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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #8701
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    Holy fuck at that Blind comment train. They really have no idea how their game works.
    This is why I take any comments they make about game mechanics with a grain of salt until players test it

  2. #8702
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    Sylph

    Yay to Arbor being an enfeebling spell now but boo to the delay.

  3. #8703
    Ridill
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    "skill Tachi: Fudo varies greatly in performance depending on the attack/defense ratio against the monster, carries certain risks with the need to stand in front of the monster for damage bonuses, etc, meaning Samurais wanting to push the weapon skill do its full potential will need lots of support from their parties" Right because almost all of that doesn't apply to dagger ws too right?

    "Dagger weapon skills (other than rudra's) have large multiplication effects on them... , but we feel that if we keep the current multipliers, it will be difficult to balance alongside other weapon types..." Shark Bite ftps 2.0/4.0/5.75. Savage blade ftps 4.0/10.25/13.75 + a 2nd hit. Large what hard to balance with what?

  4. #8704
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    Shiva

    They may as well of said everyone gear/regear your sam lol working as intended etc.

  5. #8705
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    I loved their comment about how they don't envision brd as a DD despite being given two strong dagger WS (mordant and rudras)

  6. #8706
    Relic Horn
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    Sylph

    Er, since when does WS selection determine whether a job is to be seen as a proper DD or not? I mean, Red Mage gets CdC and Savage Blade, but no one brings them to up to date content for damage.

  7. #8707
    Relic Shield
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    Siren

    Regarding Ardor.
    We plan on making it so that the more players participate in a skillchain, the larger the bonus will be, so that it will encourage teamwork with other players.
    Unless they manage to code it so the game recognizes the difference between self SC and multi-player SC this will just make SAM even more broken.

  8. #8708
    E. Body
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    Sorry, I left something out of the translation:

    Code:
    新たなアーダーは、連携に参加する人数と武器種が多いほど
    連携ダメージにボーナスが乗るという効果になる予定で、一人で連携を続けるよりも
    他のプレイヤー、他の武器種と連携した際のダメージが大きくなるようになります。
    They want the new Ardor to be affected by the number of participating players plus the number of types of weapons, so it will encourage teamwork and diversity in weapon types (and thus jobs I guess).

  9. #8709
    Relic Shield
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    Siren

    Ah, well that's one way to do it.

  10. #8710
    First invited, last in the zone.
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    Lakshmi

    That's a great idea, but why tie it to one job? "We give you a bonus for having multiple different DDs... but *only* if you bring a RDM!"

  11. #8711
    Ridill
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    Quote Originally Posted by Kincard View Post
    Sorry, I left something out of the translation:

    Code:
    新たなアーダーは、連携に参加する人数と武器種が多いほど
    連携ダメージにボーナスが乗るという効果になる予定で、一人で連携を続けるよりも
    他のプレイヤー、他の武器種と連携した際のダメージが大きくなるようになります。
    They want the new Ardor to be affected by the number of participating players plus the number of types of weapons, so it will encourage teamwork and diversity in weapon types (and thus jobs I guess).
    So sams will use bow ws mixed in with the gkt now?

  12. #8712
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    Shiva

    Does apex/namas sc with fudo or able to make a couple of step lvl 3 off them?

  13. #8713
    Campaign
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    These new posts almost killed my hype for tomorrow's announcement >.>'

  14. #8714
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Nem0 View Post
    Does apex/namas sc with fudo or able to make a couple of step lvl 3 off them?
    Apex > Kasha > Fudo I believe

    Namas > Fudo makes a non continuing light.

  15. #8715
    Ridill
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    Bahamut

    I wonder if pets will count as different players and/or weapon types... and how blu spells will factor in

  16. #8716
    Ridill
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    Quote Originally Posted by Nem0 View Post
    Does apex/namas sc with fudo or able to make a couple of step lvl 3 off them?
    Apex is frag so can just stick anywhere you were using shoha for your multistep. And namas is light/distortion so use it where you were using gekko or to continue light

  17. #8717
    Bagel
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    Other question, I could have sworn I read something about plans to change Abyssea quests so they can be repeated without zoning, am I getting something mixed up? I can't find anything on that topic anymore, so if anyone can help me, it's more than appreciated. The way this is set up, it's beyond absurd. 10 quests for each area, but fame requirements so high you won't get anywhere unless you repair 50 fishing rods or repeat other completely trivial quests, good grief.

  18. #8718
    Old Odin
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    Asura

    Quote Originally Posted by Lepetit89 View Post
    Other question, I could have sworn I read something about plans to change Abyssea quests so they can be repeated without zoning, am I getting something mixed up? I can't find anything on that topic anymore, so if anyone can help me, it's more than appreciated. The way this is set up, it's beyond absurd. 10 quests for each area, but fame requirements so high you won't get anywhere unless you repair 50 fishing rods or repeat other completely trivial quests, good grief.
    i cant remember teh question prolly because it is insanely olde

  19. #8719
    Hydra
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    Quote Originally Posted by dasva View Post
    "Dagger weapon skills (other than rudra's) have large multiplication effects on them... , but we feel that if we keep the current multipliers, it will be difficult to balance alongside other weapon types..." Shark Bite ftps 2.0/4.0/5.75. Savage blade ftps 4.0/10.25/13.75 + a 2nd hit. Large what hard to balance with what?
    To try to give them the benefit of the doubt, THF and DNC do get additional multipliers and guaranteed crit from SA/TA/Climactic. I don't think unstacked Rudra's being fairly strong is what got anyone concerned in the first place, it was SE's failure to properly account for SA/TA/CF causing the truly monster numbers.

  20. #8720
    Yarglebargle
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    Valefor

    Quote Originally Posted by dasva View Post
    "skill Tachi: Fudo varies greatly in performance depending on the attack/defense ratio against the monster, carries certain risks with the need to stand in front of the monster for damage bonuses, etc, meaning Samurais wanting to push the weapon skill do its full potential will need lots of support from their parties" Right because almost all of that doesn't apply to dagger ws too right?

    "Dagger weapon skills (other than rudra's) have large multiplication effects on them... , but we feel that if we keep the current multipliers, it will be difficult to balance alongside other weapon types..." Shark Bite ftps 2.0/4.0/5.75. Savage blade ftps 4.0/10.25/13.75 + a 2nd hit. Large what hard to balance with what?
    jesus fucking christ what a joke

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