
Black Cloak
While I know it sounds a little crazy would it really be better than using a gswd? Or would it make drk relevant? Also there is a big difference between every 3rd guaranteed and 33% crit rate on top of stuff. Since they don't really add together you will have normal rate 2 swings then 100% next. Guess it could still be 13 or something like that... and it's not like a lot of trust stuff hasn't been rather mediocre so wouldn't put it past them to do something so meh. Though maybe if they made it work on ws...
http://en.wikipedia.org/wiki/Triskaidekaphobia
Triskaidekaphobia (from Greek tris meaning "3", kai meaning "and", deka meaning "10" and phobos meaning "fear" or "morbid fear") is fear of the number 13 and avoidance to use it
There are some JP posts today. One looks like it is talking about Avatars.
They need to give DRK a modern multi hit crit ws or do something else with all this crit attack bonus drk gets. They have a decent amount from traits but no outlet for it other than white damage with ragnarok. I'll never understand SE's troll logic when it comes to traits. BRD and BST get Fencer but RDM and PLD don't and they're arguable the closest job to an actual Fencer/Swordsman besides RUN, and DRK gets crit attack bonus with no crit abilities or WS besides vorpal scythe/power slash but drg which has several crit based abilities and weapon skills gets crit defense bonus. What is life?
They're going to increase the radius of avatar's buffs, but can't give a time when this'll happen. They're also going to review the potency of the buffs, but can't promise anything. They'll consider and look into it.
Everything else that's posted isn't worth nothing. Just Faith and Unity armor crap some JPs are asking about, nothing important.
Avatar buffs could scale with skill somewhat, though most are already comparable to white and black magic versions, just aoe and usually stronger. I can't really see which ones would need potency buffs, i mean maybe crimson howl but it is a low level buff and it technically stacks with other attack ups(since its warcry) thus they could say the potency is fine given that it stacks with everything. The only obvious one to me is Noctoshield.