Item Search
     
BG-Wiki Search
Page 475 of 733 FirstFirst ... 425 465 473 474 475 476 477 485 525 ... LastLast
Results 9481 to 9500 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #9481
    Relic Shield
    Join Date
    Sep 2010
    Posts
    1,795
    BG Level
    6
    FFXI Server
    Titan

    Quote Originally Posted by Selamis View Post
    Hey alright, The Kuftal Tour is having difficulty adjusted. Maybe that means you will just need one player to do it lol and I can finally get it out of my log after all these years
    Still got my brd at level 1, just in case I can someday do gustaberg tour. Have to be lvl 5 or lower (and can't sync less than 10)

  2. #9482
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Quote Originally Posted by dasva View Post
    Lol dusk stones are hard to obtain... don't worry guys we will keep putting them into log in campaigns. Um they are still hard to obtain but I can get an extra one a month thanks SE for fixing that...
    They actually meant a Skirmish Campaign to make stuff drop more. Sorry about the confusion.

  3. #9483
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    now if only SE would add more ways to get moat carp, so people who want to can actually complete the lu shangs rod quest... :/ theyre going for 7k a stack now and i'm lucky to find 3 stacks on sale a day.

  4. #9484
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Psion View Post
    now if only SE would add more ways to get moat carp, so people who want to can actually complete the lu shangs rod quest... :/ theyre going for 7k a stack now and i'm lucky to find 3 stacks on sale a day.
    I gotta be 100% honest, its not hard to make lu shangs while skilling up.

    I made my lu shangs back in the day raw skilling, didnt even need to use the AH for it. Just kept all my moat carps I caught.

    Gold carp takes you a long way up, keep skilling on them and moat carps in al zhabi and by the time you hit 50 youll be pretty close to done lu shangs.

  5. #9485
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Kincard View Post
    They actually meant a Skirmish Campaign to make stuff drop more. Sorry about the confusion.
    Even that though would not be a permanent solution. Plus there is one going on right now and it's still an issue. The problem is only 1/3 drop dusk and that one still drops mostly leaf and sometimes no dusk at all.

  6. #9486
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Which is why people were hoping for an Outer Ra'kaznar Alluvion Skirmish dropping Dusk as common.
    I still think it's gonna happen, if anything to "close" the Skirmish Story which is still open.

  7. #9487
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Searing Tempest / Blinding Fulgor / Spectral Floe / Scouring Spate /
    Anvil Lightning / Silent Storm / Entomb / Tenebral Crush / Saurian Slide /
    Palling Salvo
    Saurian Slide does damage + Encumberance...I wonder how that will work? From War Velkks
    Palling Salvo is AOE Bio (+Damage?) from Fluturinis

    The other moves are from the Hybrid Elementals

  8. #9488
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,764
    BG Level
    6
    FFXI Server
    Siren

    Footwork changes sound like they'll be totally useless. Unless they add some feet with like +200 damage to them. It's also confusing if it will randomly make you kick instead of punch or simply give you a higher kick attack rate. Either way sounds awful thought the latter is useful for TP if nothing else.

    Flashy Shot still seems like it will be useless, might be worth unlocking just for EES or a 1 hit WS? I forget if it even works with WS.

    New BST pets and BLU spells are always welcome. Looks like one pet will be a Blue Bee?

    Extra HP on puppets will be useful if significant enough, but oils are still mostly useless. Auto-repair kit III is plenty for maintaining a puppet in low damage situations and oils won't save it in high AoE spam.

    Healing Breath timer change is mostly a non-issue for DRG unlike SMN. .25 seconds won't be noticed so no complaints here. I guess if people were using 2 macro sets for HB trigger and then wyvern HP gear it might have loading issues. Such as throwing on ton of HP gear to cheat the 50% mark early. Restoring breath obviously only requires one gear set.

  9. #9489
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,764
    BG Level
    6
    FFXI Server
    Siren

    Quote Originally Posted by NynJa View Post
    Saurian Slide does damage + Encumberance...I wonder how that will work? From War Velkks
    Palling Salvo is AOE Bio (+Damage?) from Fluturinis

    The other moves are from the Hybrid Elementals
    Glutinous Dart normally binds players but BLU version doesn't so I'd guess the BLU version of Saurian Slide won't have the add effect. Also ugh hybrid elementals suck to fight. At least they won't be too hard to find in abyssea or in common weather Adoulin zones.

  10. #9490
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Hitou View Post
    Healing Breath timer change is mostly a non-issue for DRG unlike SMN. .25 seconds won't be noticed so no complaints here. I guess if people were using 2 macro sets for HB trigger and then wyvern HP gear it might have loading issues. Such as throwing on ton of HP gear to cheat the 50% mark early. Restoring breath obviously only requires one gear set.
    I'm actually annoyed at this change. I wasn't having any equip issues with breaths be it magic triggered HB's or post WS elemental breaths. -.-; Then again, Gearswap >>>> Equipsets. Now healing breaths are slower, and elemental breaths cut into wyvern melee DPS more.

    If they wanna fix an issue with breaths, do something about the weirdly random delay on equipping wyvern HP+ gear before the wyvern actually gets the HP+. Mind you, the answer to this is NOT to increase breath delay, seeing as it happened even back when it was a 3 second delay.

    Overall, my momentary joy at even seeing DRG in a job adjustments post reversed in very short order.

  11. #9491
    Ridill
    Join Date
    Feb 2007
    Posts
    15,547
    BG Level
    9

    Quote Originally Posted by Martel View Post
    If they wanna fix an issue with breaths, do something about the weirdly random delay on equipping wyvern HP+ gear before the wyvern actually gets the HP+. Mind you, the answer to this is NOT to increase breath delay, seeing as it happened even back when it was a 3 second delay.
    The better solution would be to settle on gear meant for DRG (at least in the TPing sense) and avoid the clusterfuck of swapping to begin with by having it all set with appropriate amounts of +HP. But I'm sure that'd be killing the game's diversity or something silly like that.

  12. #9492
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,764
    BG Level
    6
    FFXI Server
    Siren

    Quote Originally Posted by Martel View Post
    I'm actually annoyed at this change. I wasn't having any equip issues with breaths be it magic triggered HB's or post WS elemental breaths. -.-; Then again, Gearswap >>>> Equipsets. Now healing breaths are slower, and elemental breaths cut into wyvern melee DPS more.

    If they wanna fix an issue with breaths, do something about the weirdly random delay on equipping wyvern HP+ gear before the wyvern actually gets the HP+. Mind you, the answer to this is NOT to increase breath delay, seeing as it happened even back when it was a 3 second delay.

    Overall, my momentary joy at even seeing DRG in a job adjustments post reversed in very short order.
    The only gear that doesn't change wyvern HP instantly is HP% which is only on AF109/119 pants now to my knowledge. It would have been better if they had made it static HP+ like Relic feet are when upgraded. But yeah I don't really get why they're slightly increasing wyvern breath timers either unless JP were whining about it. That said .25 seconds isn't going to change wyverns piddly DPS. And hopefully no one is waiting to the point .25 seconds will get you killed before triggering healing breath. I mean people had to live with 3 seconds for years.

  13. #9493
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Hitou View Post
    Footwork changes sound like they'll be totally useless. Unless they add some feet with like +200 damage to them. It's also confusing if it will randomly make you kick instead of punch or simply give you a higher kick attack rate. Either way sounds awful thought the latter is useful for TP if nothing else.
    Unless I got it wrong, it sounds an useful damage JA with 5 mins cooldown, useful for burst damage.

    The way it works now:
    5mins cd, 5 mins lasting time
    Kick becomes primary attack and +dmg/+delay on main weapon get ignored. You use +dmg on feet, an additional bonus from JA and 480 fixed Delay

    The way it's gonna work:
    5mins cd, 1min lasting time
    Kick attacks can prock on every "main" punch (that is: 2 punches per round) instead than only once per attack round, for a total of max 3x Kick attacks on each attack round.
    Dragon Kick and Tornado Kick will still use kick damage for WS damage calculation.

    It's a bit unclear though. It doesn't explain what happens to the other bonuses granted by Footwork etc. But if it's anything close to what I said, it's certainly going to be better than now.

  14. #9494
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The way they worded it is weird, but I'm almost certain Foot Work is just a 60 second Kick Attack+ buff. So for 60 seconds, your kick attack rate will be increased by a good amount.

  15. #9495
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Ophannus is correct, it will now increase Kick Attack rate while active. I think a couple posts in the past have made it obvious the community team doesn't actually play the game, but I'm kinda surprised he worded it the way he did since the original Japanese wasn't really that ambiguous about it.

  16. #9496
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    More automaton HP? Yes!!!!

  17. #9497
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

  18. #9498
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Lol 6 more pets. For all the scenarios we didnt have covered already to solo all the content in the game.

    I love you these days, SE.

  19. #9499
    Relic Weapons
    Join Date
    Jun 2014
    Posts
    387
    BG Level
    4

    Wyvern breath readying increase but not automaton WS? C'mon SE, step it up.

  20. #9500
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Kincard View Post
    Ophannus is correct, it will now increase Kick Attack rate while active. I think a couple posts in the past have made it obvious the community team doesn't actually play the game, but I'm kinda surprised he worded it the way he did since the original Japanese wasn't really that ambiguous about it.
    While they may or may not play the game right now, I can say with certainty that at least some of them have played it in the semi-recent past.

Page 475 of 733 FirstFirst ... 425 465 473 474 475 476 477 485 525 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27