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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #8641
    Ridill
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    Quote Originally Posted by Damane View Post
    so they nerfing all thf ws and we are back to SAM only. dissapointing... (even though i dont play thf dnc or sam). Good job guys!
    Well only the 1 and 2 hit ones. Ie the ones worth stacking with sa/ta including the ones that still suck (seriously nerfing sharkbite is like nerfing fastblade. Not kidding they have fairly similar stats now) . Evisceration and I guess Pyrrhic Kleos will still be good. In fact Pyrrhic Kleos might be best dagger ws after this?
    Quote Originally Posted by Lyramion View Post
    Well they also talked about balancing SAM, just didnt give details.
    Well sorta. They said they were looking at balancing melee jobs specifically sam and thf. And then said that they are looking into balancing it in 2 ways. Dagger nerfs and Ardor. So sam isn't really getting a nerf just not as large as a bonus to skillchain dmg per skillchain if you have a rdm as other jobs might. That said depending a lot on implementation (actual values, scaling how it factors in etc) it could easily help sam more than other jobs just to the much larger amount of skillchain and more steps they use similar to how technically the skillchain update was an "equal" buff to everyone but clearly was much more advantageous to jobs that took advantage of it better ie sam and later thf if they could get people to cooperate. Or it could just totally flop since it's dependent on a job that is mostly popular in rng pts to begin with. Which is all kinds of ironic because it wont do anything for rngs at all lmao

  2. #8642
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    Quote Originally Posted by NynJa View Post
    In 13 years, people still havent learned a god damn thing: DONT BEG FOR NERFS
    You're making it sound as if SE wouldn't have done anything if people didn't whine.
    The huge complaints might have make them SE act faster than they would have otherwise, but I'm pretty confident they would have acted regardless. They barely listen to playerbase anyway, wether it's complaints or suggestions, whether they're good or bad.
    If you check back their communication they always said that "we think we might have gone a bit overboard with THF patch" several times, starting shortly after the patch.
    They *would* have done something about it 100% regardless of people's complaints, maybe later than this, but they would have. I'm pretty sure of this.

  3. #8643
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    Quote Originally Posted by dasva View Post
    Well only the 1 and 2 hit ones. Ie the ones worth stacking with sa/ta including the ones that still suck (seriously nerfing sharkbite is like nerfing fastblade. Not kidding they have fairly similar stats now) . Evisceration and I guess Pyrrhic Kleos will still be good. In fact Pyrrhic Kleos might be best dagger ws after this?
    For Mythic DNC for sure, it was already close enough to Rudra at low TP rates.

    I don't agree with your optimistic point of view on the rest of your post though. I still find it a pretty stupid way of doing game design.
    If you game designer deem a certain mechanics needs balancement, you need to act on that mechanics, period.
    They are saying "yes we think SAM is too strong and SCs are too strong" ==> adjust SAM and SCs? Noooo, too easy. They're giving a buff to another job. I'm not saying Ardor won't be nice, but how fucking stupid of an idea is that?
    Do you think people will bother to get other DDs AND a RDM to cast Ardor on them wasting an additional party slot and raising the enemies' HP (thank you, scaling system) or do you think they will just say "fuck it!" and avoid RDMs and other DDs and just get SAMs in their pts?

    It makes no fucking sense. If you think something is broken you fix that something, bloody fucking period.

  4. #8644
    ccl
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    We don't even know how much it will be nerfed; there is no point QQing that much already, if anything it might be the same kind of nerf ukko/VS got.

  5. #8645
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    Speaking of which, wonder why they didn't undo it during the WS rehaul thing.

  6. #8646
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    Quote Originally Posted by NynJa View Post
    Except, you know, its not
    Except I know it is.

    Spells for the last 12 years fall into one of the following categories:

    Self single(Temper, Enfire)
    Self AoE(Protectra, Blizzara)
    Party Single(Regen, Refresh)
    Single Target(Haste, Cure)
    AoE on target(Firaga, Horde Lullaby)

    There's no spell in the entire game that's alliance only. If it can be cast on an Alliance member then it can be cast on ANYONE i.e Haste, Cure etc. Since it said ally and not PC, it will 99% party only like Refresh, Regen. No spell in the game can both be castable on alliance members but not castable on non-ally PC. It's either party castable, or castable on everyone.

  7. #8647
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    There are effectively 5 target classes, each of which can be single target or AoE:
    Self, Party, Non-Enemy, Enemy, Corpse

    Saying "Ally" is implicitly ambiguous because it could mean "Party" or "Non-enemy." In order to determine which it is, you'd have to look at other spell descriptions. Typically when the spell is restricted to Party members, SE says "target party member." When it is not restricted to party, they just say "target." A superficial scan of my BLM/RDM spell list doesn't find any instance where they use the word Ally, so I don't think it's clear what that means.

  8. #8648
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    Quote Originally Posted by ccl View Post
    We don't even know how much it will be nerfed; there is no point QQing that much already, if anything it might be the same kind of nerf ukko/VS got.
    So. Much. This.
    I'm expecting Rudra's to drop down to Fudo potency level, which is the only explanation I can manage for why they're touching Shark Bite. (Gotta bump everyone down if you bump the top.)

    Honestly, they should just pick a WS for each weapon type to buff to Fudo level, doesn't have to be exactly that high, nor does it have to be an empyWS or a 1hit.... In fact, I'd prefer it to be more varried.
    This way tards and noobs will have their big number WS to spam alone, and decent to good players will utilize SC properties to get more bang for everyone's WSs.
    GK has Fudo, and daggers have Rudra's... But everyone else is kinda out there... Sure things like Stardiver, Drakesbane, and Resolution pull decent numbers... But not like Fudo and Rudra's.
    (That's off the top of my head, I appologize that I'm not really familiar with H2H, katana, axe, and GA damage outside of Abyssea procs... Cause none of my jobs use those.)

  9. #8649
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    Quote Originally Posted by FaeQueenCory View Post
    Honestly, they should just pick a WS for each weapon type to buff to Fudo level,
    Unless SE scale up mob HP in current endgame content, I don't think buffing every WS is a better solution to balance jobs than nerfing the overpowered WS.

  10. #8650
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    I highly doubt it will be a huge nerf, this same situation occured with ukko and smite.

  11. #8651
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    Ideally they should nerf the 1000 and 2000 anchor point for rudra, he former more heavily. Maybe they are nerfing shark bite 2000 and 3000 so it'll be stronger than 1000 rudra but have better synergy with SA than 1000 evisceration.

    Unstacked 1000: evisceration
    Unstacked 2000-3000: Rudra Storm
    Stacked 1000: Shark bite
    Stacked 2000-3000: Rudra Storm


    Not sure wtf they're doing with Mercy stroke honestly though. Also this is a brd nerf too. I liked being able to drop 6-8k rudras at 1000TP on Celestial nexus and AA fights as brd/whm but might suck now.

  12. #8652
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    Not quite even close. They specifically targeted two OP ws. Its not like SE said "were also gonna nerf sturmwind, raging rush and steel cyclone as well", or "were gonna nerf raging fists, asuran fists and final heaven".

    Seriously, shark bite? Mercy stroke? My mandau has been collecting dust because of the massive dmg it it has.

  13. #8653
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    Well soon your entire thf will be collecting dust to keep it company.

  14. #8654
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    Quote Originally Posted by Ophannus View Post

    Not sure wtf they're doing with Mercy stroke honestly though. Also this is a brd nerf too. I liked being able to drop 6-8k rudras at 1000TP on Celestial nexus and AA fights as brd/whm but might suck now.
    I just started playing again and I'm super Casual now but Rudra was that good that brd/whm could 8k at 1000 tp on VD fight?

  15. #8655
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    Nah, eventually SE will add new content that needs TH, so the armlets and boots will come out of storage.

  16. #8656
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    Quote Originally Posted by Ophannus View Post
    Ideally they should nerf the 1000 and 2000 anchor point for rudra, he former more heavily. Maybe they are nerfing shark bite 2000 and 3000 so it'll be stronger than 1000 rudra but have better synergy with SA than 1000 evisceration.
    Here's the thing though in order to make 1000 tp rudra's better than current sharkbite they'd have to make it weaker than it was before the update. They would literally have to lower it's ftp by 66%. And to make it even worth considering using at 1000 vs rudra's at 1750 you'd basically have to cut the 2000 tp anchor by about 75%.

    Shark bite is literally that bad right now. As things are right now even without a nerf you'd probably be better off using swds or clubs on thf then using sharkbite. Of course you wouldn't since they said they aren't considering evis

  17. #8657
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    Quote Originally Posted by ccl View Post
    I just started playing again and I'm super Casual now but Rudra was that good that brd/whm could 8k at 1000 tp on VD fight?
    Not if you are super casual you couldn't. But yeah if you are capping pdif on brd in a VD fight you could get that high with a good set and maybe a da/ta proc. Of course in that circumstance you can also hit almost 7k with evisceration without any hits critting. You'll find that the numbers reported on this will highly vary largely depending on how well supported the person is

  18. #8658
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    They mentioned SU2 which means more gifts/jp this update. Maybe we'll see new JA for melee jobs since they don't get spells.

  19. #8659
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    Well, it means they're adding one more Gift.

    It looks like this update is going to fall on the last week of March (probably somewhere from the 23rd-25th). I bet we are not going to have an update in April, which is fine.

  20. #8660
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    I would be unsurprised if SU2 was shoehorned in the middle of the gifts we already have. At 150, for example.

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