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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #10701
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by fantasticdan View Post
    So kill a warder and go back to farming? Or if you're on your ilvl 109 dragoon that can't handle NMs, just fight aerns/gargoiles/amobeans/shit in zitah(aka the stuff noone is touching on my server because everyone wants torques)? Is there that much competition for non-warder escha trash mobs on your server?
    I havent touched warders, I've spent my free time grinding the CP while double CP was active.

  2. #10702
    Sea Torques
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    Quote Originally Posted by fantasticdan View Post
    Pops are the last problem with doing new AV. Any player just trying to solo torques is going end up with 2 AV pops long before going 10/10, and if you're in a pt everyone gets KI from warders.

    CP/hr is also shit in escha compared to andoulin zones, so idk why people are worried about chain efficiency there.
    Pops can be a problem - at least on asura. Some of the warder NMs are heavily camped and convincing a soloist to let your alliance in for the ki but no items can be hard. We've watched solo PLDs chip away at warder of faith for a good 30 min while 16 of us in the zone could have downed it very quickly. Even though our group split up and spread out we spent a good 5 hours getting all 10 of the ki mostly because of soloists who didn't trust us to not ninja their torque. I doubt it will be a problem forever - eventually ppl will get the drops that they want but in the meanwhile watching someone struggle to kill a warder for more than 5 minutes is very annoying if you're actively farming ki.

  3. #10703
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    Quote Originally Posted by Hoshiku View Post
    Pops can be a problem - at least on asura. Some of the warder NMs are heavily camped and convincing a soloist to let your alliance in for the ki but no items can be hard. We've watched solo PLDs chip away at warder of faith for a good 30 min while 16 of us in the zone could have downed it very quickly. Even though our group split up and spread out we spent a good 5 hours getting all 10 of the ki mostly because of soloists who didn't trust us to not ninja their torque. I doubt it will be a problem forever - eventually ppl will get the drops that they want but in the meanwhile watching someone struggle to kill a warder for more than 5 minutes is very annoying if you're actively farming ki.
    yeah that's hardly a new phenomenon though. In fact it's par for the course in this game's history - sky farming PT/ally watching RMT kiting ulli forever, tri box watching full ally fight melo melo for an hour, falling asleep while kings/tiamat goes down

    oh wait, shoe's on the other foot now, nvm!

  4. #10704
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by steellord View Post
    yeah that's hardly a new phenomenon though. In fact it's par for the course in this game's history - sky farming PT/ally watching RMT kiting ulli forever, tri box watching full ally fight melo melo for an hour, falling asleep while kings/tiamat goes down

    oh wait, shoe's on the other foot now, nvm!
    Just because it's nothing new doesn't mean it isn't bad.

  5. #10705
    Ridill
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    Sure it's not new... it's really really old as in stuff the game has transition away from years ago because it's ewww

  6. #10706
    Relic Shield
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    I like the new warder system, in a way. It combines merit recharging, CP farming, silt farming and gear acquisition into one activity. I'd probably need to farm silt each time I wanted to kill an escha NM if not for torque farming making it fairly efficient as an overall activity.

  7. #10707
    HABS SUCK!!!!!
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    Dev Tracker: Discussion

    They should just add a 10 minute gradual rage or 15 min forced depop on lotto warders.

    Theyre not exactly "CP Farming" perks since if you dont have a THF, youre probably not getting shit, and if your thf is capped CP, youre kinda wasting those points that youd probably want to get on another job.

  8. #10708
    Relic Horn
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    That's remove most jobs from being able to solo Fortitude in time, and makes Love harder to lowman. I wouldn't like that change.

  9. #10709
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    I'd rather they add multiple spawns based on the location, like the left/right sections of islands having their own pops independent of each other.

  10. #10710
    HABS SUCK!!!!!
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    Quote Originally Posted by Fwahm View Post
    That's remove most jobs from being able to solo Fortitude in time, and makes Love harder to lowman. I wouldn't like that change.
    Well if the premise is to encourage some party play, then too bad for those 50 min soloers?

  11. #10711
    Melee Summoner
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    No announcement from the devs since september update. what's going on here? . they've abandoned us!

  12. #10712
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    Quote Originally Posted by Yuella View Post
    No announcement from the devs since september update. what's going on here? . they've abandoned us!
    There's a chance they skip October.

  13. #10713
    E. Body
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    I'm pretty sure they aren't going to skip their 2nd to last update opportunity.

  14. #10714
    Blue Magic is Best Magic
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    There isn't suppose to be an update in OCT iirc. Next and last major update is NOV.

  15. #10715
    Cerberus
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    Quote Originally Posted by Draylo View Post
    There isn't suppose to be an update in OCT iirc. Next and last major update is NOV.
    I'm willing to bet they're gonna have a tiny one for Halloween at the least.

  16. #10716
    Yoshi P
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    Quote Originally Posted by Sechs View Post
    This doesn't change the fact that's it's ANNOYING, and even if there's an average pop/hr rate, there's still gonna be that group that gets 5 warders in a row and you with your 2 friends who farm for 3 hours straight without seeing one.
    It's like all random things, they're "random", they're not fair.
    Some people don't like that and would prefer something a bit more "controllable".
    That isn't the problem they're talking about fixing. People are whining that warder pops are killing them while they're trying to farm CP/slit, and SE's solution is apparently an optional KI that blocks warders from popping. The lotto isn't going anywhere.

    Quote Originally Posted by NynJa View Post
    Theyre not exactly "CP Farming" perks since if you dont have a THF, youre probably not getting shit, and if your thf is capped CP, youre kinda wasting those points that youd probably want to get on another job.
    With zone bonus + belt everyone is already at TH2. Can also just farm CP/warders /thf if you want more TH. That said TH isn't as important for torques as it seems, since they share a drop slot with other gears.

  17. #10717
    Campaign
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    Quote Originally Posted by fantasticdan View Post
    That isn't the problem they're talking about fixing.
    It's not, they're only fixing the "NMs popping and disturbing your silt/xp/cp/vorseals farming pts". It's not what I personally consider "enough", but it's better than nothing for sure, so I don't feel like complaining, I welcome this new possibility with open arms.

  18. #10718
    TIME OUT MOTHERFUCKER

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    I thought we were still getting content updates till March.

    EDIT: NVM, I guess it's only QoL adjustments and balancing through March.

  19. #10719
    Cerberus
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    Quote Originally Posted by Miroku_Asura View Post
    I'm willing to bet they're gonna have a tiny one for Halloween at the least.
    Unlikely.
    The new Halloween items are already added.
    And the Halloween event starts shortly after Buffaloes, which ends on the 8th.
    Plus there's the shitton of Trusts they already added... Way more than login campaigns alone can suffice. (New Years trust event probably. It'd be weird to have a trust event now so close to the two yearly ones. Summer+New Years.)

    AND given the fact that both months prior to RoV additions didn't have updates...
    No October looks like what is.

  20. #10720
    Ridill
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    Well part of the reason for why the months prior to the last RoVs didn't have updates might have been because the update prior to them was in the last week of the month and looking back at the updates so far this year have all been in 5-6 week intervals except 1 being 7 so anytime an update happened at the end of a month naturally caused next month to "skip". Going by that the next update should happen anytime from the week of the 20th of this month to the very beginning of November though all the ones that happened in the middle of the month were followed by an update at the end of the next month so that seems most likely

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