Just FYI: They seem to have ninja-edited the Teamwork quests. Now only require one other person.
I don't see how anybody could realistically expect a Job Point category to give a straight 30% damage increase to a 30secs cooldown damage JA (Blood Pacts). In other terms you could say it's a straight 30% damage boost to SMN's DPS.
I mean guys, srsly, how could you be expecting that?
Also, aside maybe a couple of exceptions I can't think of, all Job Points descriptions are very accurate. If there's no "percentage" text in the description, then it's not a %.
I absolutely agree though that dmg +30 is so ridiculously low it feels like trolling, even considering how negligibile/minimal most Job Points are.
Which is exactely why I'm wondering if SE is saying that is "wrong" then what was the real effect supposed to do?
Not sure anyone was really expecting it to be 30%, I certainly wasn't. But maybe they were hoping since it's worded exactly the same way BP+ gear is. Considering there's JP like +3 attack on Jump I'm not surprised by 3 damage BP JP. On the other hand BST can get "straight 10% damage increase on a 10 sec cool down JA (Ready)" It doesn't sound super crazy to get 30% BP damage when you can get well over 60% in gear from alluvion + others. That said I really doubt they'll change it to % instead of base damage or actual damage w/e it currently is.
Could change it to 1%. Would be very powerful for a JP (99% of JP categories give very minimal straight increases to DPS) but more reasonable I guess.
Some people (Not saying you guys, but sometimes on the OF) seem to forget SMN pets are "disposable pets," as in if they die you can just resummon them pretty easily (dependent only one your MPs). And thats why their survivability is alot less than BST pets. Though I would never complain if avatas lasted longer.
That is true, but people and devs alike seem to forget how Automatons are on a 20mins cooldown (compared to Call Beast).
And no, Deus Ex Automata doesn't count!
It's not like Automatons can't become sturdy or powerfuls (after the 100 JP gift), but BST pets atm are on a completely different level.
I agree BST becomes broken at those levels, but then again even without all those gears/setup some pets can do pretty interesting single or AoE damage that can get hardly equalled by Automatons, even after their 100 JP gift.
Actually automatons are sturdier before the 100 jp gifts and were fairly well favored in the pet groups before the recent bst changes. Now the huge dd differences has caused them to fall out of favor but they are still ridiculously durable. Also might be better dmg against extremely high eva/meva mobs.... especially if they follow thru with that promise of letting pups be able to choose which ws the auto uses without having to gimp your maneuvers. And with newer attachment which it seems no one is testing who knows how high it can get.
And I'd count DEA... it's not great in all circumstances but it's easy to heal them after and with the maneuver update the burden penalty is less onerous
Yes and no.
Sure Divinator helps and you can equip your automaton in Valoredge mode and equip only defensive stuff. At which point it might be sturdier than a BST pet, very likely. But you do that at a cost, and that is the cost of sacrificing your damage output, your accuracy, etc etc.
There is a balance, and if you move it all towards sturdyness sure, you can beat pets, but then what's the point of what you just achieved?
If you get what I mean.
My just returned BST friend with lame gear mostly 109 with a couple of higher pieces was able to use Tiger and do over 10k damage to the mobs we were fighting, so very often, sometimes AoE damage.
I don't see my Automaton doing that much and my gear on PUP is certainly much much better than his. Maybe on Sharpshoot if I go all out on damage and use a lot of pet enhancing gear.
But that comes at a cost, as I was saying earlier, and my full control over it still leaves much to be desired compared to the versatility of Ready commands. (and no AoE!)
I'm not whining or demanding for BST nerfs btw. Just saying that PUP has always kind of been that kind of job, it received far more adjustments from SE than most other jobs did and yet... don't you find it strange?
Loving how the dev response for ilvl elemental arrows/bolts is concerned they'd maybe replace magic damage.
If a RNG suddenly starts shooting fire arrows for 2-3k a hit, sure, but honest to christ they don't know their own game, it's fucking embarassing.
That's precisely why I specified sturdy only. As to what's the point... could make an interesting tank in pet only groups for when other pets are dying or just to keep the bst/smns more focused on dmg
As far as why most of the problem comes with how the job is set up. Base auto no attachments/maneuvers is much weaker than well even braveheroglenn lol. But with attachments and maneuvers and some gearing and cor they can get greater durability or greater dmg than a bst could... the difference the bst can go from full defense to full offense whenever while a pup can't change maneuvers/attachments as need and because of how there wsing works can't even really change gear much. At one point this didn't matter as they would ws whenever they had tp while a bst had to wait for tp and a 1-3 minute timer and had to use a ja and even then there was very little point in changing gear for either job. But now with so much pet stats available the ability to the have right ones up at the right time is well like the difference between having a full time gear player and one that actually swaps gear only even more so.
Adding a way to swap attachments/manuevers on the fly would help a lot as would being able to flat out force/hold ws. Maybe the ability to make attachment/maneuver sets?
There's an afterglow kenkoken PUP on Fenrir, did some 6 man T3s with him the other day. His tank puppet held hate over my tiger 100% and took like no damage. It seemed pretty useful. I had beast roll + dia 3 + ATT food + run wild + almost capped JP + 95% perfect ready gear as well, so that's pretty much as high as damage output is going to get on a NM in that situation (barring unleash).
I absolutely could have tanked the same NMs, but I would have had to use bird to be safe (except for bismark, tiger tanks him fine). Bird is basically equivalent of PUP tank in terms of survivability for damage tradeoff. And is only really useable in situations where you can land magic ready moves without resist. Some of the new shit I can't go above 1/8th even with HQ MACC food, puppet roll, frazzle 3, etc.
Don't get me wrong, I'm sure the average joe PUP isn't going to do that, but the average joe BST isn't something to worry about losing hate to either so it's w/e.
Edit: And if your friend is i109ish and doing 10k with tiger then they're most likely trash mobs / E-VE htb, etc. Not exactly the most challenging content. That's the stuff everyone does ridiculous damage to. My Mistral Axes can do 7-8k on trash mobs, doesn't mean I can do it on stuff that matters. Sure, on some silly new stuff (T2 tuiffaire escha NM, takes extra piercing damage) blowing all buffs + unleash and doing 40k+ pentapecks making self-light SC, yes, it is ridiculously silly. I am with you there. But on real content with real DEF, EVA, etc my razor fangs average 4-8k generally +/- spur. Absolutely can go razor fang some non-ilvl mobs for 25-30k but what does that really matter?
that cor decline, the adjustments to support are okeish but far from preferable away in dispel happy fight...
they either have to add a 3. roll or make the current 2 undispellable. on top of that blitzer roll needs to be changed to ability haste capeing out at 25% with 11
Hoping they fix phantom roll recast with an 11 up, the update broke it so gear and merits don't lower it anymore.