I remember joking when they first made the combat pages like "How long til they add crafting skill up papers?" Guess I'll brace for something like that to be added eventually. LOL
I remember joking when they first made the combat pages like "How long til they add crafting skill up papers?" Guess I'll brace for something like that to be added eventually. LOL
Not a single dusk stone and I also haven't seen any +2's. It's been a mix of velk coffers, airlixirs, and mostly nq snow and leaf stones.
I got a +2 snowdim the other day.
I've only seen 1 +2 so far and it was Snowtip. I'm kinda okay with getting snow mostly since cirdas and rala are annoying to spam, but I wish you got +1's and +2's more often. I think I'm more thankful I almost never see leaf from it.
It is kind of weird that they didn't update it though considering the regular special dial automatically gets new items on it as they come out
The way they're making the Vagary change sound from the official english translation, it reminds me of the 3x KIs or 6x KI trade you can perform with the Delve NPC. Where she accepts your KIs and give you 1 or 2 random Delve Items.
Sounds the same for Vagary, but with random Vag items.
This will undoubtely increase the Tmail drop rates, but at the same time I doubt it's gonna be a HUGE difference.
Im going to guess the dial drops items between ranges of ID numbers, and new items often fall inside of these ranges.
However the adoulin dial probably only had the range for its current items and dusk are out of its range. I think I do recall dusk stones having very different IDs from snow/leaf, so if SE just took a shortcut and just made the dial select a random value between A and B and handed you an item of the ID it rolled, then dusk stones may not fall in the range.
Or maybe SE just hates us.
They want us to earn all our Dusk Stones legitimately. By logging in everyday.
Haha SE still hates wyverns... no we don't want to make them easier to resummon we want to make them more durable... way to miss the point again. Wyvern durability hasn't been the issue for awhile it's been master durability
Weakening items... really? They aren't even that hard lol
It seems to be coming largely from players who are having trouble with the smaller populations. A couple expressed concern because even though the event hasn't been out for long, PS2/360 service is getting killed soon so the population is going to get even smaller soon, and some of these players want to do it before that happens.
Im not sure I understand the issue here though.
For most of the beastmasters I know, including myself, we use Bertha. Due to the ridiculous cost of her jugs, she basically has a 20 minute cooldown just as much, and there is no way to lower Bestial Loyalty's cooldown.
Id say what Drg needs is similiar to pup and what call beast basically is for bst... A secondary JA that calls a shittier pet on a shorter cooldown.
"Second Wind"
5 minute cooldown
Summons your wyvern, but at critical HP.
Ok here's the issue... drgs melee but a lot of their dmg potential comes from having a wyvern out and as such are much much more likely to die themselves. Wyvern survivability isn't really an issue since right now they tend to survive better than the drg itself.
If Bertha dies it's not really that as big of a deal. Because
1) Bertha should only be being used to AoE stuff to begin with
2) NQ does that job just as well. Only difference is nq has a little lower def/hp
3) There are other decent physical AoE pets now as well
4) You get to at least call something. I mean even in fights with multi mobs Randy is still a beast and call beast is generally up after HQ jug died since you used Bestial Loyalty. Though subsequent ones being at 5ish minutes can be shitty (like with doom/death fights uggg)... speaking of which they really need a cursna for pets
But yeah a dues ex ja would be great for drg
The fact that they didn't even have the foresight to make Overdrive JA haste is hilarious.The way haste is categorized for automatons is as follows:
From PC equipment: Considered Equipment haste
From Attachments: Considered Magic Haste
From Overdrive: Considered Magic Haste (Effect of +25%)
Did JA haste even exist yet when puppetmaster was introduced?
A lot of them can even be done with trusts though. I feel like these players are bringing too many people and that's why they find the gaes fete mobs hard (or perhaps they are in full sparks gear). If they do anything to gaes fete I would hope it has to do with increasing the drop rate of pulse bodies. :S
Probably wasn't, but that's not an explanation good enough, especially since they recently tweaked Overdrive.