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  1. #9281
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    Yes but the point is that I don't think they can do it for specific players.
    It's a heavy operation that it's done server side and it applies to the server and, consequentially, to all players.
    It's not a type of operation that it's done for every single player in their specific data. It's not player-related data at all, it's server related, global data.
    Of course they could change it if they wanted to, but I assume it would be quite a huge load of work for them, and it would probably be very stressing to do such a heavy operation from once a week to once a day.

    Also, would it really be all that beneficial?
    For stuff like Conquest and XP band recharges and other silly weekly thing it wouldn't be a big deal either way, but for other weekly stuff (Coalitions, Unities etc) it could actually be quite negative for us players.



    Talking about hopes, I hope they're gonna give us more CP bonus KIs.
    Having more stones from VW I'm not sure would really solve the problem of the HMP/Cinders availability. Not like lack of stones or cells being too expensive is a problem today for over 90% of player base.
    It's more an issue of those things not dropping enough and not enough people bothering to do VW.
    What they could do is allow HMPs and Cinders to be bought from an NPC (Moogle?) with some sort of currency (Gil? Cruor? Both at the same time?) provided you have the kill for a certain boss.
    Similar to the Delve KI system, but using VW KIs and creating some more pre-requisites.
    With a sufficiently adjusted cost, such a system could definitely provide a higher amount of those mats on the market.

  2. #9282
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    They're not talking of Campaign rankings, but getting your medal evaluated. Right now you can do it every 5 days only which drags reaching Medal of Altana longer than necessary.

  3. #9283
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    Ah derp... Nevermind then, I misunderstood that for the weekly evaluation thing.

  4. #9284
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    really hoping that they'll roll out RoV KIs that deal with timers and stuff for all other events in the game. the first one seemed to target RotZ/CoP/ToAU/Mythic content?.. so i'm hoping the rest will handle Empy and WotG stuff as well.

    I'd like to see something like...
    Limbus lockout timers (10min)
    ENM lockout timer (10min)
    Campaign Ops replenish rate (10min)
    Campaign evaluation timer reduced (1day?)
    No rank penalty for switching campaign allegiance (so you can clear all the Ops as you need to)
    ..trusts are already allowed for Campaign Ops right?

    for abyssea,
    90% reduction for items bought with cruor (brew everything lol)
    100% KI/atma drop rate and VNM conversion rate

    voidwatch,
    personal auto-cap on all lights, and then some kind of bonus to rare drop.
    90% reduction of cost on displacers and no lockout on purchasing them.
    90% cruor cost reduction to upgrade atmacite

    it might still be too early for SoA content buffs? but if anything i'd say bonus to evaluation from reives and lower imprimatur recharges? and lower bayld costs for everything.

    i also wanna see increased fishing/crafting skill up rates and reduced SC points required for WS unlocking weapons..

    my new goal is to clear all quests and RoEs before the games final chapter comes lol

  5. #9285
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    More than expansion-related, the first bunch of timers KI was more level and mythic/relic related.
    They addressed timers and details only of stuff that's somehow used to make Relics and Mythics (Dynamis, Salvage, Assault, Einherjar, ZNMs...)
    As a matter of fact they ignored Limbus, which is 75 content as well.
    And ENMs, MMM and so on.

    Not sure they'll ever going to address those. I got the impression that with the second bunch of KIs they wanted to focus on >75 stuff, which kinda excludes ENM, Limbus etc.

  6. #9286
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    Well they said 75 or higher. Which will either include other 75 era content or just mean everything after the 80 cap came out.

  7. #9287
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    Quote Originally Posted by Hitou View Post
    Well they said 75 or higher.
    Uhm... granted that their words aren't written on stone and that there is a certain degree of interpretation in their official post, they mention "post-level 75 content". Limbus, ENM and a plethora of other things aren't "post-level 75" now, are they?
    I mean, it's not that I wouldn't be happy if they were to do something about that, quite the other way around. I'm just saying that maybe we shouldn't expect them to do it, only to whine on forums right after about our great disappointment.

  8. #9288
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    Limbus doesn't seem like a great candidate for reduced entry time because of how limited the area is (and it was already reduced a good bit). It's not like some of the other content where there are multiple copies of the zone or areas to split players into - spamming a zone means nobody else can. Post-75 content would certainly include Limbus II, and with respect to that, slashing the Ancient Beastcoin costs for Metal/Crepuscular chips would probably be preferable to just being able to spam the zones. Could put a lot of the items on the Curio moogle as well.

    Something I suggested on the official forums, and I think is probably likely seeing the other benefits, is having the Meebles time limit extended. Basically because there are objectives that are nigh impossible to rank 3 solo for similar reasons to the assaults that were adjusted. My impression is that doubling the time there would make them doable, even if you might still need a little luck.

    Abyssea, I think they could put an option on the cruor benefits NPC to spent x cruor to bump all lights up or something too.

    A general boost they could do is boost RoE conversions. Reduce Spark costs, increase currency gained from converting Copper Vouchers, that kind of thing.

  9. #9289
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    They honestly just need to make the double xp/CP thing permanent

    Quote Originally Posted by Isiolia View Post
    A general boost they could do is boost RoE conversions. Reduce Spark costs, increase currency gained from converting Copper Vouchers, that kind of thing.
    That would introduce a lot of gil into the system.

  10. #9290
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    Quote Originally Posted by NynJa View Post
    That would introduce a lot of gil into the system.
    They could account for it with other adjustments, most of which will likely need to be made at some point anyway.

    Slashing the cost of, say, REM Chapters wouldn't create gil. At least not directly. The system, even as it is, has a long term problem of there being very little to continue using Sparks on once you've got your skills capped, armor upgraded, and so on. Capacity Rings, I guess? Past that, it's just converting points to gil. Higher cost for some items might delay that, but it's an inevitability.

    So even leaving 1-98 equipment costs alone (pretty cheap as-is) will eventually create an issue there, barring additional changes.

    What it'd need more is a continued reason not to spend Sparks on stuff to NPC. Maybe KIs could also add categories of unsellable items, such as Abyssea boss items, and/or things that would be worth more on the open market, like HMPs.

  11. #9291
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    So the Escha-Zi'tah post confirms a June update. I saw a lot of people thinking August and November were the only updates left.

  12. #9292
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    Quote Originally Posted by The Assman View Post
    So the Escha-Zi'tah post confirms a June update. I saw a lot of people thinking August and November were the only updates left.
    I think it's Major every 3 months, and Minor every month in between. So basically new items/areas in the May/Aug/Nov update while June/July/Sept/Oct will have job adjustments and battle adjustments.

  13. #9293
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    The roadmap slide they showed during the rhapsodies/grandmasters etc announcement presentation showed no update for April, the first rhapsodies update for May, a smaller update for June, no update for July, the next rhapsodies update for August, a smaller update for September, no update for October, and the final rhapsodies update in November.

  14. #9294
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    Quote Originally Posted by errantfish View Post
    The roadmap slide they showed during the rhapsodies/grandmasters etc announcement presentation showed no update for April, the first rhapsodies update for May, a smaller update for June, no update for July, the next rhapsodies update for August, a smaller update for September, no update for October, and the final rhapsodies update in November.
    Thanks. At least they are aware of the Escha issues at the moment.

  15. #9295
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    yeah thats good. i'm not entirely sure why the first chapter was so short and am glad they're making the second chapter much longer. i'm thinking they might have been slightly rushed for time for the first update.. but have more time for the second one.

    I've been keeping up with FFGM's beta and that has been delayed too (even tho SE isn't the one working on it)

  16. #9296
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    The new Freshly Picked Vana'diel is up.

    So the next chapter looks like it's dropping in July, not August as previously stated.
    June will also have a decent sized update that includes new content, contrary to what most people thought.

    They're also planning to write a new song for the end of RoV that will include players voices.

  17. #9297
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    Quote Originally Posted by dystofacto View Post
    that will include players voices.
    terrible idea

  18. #9298
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    Ahahaha, love typos

  19. #9299
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    Quote Originally Posted by FNH View Post
    terrible idea
    If it's just a chorus section and they don't sing in engrish like Distant Worlds it might not be too bad... Ah who am I kidding it's gonna sound awful unless everyone they get has had some singing experience.

  20. #9300
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    So once more they confirm that these are the "final" Job Points categories. Or rather, what they initially thought as "final". They could still change their minds.
    Or they could raise the cap from 10 to 20, meaning new gifts would likely be coming as well.

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