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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #9821
    Pro's Pet
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    No they aren't. You can play efficiently without mythics.

  2. #9822
    Relic Horn
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    Idris is the only mythic-esque weapon that will actually make a difference big enough to notice with basic eyeballing. If a player is "good enough" to play with you with a mythic, then they'd be "good enough" with the next best option; almost all mythics are fairly minor upgrades over other options at this point (and even that's only if you can keep AM3 up reliably).

    If you think a player parsing 32% instead of 35%, or a Paladin never going below 60% HP instead of 70% makes it unplayable, I'm not sure what to say.

  3. #9823
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    Dev Tracker: Discussion

    I guess it boils down to personal preference then. There's a decent amount of jobs I enjoy playing that I would never dream of taking to real content because they aren't up to my standards. Hell at this point my NIN is as good as it could possibly be sans mythic or 119 kannagi and I'll never play it for anything but dicking around solo.

    Though to be fair even with mythic or 119 kannagi it'd still be a shitty job so yeah.

  4. #9824
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    Quote Originally Posted by Fwahm View Post
    Idris is the only mythic-esque weapon that will actually make a difference big enough to notice with basic eyeballing.
    And Daurdabla 99 (which isn't a Mythic but well, you get the point).
    Also Aegis makes quite a difference, I think, for a PLD on those fights where you can make use of it and there's heavy magic damage? Not "necessary" maybe, but it makes quite the noticeable and eyeball-able difference, no?


    @Sath
    Nagi isn't even that great. AM3 is awesome when you can make use of it, but it forces you to use a crappy WS every 3 mins, and that reduces the gap with someone not using Nagi.
    Not even sure if Kikoku is the best MH at this point. Perf Aug Izuna and the newly added Raicho+1 have really nice base stats. If they're not better the difference surely is quite negligible.

    I think the "problem" here is not your personal preference Sath, which is absolutley legitimate. The problem you made it seem, maybe unawaringly so, like it was an absolute fact and not just simply your personal preference.
    If you say that you prefer to play with a specific kind of players is one thing, if you say that the majority of jobs are "unplayable without mythic" is quite a different one.

  5. #9825
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    Dev Tracker: Discussion

    Apologies for making it seem like a blanket statement then. Cuz as I've tried to say a few times now, anything I'm saying regarding what works and what doesn't in this game at this point is my personal preference. My group operates as lowman as humanly possible as any given time. I don't have time for people who won't play at their best level.

    And yeah, personally, I won't play a job in party content without whichever RME is best for it (or in my case 99% of the time, 12 different axes all with perfect augments). After reading back on my posts I agree that I was definitely projecting that, so my bad.

    And re: NIN, afaik either perfect skirmish mh with blurred +1 oh or mythic mh with perf oh skirmish is the best. Not that it really matters, because NIN.

    Edit re first part of Sechs post: just off the top of my head, I'd be interested in seeing a non-Aegis PLD survive Fleetstalker chainspell without like fulltime support, or Putraxia when he gets pissy without Aegis. Blazewing does some shit during HF that without Burt I'd be surprised to see someone not eat shit during.

  6. #9826
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    From some small, very superficial and hardly reliable tests I did on the spreadsheet comparing perf aug Izuna MH vs Raicho+1 MH, I got that Raicho+1 was slightly better. Assuming a small margin of error on my side, I think it could be safe to assume that they're pretty close, to say the least.
    Didn't have time to perform more accurate and meaningful tests, shared my data hoping for someone to go deeper on FFXIAH forums but nobody has been checking the NIN forum lately, appearently.
    (because, like you said, lolNIN =/ )

    I haven't mathed it out but I think that despite the low base damage, Kannagi 119 is likely not too far from those two; quite a nice weapon that doesn't require any specific detrimental condition to exploit its full power (you just spam the WS you'd be using anyway, and get granted a nice effect. Plus the +20 AGI which gives a nice boost to WS damage). It's just not worth to do it because of HMP/Cinders availability.


    Ok, closing the lolNIN OffTopic I guess >.>'''

  7. #9827
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    Quote Originally Posted by Sechs View Post
    Wut?
    Mythic weapons are nice but if anything post-SoA the gap between RME players and non RME players is smaller than it was before, given how much better weapon options are available.
    I'd say it's quite the other way around.
    Aside from a bunch of impressive RME weapons, the rest are more personal achievement items than things "necessary" to play the job.



    Anyway about the hexed thing, it makes no sense.
    It can't be the original item with new augments (even before they already have an augment slot and I doubt they could add more).
    It has to be a bad translation and they mean upgraded 119 versions of those items which will allow for further/different augments. Or maybe the same identical augments but on 119 gear, dunno, it has to be something like that.

    Personally I don't think those hexed items were ever "OMGIMPOSSIBLETOGAUGE" to begin with. I mean, we all remember the outburst of emo people who had been spoiled to abyssea-quality items (and abyssea-easy content...) and were utterly disappointed by Legion. We all remember the posts complaining about that and SE replying "yeah ok but check at the augments plz!", right?
    There were a few awesome items. I remember Huginn Feet, some of the SAM/MNK/NIN set were nice (legs, hands?), there was at least one nice item for WHM, then the Spurrina Hat for Refresh. But all in all how many pieces were really awesome, and how many others were sidegrades, pieces to show off because of how rare they were, or just pieces which were simply "meh"?
    there were quiet a few good pieces. you mentioned some:
    spurrina coif for refresh +2
    green hat for cure pot back then
    green feets for movement (even now good for ilvl movemt)
    kheper body gezs relevant again with ilvl vomit stats
    huginn feets for crit hit very yummy for varoius classes now again with ilvl vomit
    some tenryu pieces are sidegrades prolly

    however we dont know what they will slap onto them

  8. #9828
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    Oh yeah that body for regen idle and for WS damage (augment), right? That was nice too.
    Yeah but in the end I don't think it's much different from what I said, there were a few really nice items, some sidegrades, and rest was pretty meh.

  9. #9829
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    More important than any of this shit:

    JP and merit cap raises. Now breaking the game even harder than it was before. Sign me up.

  10. #9830
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    JobPoint Categories from 10 to 15. Means 65 JobPoints from level 11 to 15. Means another 650 JobPoints to cap out everything. Or 450 if you were sitting on 200 anyway for your fav toy.

    Wonder how far up they will allow the gifts to go and if it will have any cool ones or just token gifts. I wish for some Tier 6 spells pls !


    Scholar Perspective good stuffs:

    +15 seconds of Regen V (37 seconds with 119 Empy Hands Perpetuance)
    +10 Magic Damage during Ebullience
    +15 Max MP Sublimation
    +15 seconds Helix + the mystery Modus Veritas DoT increase noone quite understands

  11. #9831
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    Even if it's just the token "acc+x" or "meva+y" that shit adds up.

    Off the top of my head for me:

    +5% universal damage.
    +5% healing
    +10% damage under unleash
    +5 enmity
    +10s to ATTACCDEF+25%

    I am excited.

  12. #9832
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    that shit adds up.
    Yes it definetly does.... I can feel the last Gift Update easily gaining Elemental Skill and MACC. Once again the spread of ppl dedicated to a Job and others will widen.

    I am excited.
    As am I - Let's Party ! I bring the fireworks and you bring the.. umm.. PetFood ?

  13. #9833
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    Smn getting bst's ready? Looking at jp notes I think it should be Avatar's favor?

  14. #9834
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    Quote Originally Posted by Lyramion View Post
    Scholar Perspective good stuffs:

    +15 seconds of Regen V (37 seconds with 119 Empy Hands Perpetuance)
    +10 Magic Damage during Ebullience
    +15 Max MP Sublimation
    Think they need to release T6 nukes for SCH sooner or later.
    Storically SCH has always been on par with BLM with single target nukes. SCH just got them a bit later.
    At that point they would have to give BLM something else, but I guess they could release a higher tier of -ja or -ga, no?

    It's interesting to notice how JPs will go up by only 5.
    Considering they previously announced a 20 cap, and considering we know the system could allow theoretically a max of 30, my conclusions is that they have no intention to break over 20, and that because of that they split the +10 update into two +5 ones.


    What do you guys think about the updated cap on Status / Combat skills / Magic skills? Allow it to break the cap of 8, or just a higher category cap? (meaning you'll be able to take more skills to +8?)

  15. #9835
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    Nice. My two main jobs are hovering at ~180/200 extra job points right now, and I was getting worried.

  16. #9836
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    There is literally nothing else I could put 8 skill in that would ever matter for me so hopefully not that. Raising cap to 12 or so would be nice like they did with stats (to 15).

    Even as a mage (mule) I had to struggle to find stuff to put merits into for magic after enf/ele/geo/dark.

  17. #9837
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    Quote Originally Posted by Ligray View Post
    Smn getting bst's ready? Looking at jp notes I think it should be Avatar's favor?
    Garuda readies Razor Fang.

  18. #9838
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    Quote Originally Posted by SathFenrir View Post
    There is literally nothing else I could put 8 skill in that would ever matter for me so hopefully not that. Raising cap to 12 or so would be nice like they did with stats (to 15).

    Even as a mage (mule) I had to struggle to find stuff to put merits into for magic after enf/ele/geo/dark.
    On the melee skills I'm on the same boat.
    On the magic skills I'd be happy even with just getting more instead, given how I spent +8 on Sing and +8 on Wind, I wouldn't mind getting some +heal or even GEO stuff or +dark etc.

  19. #9839
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    I'm not sure what the notes mean when they say geo will choose the area of effect. Will it let us target areas instead of mobs or something?

  20. #9840
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    Quote Originally Posted by Teryu View Post
    I'm not sure what the notes mean when they say geo will choose the area of effect. Will it let us target areas instead of mobs or something?
    This would be great. Place every luo at direct ass of mob, never eat AoE damage because all NMs are huge.

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