So they're raising the caps of Merits.
I assume this will be the category cap and not single entry cap.
Which means we'll be able to merit every single magic skill, every single physical skill, and every single attribute?
...or something like that.
Wonder what the "final gift" will be about.
All in all I'm pretty perplexed by how JPs turned out to be. I like the fact that it's de facto the new counterpart of what levelling was in the age of 75 cap game. Reaching JP 2100 is philosophically not that far away from what reaching level 75 was back then (with all due differences of course).
Still... it's strange that the more you have, the easier it is to get JPs. Shouldn't it be the opposite? Fast at start and slowing down the more JPs you have? It's like that in every MMO or RPG for levelling. The higher your level, the higher the XP required to reach the next one, tipically.
The thing is that they fucked up with making the CP ratio too steep at start, and instead of admitting "ok, we fucked it up sorry, we gonna change things" they pretended to ignore it, and instead gave us lots of additional boons. An annoying cape that you have to keep equipped (binding your back slot out) to receive the bonus and that has a random augment on it (I still couldn't get one better than 47%...), cheers for a small additional bonus, then permanent bonuses from RoE completition and of course what probably is the biggest source, a stacking CP bonus coming from gifts.
It's all good, the final result is that CP isn't as bad as it was at start and we can all be happy about it, but... couldn't things have been a bit more... streamlined? Seamless? Linear? Instead of this convoluted way to reach this situation?
I dunno, sometimes I feel SE really end up making things more complicated than they could be for no reason at all, or just to avoid admitting they misjudged something.
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