Maybe the lack of normal double CAP means we'll finally get CAP bonuses from the last RoV KIs? Also I fear that the double/triple will be on the chain bonus only and not total exp/CAP.
Maybe the lack of normal double CAP means we'll finally get CAP bonuses from the last RoV KIs? Also I fear that the double/triple will be on the chain bonus only and not total exp/CAP.
Jesus tapdancing christ some of these changes. 5 minute respawns for Wildskeeper? HP-Byald up the ass? Skirmish easy mode? Capped lights on VW? They REALLY want people playing for the month of November...
Pellucid stones, fern stones, and taupe stones? Why does that feel like leaf/snow/dusk 2.0? Inb4 Reisenjima is a massive RNG augment fest
Initial reaction was Aeonic Weapons. Dealing with RNG will be upsetting. I was hoping there was enough discontent for them to never do it again.
I really hope it isn't the specific 'chained' exp. If it isn't, you are going to be able to max out JP for a job in no time. At this point I'll be capping jobs I don't even play XD... The Bayld is where its at! Especially if you triple/quad box! 8 Bayld every 5-10mins...
By myself I can really only maintain ~chain 20, I wonder when triple EXP/CP kicks in? I suppose exp will be easier to attain since just about anyone can maintain an exp chain.
Why do people not read?
It explicitly states that the double to triple bonus is to the chain, not the base.
:/
It's why I'm on the fence with this one.
But I can't say I'm all that shocked about it...
Because with just the mission RoE rewards, we've doubled capacity points. (+100%=x2)
So it's not shocking to me that double cap canpaigns may be dead and gone... And this chain bonus campaign is the future.
Depending on the potency... It may blow.
But it does have the potential to be even better...
We'll have to see.
Very exciting! Unfortunately, we have a wait a week for these goodies.
On second thought, I wonder if these 'pluses' to the chains and not base mean that the rhapsody bonuses will indeed be big boosts to CP.
Doesn't immediately give that vibe to me, since they didn't mention NQ/HQs like the previous systems have all had, and which they individually mentioned for Eschalixirs. On the one hand, that could very easily be due to having NQ/+1/+2 as an understood after spelling it out above that. On the other, it could point to an Abyssea +2 style upgrade system for armor, or weapon upgrades (three Dynamis currency types, three 119 upgrade rock types, etc).
It must be better than the normal double CP campaign, all the other plus campaigns are awesome, so it has to be better, right...? Either way, double ring bonuses, so 8 more JPs per "session".
We'll see, but I'm also thinking it should be better than the usual one.
Hmmm that skirmish part confuses me though... wonder if it's just a bunch of typos. Like translurry/transmelange from alluvion? Alluvion Raka? Unless they telling us we finally getting alluvion Raka
Since the new armor looks like AF4 and thus Rare/Ex, perhaps the Reisenjima stones will be for linearly upgrading ABC paths individually.
Prepare for WKR trust lag on a game crashing level
I bet they didn't remove the hard cap on CP per kill at 65535 cp. I guess this way more people will hit that more frequently though.
So that's definitely a cap, then? Not just a display limitation?