They're making HPs default to "transport" instead of "set HP".
Making Trust AI less dumb.
-Making both tanks and attacker Trusts do more damage
-Making cures/buffs/etc outside battle
-Doing some thought to adjusting what WSs they use, the idea was to make each one use specific ones so you could pick and choose what you wanted for a battle
-They're not sure how to adjust Trusts to be mage-friendly if you dont want to engage close-up, if they make them act like summons they think it would just be annoying when they automatically engage aggroing monsters
-Nanaa Mihgo has TH1 (amg, even less reason to multibox)! Some people want Nanaa to dual wield but they said they want to add more trusts as a priority first. (Doesn't Nanaa only use one dagger in the lore anyway?)
-Trusts don't move with you through waypoints, they're working on it
-Might make Faith magic unique to its own spell-list, some people think it gets in the way
-Weapons out at all times otherwise it disrupts the flow of battle
-Considering making it so you can call Trusts in PT