Item Search
     
BG-Wiki Search
Page 420 of 733 FirstFirst ... 370 410 418 419 420 421 422 430 470 ... LastLast
Results 8381 to 8400 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #8381
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Kanriel View Post
    I just want a Rudra's nerf
    Kuishen's right. For the first time in 12 years, THF is actually at the top of the DD hierarchy instead of "TH whore", go fuck yourself.

  2. #8382
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kanriel View Post
    I just want a Rudra's nerf, a JP category for Triple Attack rate and subtle blow out the ass for some gifts.
    Go fuck yourself. Even after all of this Thf is supposedly barely better than Sam in a situation with an unmoving mob and perfect JA usage Aka this does not exist in real life. After my thf being passed over in many situations for a flavor of the month DD (Not that I couldn't/didn't job change but finding brd that didn't leave on sight of anything not mnk sam nin or war was a bitch back in the day) that couldn't even outdamage me it feels nice to do something other than solo all the time.
    And fuck your subtle blow. Thf generates so much tp for mobs that even capped subtle blow wouldn't make it remotely comparable to 2h DD let alone a halfassed mnk as far as tp given to a mob goes.

  3. #8383
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    TP given to mobs doesn't matter when everything dies in a skillchain or two.

  4. #8384
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    So looks like from that jp post a couple pages back unity rank stats wont be dependent on situations like time of day or weather etc. thf ability googled to "Effect up to grab". Better aura steal/despoil rates? Better odds of actually stealing items? Something about alluvion yorcia where you defeat foes for points then using those points to summon/strength monsters.

  5. #8385
    Old Merits
    Join Date
    Nov 2009
    Posts
    1,245
    BG Level
    6
    FFXI Server
    Shiva

    My guess would be steal/despoil rate. They'll probably avoid categories that enhance merit-only abilities like aura steal/dia III/etc unless it's a more general effect. e.g. "Dia" effect or Enfeebling Magic Potency

  6. #8386
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Lyramion View Post
    The cape augments might use new alluvion stones?

    Snow- for the Basestats
    Leaf- for 1st special effect
    NewYorcia- for 2nd special effect
    Capes can have 4 augments.

  7. #8387
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Rooney View Post
    My guess would be steal/despoil rate. They'll probably avoid categories that enhance merit-only abilities like aura steal/dia III/etc unless it's a more general effect. e.g. "Dia" effect or Enfeebling Magic Potency
    Hope it's not steal rate.... I only steal for aura steal lol

  8. #8388
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Sechs View Post
    Capes can have 4 augments.
    Ya but the first 2 stats are always like STR DEX or INT MND - might be a "combostat" like MAB/MACC

  9. #8389
    BG Content
    Join Date
    Jul 2007
    Posts
    22,369
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Currently capes only are given three augments. There is still an unused spot.

    I like to claim SAM is about as good as thief to avoid Rudra nerfs, but to be realistic for a moment the only reason SAM parses competitively at the moment is because they fuck up everyone else's skillchains. Dagger jobs are where it is at right now.

  10. #8390
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    My RUN and DNC cape have 4 augments, and no primary stat.
    Not sure what you guys are on, or maybe I'm just misunderstanding what you're saying...

  11. #8391
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    They need some design tips for their (XI) promo videos >_>; I feel like I'm looking at a geocities site whenever I watch them.

  12. #8392
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Was that sword in the JP article augmented with anything good / more powerful than what we have currently?

  13. #8393
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Sechs View Post
    The trailer gives specific names for the new spells, not "categories".
    In before this patch we just get one new Threnody/Weather/Elemental spell, and the others will come slowly in the next year(s) >____>''
    Really don't think that'll be the case. The spells shown didn't follow any rhyme or reason like the elemental chart or elemental strengths. If getting one was the case, I'd expect to see Stone VI. Never mind that the other jobs shown are seemingly just as random with Sch shown with Hailstorm II and Brd with Light Threnody II. I think it'll all just be a single gift that grants "Tier II Threnodies," "Tier VI single target elemental magic," etc.

  14. #8394
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I sure hope so because it would be very lame otherwise.

  15. #8395
    BG Content
    Join Date
    Jul 2007
    Posts
    22,369
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Ah, there are actually 5 augment slots, sorry. The last one has just never been used.

  16. #8396
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Toth View Post
    Was that sword in the JP article augmented with anything good / more powerful than what we have currently?
    Based on Lyra's translation of the chausable (they had similar augments) it looks like D+15, +14 macc and 2 DA. Base stats on the weapon were same as current version. The macc/da are already possible and in fact look low end which kind of makes sense since I think they said they were just adding a augment slot.

    So looks like melee weapons will gain some base dmg augments woohooo. Staff/club will probably get some magic dmg/pet mab instead (or not it's not like SE hasn't done blanket weapon buffs that were just dmg even for mages). Not sure what shield would get... the closest comparison to base dmg on weapons would be def for shields but we can already get def. Successful block would also kind of make sense but again that's already there. Maybe something real specific like +phalanx? And for Linos... I predict +song duration

  17. #8397
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Malithar View Post
    Really don't think that'll be the case. The spells shown didn't follow any rhyme or reason like the elemental chart or elemental strengths. If getting one was the case, I'd expect to see Stone VI. Never mind that the other jobs shown are seemingly just as random with Sch shown with Hailstorm II and Brd with Light Threnody II. I think it'll all just be a single gift that grants "Tier II Threnodies," "Tier VI single target elemental magic," etc.
    Rdm Tier III enspells . Anyways it could be something inbetween. I mean we are getting 7 gifts this update so it's quite possible that the first one for blm is stone VI, 2nd is water VI, etc with last being idk cp gain rate. I understand that doesn't quite work for storm/threnodies but I could see them holding off a single element or possibly both light and dark till later. Though I hope not my trueflight needs some Aurora storm II!

  18. #8398
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    That enfeebling duration job point might be one of the most significant at 10/10 or 30/30. An additional 30 seconds increases Sleep I's duration by 50%, basically adds another merit to Dia III, would probably almost double gravity/bind/break's average unresisted duration, etc.

    If it is calculated before Saboteur, a RDM could put NMs to sleep for over 3 minutes, and non NMs for almost 5.

  19. #8399
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    I think the idea to increase max JP per category was dropped long ago.

  20. #8400
    Sea Torques
    Join Date
    Aug 2006
    Posts
    514
    BG Level
    5

    You guys are gonna rage and throw your keyboards, but the new dev post about the augmenting of Incursion capes?

    Yeah, they're adding new items to Incursion that allows you to augment them.

    Sorta helps Incursion, but at the same time, would've been nicer if it was just wailing stones or something, but eh....

Page 420 of 733 FirstFirst ... 370 410 418 419 420 421 422 430 470 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27