They seem to be very purposefully maintaining the difficulty level.
There are effectively 43-45 unmodified JPs between Capacity Point bonus Gifts (not counting Gift bonuses) from 200 to 1200 JPs. Capping JPs before they increased the cap to 15 took 550 JPs, which is effectively 350 JPs considering the gift bonus progression. Capping from 10 to 15 takes another 220 unmodified JPs.
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So I don't really have a problem with their JP system. It's all a hell of a lot easier than back in the days when a 50% bonus from a cape and 3k CP once in a while from a ring were the best we got. I mean, I never ever in a million years would have attempted to solo cap all my jobs back then. Now I've capped Dancer sitting there killing monsters in Ru'Aun, I'm over 1000 JPs spent on BLM, and I'm nearing 600 on most of my other jobs.
As far as the cap raise, people have reported 100 JPs/hr in Capacity Point parties on Apex mobs. So you're looking at a 5 hour JP party. That seems reasonable to me. On the contrary, in fact, bots are likely pulling like 30 JPs/hr and would have to be left on for ages in order to hit the cap.
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