The alchemy guildmaster is named abd-al-raziq. the only npc outside of toau with a muslim sounding name just happens to run the guild that creates firearms and explosives.
Go figure lol
The alchemy guildmaster is named abd-al-raziq. the only npc outside of toau with a muslim sounding name just happens to run the guild that creates firearms and explosives.
Go figure lol
omg youre right lol. i sit in front of him making panaceas and shit all the time lol. i cant believe i didnt notice that. then again i have to play at settings where i cant even read the names of npcs/mobs/characters (the target windows ect are fine and normal though, thats all i need really) so i can 2 box on my shitty macbook pro laptop. im too lazy to install it on my computer again lol, laptop is pretty convenient for me anyways.
There's actually a fair bit in ToAU that points out that Aht Urghan and Bastok have had a lot of relations over the years. Zazarg's an ex-Bastokian officer and the Aht Urghan alchemy folks did research on the Bastok plague. Seems they had this stuff in mind from the beginning.
Alchemy has considerable historical ties to the real-life middle east and India, which is why they connected in-game alchemy with Aht Urghan.
That's nice, can't wait to see the differences between the official data and the player-observed data (can see them in the first post of the GEO guide on FFXIAH forums).
Really hope they're going to do similar tables for other types of buffs/debuffs as well.
Interesting so addle II compares to like indi-vex without dunna or idris -70 max. Frazzle 3 compares to a idris -magic. evasion down. Distract 3 compares to idris -evasion down.
my guess is that addle II is in streangth comparable to like a reversed Indi-attunement (Indi-attunement was never as strong as vex).
Going by those numbers pre-dunna geo would have only been doing like 40ish -meva on langour, I don't buy that at all.
They're also saying that the majority of Geomancy things cap at 900 combined skill.
It's good to know I guess?
Kind of interesting that the amounts of eva/meva and acc/macc downs are different.
It's kind of awesome that Geomancy+Handbell skill effect seems to cap at 900, which is pretty easily obtainable. Also, -100 MEva from Languor with Idris. No wonder it makes such a huge difference.
That's supposing that it's true, that it caps at 900 I mean.
Wonder which items I'm missing to reach 900 btw, aside from the SoA ring.
I'm at 889 atm and I even have a capped +skill cape (total +15)
I mean, you can get the new neck for +5, or the Solstice Club for another +5, but if you use that no Idris.
I really don't see any way to reach 900 without the SoA ring, atm.
Did you forget the gifts?
base skill: 373+373
Merits: 16+16
Gifts: 23 + 23
Dunna: 18
Azimuth Hood +1: 15
Reti Pendant: 5
Bagua Tunic +1: 12
Geo. Mitaines +1: 15
Lifestream Cape : 15
Medium's Sabots: 5
So 909 without using solstice or ring. Also could always dual weird for more nuking power!
Ah yes I totally forgot the Gifts... I only added up stuff from merits and gear.
And you don't want to reach 900 without the boots slot (to use AF3 and get additional duration).
I need to get me a Reti Pendant still... from which NM in Ru'aun does it drop?