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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #8401
    Ridill
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    Quote Originally Posted by Kainstryder View Post
    You guys are gonna rage and throw your keyboards, but the new dev post about the augmenting of Incursion capes?

    Yeah, they're adding new items to Incursion that allows you to augment them.

    Sorta helps Incursion, but at the same time, would've been nicer if it was just wailing stones or something, but eh....
    What a kick in the dick. Oh you hate rng forcing you to do the same damn content over again? We will let you reroll... by doing that event like you were already doing to reroll <.<. Guess that is nice if you are already doing incursion a lot... everyone else FU like always

  2. #8402
    Relic Horn
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    It's still a big upgrade for upgrading specific capes, as long as the item isn't significantly rarer than the capes themselves.

    Even if you farm the NM that you want a cape from, that's like 1/6 at best, but you can use the augment item on any cape. Not to mention, you'll be able to get augment items off of NMs that don't drop your cape.

  3. #8403
    Ridill
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    Quote Originally Posted by Fwahm View Post
    That enfeebling duration job point might be one of the most significant at 10/10 or 30/30. An additional 30 seconds increases Sleep I's duration by 50%, basically adds another merit to Dia III, would probably almost double gravity/bind/break's average unresisted duration, etc.

    If it is calculated before Saboteur, a RDM could put NMs to sleep for over 3 minutes, and non NMs for almost 5.
    Assuming they haven't completely dropped the whole 30 thing you could go even higher. Assuming that it is added and lolstymie bonus is added too then using saboteur bam 5 minutes exactly. Unless af3 hands enhances duration too or at least for sleep (no idea about that one) or the enhance sab jp also enhances in which case even longer.

  4. #8404
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    I'm curious about Enlight II mechanics. I just hope they don't do anything stupid like with RDM enspell II's....

  5. #8405
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    On the note of Enlight II, I hope Endark II will be introduced too. Maybe it'll be actually worth the lost swings if you don't have downtime between mobs.

  6. #8406
    Ridill
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    Quote Originally Posted by Martel View Post
    I'm curious about Enlight II mechanics. I just hope they don't do anything stupid like with RDM enspell II's....
    That would be kind of weird consider enlight 1 is sort of the opposite of enspell 2. All I hope for is more acc than enlight that wont tick down with runes up. If it ticks up without runes I guess I can go back to /war lol

  7. #8407
    Ridill
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    Quote Originally Posted by Kainstryder View Post
    You guys are gonna rage and throw your keyboards, but the new dev post about the augmenting of Incursion capes?

    Yeah, they're adding new items to Incursion that allows you to augment them.

    Sorta helps Incursion, but at the same time, would've been nicer if it was just wailing stones or something, but eh....
    Wait where are you reading that it drops from incursion? The NA/EU posts don't say and the translation of the jp one doesn't say where it drops either. It does say they are dropping cape drop rates in incursion though

  8. #8408
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    Quote Originally Posted by dasva View Post
    That would be kind of weird consider enlight 1 is sort of the opposite of enspell 2. All I hope for is more acc than enlight that wont tick down with runes up. If it ticks up without runes I guess I can go back to /war lol
    Well, I was more referring to the skill calculation on hit rather than on cast mechanic that enspell II's suffer from.

    and yes, przprzprsz don't eff with the enlight+runes mechanic.

  9. #8409
    Nidhogg
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    Probably gonna be an Su for all spells and then the spells drop from new skirmish or something.

  10. #8410
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    Since theyre increase drop% on capes they may let you trade the KI from the particular NM for an extra shot at a random augment. Would motivate people to spam their fave nms for capes.

    Also solo legion is a boon for ppl trying to get esper earring lol.

  11. #8411
    Ridill
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    Quote Originally Posted by Martel View Post
    Well, I was more referring to the skill calculation on hit rather than on cast mechanic that enspell II's suffer from.

    and yes, przprzprsz don't eff with the enlight+runes mechanic.
    Oh yeah that would kind of suck. Though it wouldn't be too bad if the equation is similar. Right now iirc for enlight the difference between max gear (not counting tp loss spots) and none is 3-4? Since you probably will be using reforged body would be more like 2-3 Actually isn't that bad for rdm either.

  12. #8412
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    420 skill(merits, but no gear) is 65 starting dmg. 480(max reasonable tier) is 72. So a difference of 7.
    Also using the current enlight formula, wearing Rev body wouldn't even jump you a tier. Tiers are every 20 skill, with every other tier getting you +3 rather than +2.

  13. #8413
    Ridill
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    Quote Originally Posted by Martel View Post
    420 skill(merits, but no gear) is 65 starting dmg. 480(max reasonable tier) is 72. So a difference of 7.
    Also using the current enlight formula, wearing Rev body wouldn't even jump you a tier. Tiers are every 20 skill, with every other tier getting you +3 rather than +2.
    Bah yeah I messed up the math I just read it goes up every 20. So 7 then with a really pimped out set and merits.

  14. #8414
    E. Body
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    There were two other posts today but they were either just really odd or JP problems so I left them out.
    One of them was someone asking them to remove certain Abyssea teleporting NPCs (because they really stick out in the early cities and look bad), since now everyone just teleports around with home points anyway. They said no.
    One of them was about a typo in the Japanese preview video, also they reconfirmed the rainbow sash and gorget will be making it into this patch.

  15. #8415
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    Rainbow Sash and Rainbow Gorget... meaning no Rainbow Belt? °-°
    I sure hope that won't be the case, I demand my inventory +7 for belts too!

  16. #8416
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    If they do obi belt and gorget plus bonanza, this update will net me like 30 inv space woo
    The enlight2 thing is a nonissue. Even if its exactly like rdm tier2, it should only take 7 or 8 connected hits to bump it past a max enlight and then it will continually rise and increase our acc further. As it is now, though it procs on additional swings, it just nerfs your acc every hit.

  17. #8417
    Cerberus
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    Quote Originally Posted by Ophannus View Post
    Since theyre increase drop% on capes they may let you trade the KI from the particular NM for an extra shot at a random augment. Would motivate people to spam their fave nms for capes.
    They said that it's a new item...
    Be it either a new coalition grease (pleasepleaseplease)...
    Or a drop in Alluvion Yorcia Skirmish...
    Or a KI from Alluvion Yorcia Skirmish...

    I hope it's grease so that it's common, simple, and "free" because RNG is just... Yeah... (Also it's gindable since it would have a Bayld pricetag)
    A drop from AYS would be ok.... If it rained from the sky. 500k~1M for a single reroll on a single cape is a bit extreme. (1~5k would be the rarity that would be good)
    And a KI would only be fine (since AYS actually looks like it'll be fun to do) if it doesn't have the Rakaznar drop rate.
    EDIT: though the KI is least favorable since it would be a single event done for a single roll.... Which is a MASSIVE time sink and would turn a 30m event with 6ppl into a 2hr one with everyone warping back and forth to roll.

  18. #8418
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    a KI/item in Alluvion Yorcia would noticeably increase the attractiveness of the event though.

  19. #8419
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    Quote Originally Posted by Fwahm View Post
    That enfeebling duration job point might be one of the most significant at 10/10 or 30/30. An additional 30 seconds increases Sleep I's duration by 50%, basically adds another merit to Dia III, would probably almost double gravity/bind/break's average unresisted duration, etc.

    If it is calculated before Saboteur, a RDM could put NMs to sleep for over 3 minutes, and non NMs for almost 5.
    What makes you think it adds 1 second per point? It just says "Increases effect duration by 1" I'm betting it's going to be % based, like the other items which already do that. So it will be an extra 10% duration @ cap.

  20. #8420
    Nidhogg
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    Stacked with saboteur and stymie, could have a very long duration

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