I suppose it depends on how high we can push combined dps (or possibly utility if the go a totally different direction) while not dying or pet always dying. The whole extra risk of 2 bodies in range dying (while only being able to really gear to protect 1) that can require different buffs/debuffs should come with some potential gain. The obvious would be meleeing along side your pet but then we ran into the problem that pup had. Yes master dps could get decent and yes auto could as well to the point where potential master + potential auto was awesome but constant maneuvering killed master dps and not maneuvering killed auto. I fear the same would be the case with bst except maybe worse because of charmer's merlin and even more frequent ja usage.
Honestly I'd actually prefer to melee alongside my pet and when they said they were adding skillchain elements I was excited to skillchain with my pet.... but I'd also like to not be always be asked to come any other job for every event which would probably be the case if they only changed the range and did nothing else. Maybe that's why people were asking for the ready delay to be removed like pup? I mean right now it doing so wouldn't change a thing because there is nothing for ready spamming to interfere with but if world where it's best to melee alongside our pets again it would be huge to be able to melee and ready moves at the same time. Possibly enough to offset the huge loss from either not using charmer's merlin and pet tp bonus or losing tp from weapon swaps. Another thing would be to make dmg scale with charges better. As is outside of AoEing stuff you lose a lot of dmg using higher charge moves because you end up say doing 30k every 20 seconds when you could be doing 20k every 10. And the 3 charge moves are even more meh. Would in a roundabout way make ja time not as much and would also make the run in and run out thing smn does potentially viable. I'd certainly love some strong self skillchaining again. Though SE seems to have a hard time balancing skillchaining between different characters. They tend to either so powerful that a lot people shout for thfs to skillchain zerg stuff.... or they make it so weak that it doesn't counter act the dps loss from someone having to hold off using their ws unless you can time things well so is regulated to only being done for MBing
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