
Originally Posted by
Sechs
Gee, what a nice attitude! xD
Not sure if pre-nerf Delve1 was more or less challenging than Legion, idc to be honest, both were.
Legion was challenging with stupidly retardedly overpowered and annoying TP moves everywhere (old-style, Tanaka-style, call it whatever you want), Delve was challenging in a much smarter, less frustrating way. This is why I call they both reached the same goal, but one did it with cheap tricks (Legion), the other did it with a really fine game design behind.
This is the core point imho, the most important.
Then there's the other stuff (drops quality, zone, etc) but they're all minor things.
As for you defining gimmics useless I'm not sure. With the gear (and WS buff, and SC buffs) we have now we can ignore a lot of them, but back then? Absolutely not.
Keep in mind I'm talking about Delve1. For Delve2 maybe I could agree gimmicks had a much smaller importance.
Imho this is good design. There was some space for error, for different setups, for different approaches.
Could you say the same about Legion? Much less, much much less. Some (most?) of those TP moves and monsters are still dangerous NOW, with ilevel119 gear, new WS power, new SC lol
It just doesn't compare to Delve.
And, again, I'm not saying Delve was necessarily easier, it just managed to achieve "challenge" in a smarter way without using cheap tricks (retarded/annoying/broken mobs and TP moves).