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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #9861
    E. Body
    Join Date
    Dec 2008
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    Quetzalcoatl

    Please god, let summoner get down to 10 second BPs just like how bst has 10 second readies.

    If anything, 15 second BPs sounds about fair, as some important bst readies take 20 seconds, so average of 10 and 20 sec bst readies is 15.

    15 Second BP timer sounds so nice <3

  2. #9862
    Ridill
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    Apr 2011
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    Bahamut

    Well yeah but if that happens then the bsts will want there moves as strong as the rage bps... and to get Ready: Wards too .... and for the debuffs to land on content before that content becomes outdated...

  3. #9863
    Cerberus
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    May 2009
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    437
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    Gilgamesh

    yea having inconsistent debuffs is like a bard not recasting songs before they wear or a mage waiting to be asked for haste before they cast it on a melee. makes the moves (or players in the case of the brd and mage buff thing) useless if they arent decent in the damage department.

  4. #9864
    Bagel
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    Lakshmi

    Well they fixed the text for SMN update notes, and it's avatar favor, so nothing anyone cares about.

  5. #9865
    Relic Shield
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    Jan 2013
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    What are status merits? Attributes? HP/MP/Merits?

    ======================

    the official post now says avatars favor instead of ready.

    And a long time ago, I used to come across times when I was soloing (Like abyssea iGiants) and Avatar perp was reduced (and damage also reduced) under avatar favor, and I would get low on MP and would switch on Favor til my MP got back up and click it off. And if my MP got low again in 5 mins I was kinda sunk. But ive had other occasions where I would need to remove favor and wish it had a faster recast than 5 mins.

    But now they have changed it to raising the perp. I can kinda understand if you get low on MP for whatever reason (Keeping in mind you get this JA at 55, so levels 55-99 you might not have alot of -perp or refresh gear) you could click it off til your MP is back up then recast it without waitin 5 mins.

    Also is favor dispellable?

  6. #9866
    Ridill
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    Bahamut

    Feels kind of meh reducing it's recast. I mean if you are cycling it more often to begin with just how much of a benefit from favor will you be getting? If doing this they should make it build up faster...

  7. #9867
    Relic Weapons
    Join Date
    Jun 2014
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    387
    BG Level
    4

    I'd rather have reduced Fight/Assault/Deploy delay.

  8. #9868
    Ridill
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    Bahamut

    Quote Originally Posted by The Assman View Post
    I'd rather have reduced Fight/Assault/Deploy delay.
    This a million times. 10 seconds is ridiculous.

  9. #9869
    Relic Shield
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    Sep 2010
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    Titan

    Quote Originally Posted by SathFenrir View Post
    This is currently killing me for hands / feet / legs for huginn. Dawon pelts are the literal worst.
    I was providing these on Phoenix for a while. Went the time killing method for unlocking empy weapon skills, so I was killing him on a fairly regular basis. Then somebody else dropped the price from 100k to 50k each and I stopped bothering.

    If those mats start getting in demand again, I'll waste my time doing VWNM no problem.

  10. #9870
    Sea Torques
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    Aug 2006
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    5
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    Leviathan

    Come on PUP, become the new broken job. Then watch people complain about skilling up the frames

  11. #9871
    E. Body
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    Quetzalcoatl

    Quote Originally Posted by The Assman View Post
    I'd rather have reduced Fight/Assault/Deploy delay.
    I think SE had a reason for this awhile back. Related to server loads and packet shit. Unlike us just hitting attack, job abilities that control pets have significantly more data involved with them vs /attack, so they have that delay so the client/server can handle it or some shit.

    Im not 100% sure, but its along the same vein as to why pet abilities have 2 points you can swap gear on them, why pets can be out of range despite trying to attack, their shitty pathing, etc etc.

    Everytime you do a pet command, you send a packet to SE to do it, SE confirms it and sends packet back that you used it, then also updates the pets AI server side, then also sends the packets to you for your pet doing actions.

    Whereas you sending the attack command is just a single send packet. The packets of you pulling your weapon out is part of the usual packets you get every couple seconds for character data (hp/mp/tp/standing/sitting/healing/xyz pos/ etc)

    So its a fraction of the server load.

    tl;dr ps2 limitations lol

  12. #9872
    Cerberus
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    Aug 2013
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    4

    I kinda wonder about the "final" SoA quest note in the update teaser.
    I think they meant that it's the final in a quest line and not the final quest update....
    Because there is still the devil eye quest that needs a resolution.
    But after that and the tard Taru duo, I don't recall any other Adoulin quest lines unfinished.

    Given the recent extremely poor translations on the official side of things... I'm wondering if it's just one guy now.

  13. #9873
    Relic Shield
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    Dec 2012
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    Siren

    There's still midras' questline. And potentially the questline that involved Ingrid and expanded the lore of Adoulin a little.

  14. #9874
    Cerberus
    Join Date
    Aug 2013
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    4

    That makes 4...
    Well, we'll know with the update. (which if this is all, then I expect a gold cordon/shovel reward... Though the update plan didn't mention any Library adjustments... But.... Dunno.)

  15. #9875
    Relic Horn
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    Jul 2005
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    Update on the 5th:
    http://forum.square-enix.com/ffxi/threads/47811

    Interesting stuff:
    - adding new magic spells that can be learned through Gifts
    - Lower the minimum necessary participants for Unity Battles
    - Add recipes to enhance cursed equipment & add new abjurations

  16. #9876
    Ridill
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    Bahamut

    Quote Originally Posted by Lyramion View Post
    Update on the 5th:
    http://forum.square-enix.com/ffxi/threads/47811

    Interesting stuff:
    - adding new magic spells that can be learned through Gifts
    - Lower the minimum necessary participants for Unity Battles
    - Add recipes to enhance cursed equipment & add new abjurations
    Well I think "Item-wise, we will be adding a new system to enhance abjuration equipment, which will add item levels to this popular gear of the past, and it will be possible to use this equipment in battle once again." pretty much says we are using old uncursed gear.

    The whole being able to see what buffs/debuffs other players have is neet... maybe they will finally let pet jobs see there pets buffs...

    The whole putting treasure caskets in new zone is kind of scary... I can just imagine having to get some KIs from those for new escha nms

  17. #9877
    New Spam Forum
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    Dec 2012
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    Cerberus

    I like the lowering the minimum unity required players, means I can fuck around and do the easy ones for either completion or that odd item that I might want.

  18. #9878
    Relic Shield
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    6

    I am kinda confused. it seems the Last few Update all claimed to have the "final" adoulin quests, but each one has the "final" quests, so I think that word doesnt mean what they think it means.

  19. #9879
    Melee Summoner
    Join Date
    Dec 2013
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    BG Level
    1

    Quote Originally Posted by Trumpy View Post
    I am kinda confused. it seems the Last few Update all claimed to have the "final" adoulin quests, but each one has the "final" quests, so I think that word doesnt mean what they think it means.
    They just mean "final in that quest storyline." But you know, not wording it as clearly as that in all cases.

  20. #9880
    Yoshi P
    Join Date
    Dec 2006
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    WoW Realm
    Arthas

    If we were to add throwing skill to blue mage, the skill level would not be very high, and it would not result in a significant difference.

    In regards to the job trait Snap Shot, this becomes effective when you use throwing weapons.

    The overall decision to give blue mage throwing weapons was so that they could pull enemies and guide them to their desired location.
    all my wats

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