XI's "death" began with Tanaka regaining control and shit-tastic drop rates in alliance content via later-Voidwatch and Legion. If you want to make the argument that people got bored with XI because they got what they wanted and quit (or maybe pissed they weren't lording over the plebs with botted gains), go ahead, but there are likely just as many that quit because they had no hope of (reliably) getting things after Abyssea, be it 1500 HMP or what few decent Legion/VW drops there were in an "RME or GTFO!" landscape. I'm not above saying Matsui has done some good things since, but the time I took away from XI also helped me realize what it was sorely lacking relative to other games and consequently seems incapable of remedying under its current engine/server capabilities.
Not like this is a new fucking argument, though.
As for augmented gear, I don't think it bugs me so much as long they comfortably span multiple jobs and working on the augments themselves is a reasonable process. I'm not 100% sold on that being the case for Alluvion stuff, as the people who thrive on that are likely those sitting on old gil or the time/patience to slog through salvage/dynamis daily. If Aby-Zitah is more like, "Hey, this type of cruor would let you buy augment chances!" alongside poppable NM drops, then I'd say it's about as close to perfect as we could hope. There'll still be optimal methods of acquisition, sure, but not so shut-out as even low-man Delve could be.
Otherwise, lack of new content would pretty much kill any MMO. And part of that sting was felt late-WotG, if not sooner depending on your play style.
XI Wiki


