Item Search
     
BG-Wiki Search
Page 565 of 733 FirstFirst ... 515 555 563 564 565 566 567 575 615 ... LastLast
Results 11281 to 11300 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #11281
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    Well part of that probably has to do with what those jobs already get in those slots and current slots... there is a good chance that the flute and shield overall worse except a niche here and there compared to what else you can get in those slots currently. If they did make something for geomancy I'd imagine it would probably be in the weapon slot.
    i just find it unfair, i mean we are the quivalent of a bard (to some degree) yet we dont get anything for our handbell slot, bard has now 3 types to choose form in that slow.
    Neverthelss pld didnt have a relic shield either at beginning ¬.¬. I think SE was just too affraid that GEO might become super broken.
    Besides remember those equivalent/alternate weapons for non RME people that oboro NPC put out. Yeah dunna was on that list ¬.¬

  2. #11282
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Damane View Post
    Besides remember those equivalent/alternate weapons for non RME people that oboro NPC put out. Yeah dunna was on that list ¬.¬
    Think I'm most annoyed that Dunna is still the go to. They've never bothered to add anything else, it's essentially -1 inventory for the job just for flavor. Delete bells, delete Handbell skill, double effect of Geomancy skill, bam done, free to use ammo items without blinking to swap back to bell. Slot is nothing but a hindrance at this point.

  3. #11283
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Malithar View Post
    Think I'm most annoyed that Dunna is still the go to. They've never bothered to add anything else, it's essentially -1 inventory for the job just for flavor. Delete bells, delete Handbell skill, double effect of Geomancy skill, bam done, free to use ammo items without blinking to swap back to bell. Slot is nothing but a hindrance at this point.
    i mean i know they said they didnt want handbells to become such a huge inventory shit like intrsuments on bard... but come on the last handbell we got was dunna, which was like 2 years ago?... They could have released now at least an aeonic handbell with special stats/augments to accomodate to go with Idris...

    seriously the job got a wooping 5 handbells in its entire lifespan... for lvl 1-99

    lets see what bard got in the lifespan on geo as options to go....
    Nibiru Harp
    Blurred Harp /+1
    Terpander
    Cama. Harp
    Linos
    Eminent Flute
    Homestead Flute
    Forefront Flute
    Damanae Horn +1
    oh look Aeonic: Marsyas

    I know all this options are crap compared to Daurd and Gjallar but we are stuck with a crappy handbell. Fuck dunna ¬.¬. We didnt even get a handbell to augmetn in alluvion skirmish or Escha-zitah lol

  4. #11284
    Relic Weapons
    Join Date
    Jun 2014
    Posts
    387
    BG Level
    4

    Don't worry, if PUP animators are any indication, they'll justify it 9 years after SoA launch by adding a Dunna II that could've easily been a JA instead of an inventory item.

  5. #11285
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Sooooooo,,, what exactly is the problem @ #9 in Raisenjimmy that they want to make the battleground for grass fates smaller?

  6. #11286
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Trumpy View Post
    Sooooooo,,, what exactly is the problem @ #9 in Raisenjimmy that they want to make the battleground for grass fates smaller?
    #9 has three ???. The middle one is fine. You can get far enough away to leave the battlefield if shit goes wrong and teleport back out to #1.

    On the left and right ??? however the battlearena is just large and centered enough to imprison you there in the small "new aery of doom", so when a fight is hopeless you are now stuck either wiping and waiting 3 minute on the floor, homepointing or warping out. The last 2 options will destroy any radialens you bought for your precious 10k silt.

  7. #11287
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    SMN still have Evokers glued to their finger, and it's level 71...

  8. #11288
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Tarage View Post
    SMN still have Evokers glued to their finger, and it's level 71...
    pls dont tell me you are comparing a ring (accessoire) to a main slot skill affecting weapon/instrument that defines a job . . .

  9. #11289
    New Spam Forum
    Join Date
    May 2015
    Posts
    176
    BG Level
    3

    Quote Originally Posted by Damane View Post
    i mean i know they said they didnt want handbells to become such a huge inventory shit like intrsuments on bard... but come on the last handbell we got was dunna, which was like 2 years ago?... They could have released now at least an aeonic handbell with special stats/augments to accomodate to go with Idris...

    seriously the job got a wooping 5 handbells in its entire lifespan... for lvl 1-99

    lets see what bard got in the lifespan on geo as options to go....
    Nibiru Harp
    Blurred Harp /+1
    Terpander
    Cama. Harp
    Linos
    Eminent Flute
    Homestead Flute
    Forefront Flute
    Damanae Horn +1
    oh look Aeonic: Marsyas

    I know all this options are crap compared to Daurd and Gjallar but we are stuck with a crappy handbell. Fuck dunna ¬.¬. We didnt even get a handbell to augmetn in alluvion skirmish or Escha-zitah lol
    You don't get anything else because the job is OP as is. Hardly anyone plays brd anymore and if they do, RME is a necessity. Would you prefer a nerf so you can get a new handbell? Stop whining

  10. #11290
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Hardly anyone plays brd anymore
    Ya it's a sad state when BRDs are most useful blowing their 2hr, prebuffing the mages with march and INT and then leaving to not increase the HP.

  11. #11291
    Relic Shield
    Join Date
    Sep 2006
    Posts
    1,717
    BG Level
    6
    FFXIV Character
    Ziz Gorlin
    FFXIV Server
    Hyperion

    no, buff geo more please and give them a handbell that removes the mb damage reduction nerf

  12. #11292
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Freshly Picked is up: http://forum.square-enix.com/ffxi/th...diel-22-Digest

    * Honor March likely gives about 50 Atk, 15 Acc, and 30 RAcc as well as 64/1024 Haste.
    * There is going to be another big update in January or February, as well as around April and continuing new battlefield/RoE content.

    I honestly can't figure out how this last update was the "end of the game." It just sounds like they shifted the ratio of large-to-small updates from 1:1 to 1:2.

  13. #11293
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Also revealing how the Aeonic weapons and their AM work:

    We’ve added a new quest line for creating a new set of weapons – Aeonic weapons.

    During the stream we showcased the new ultimate skillchains that are possible with these weapons. When wielding an aeonic weapon, you’ll gain an aftermath effect when using the weapon skills learned through merit points at 3000 TP. While under the effect of the aftermath, performing skillchains with certain weapon skills will activate an ultimate skillchain. There’s a 7 second window for magic burst after creating this, and I think you’ll be excited to see the damage. The aftermath will wear off after executing the ultimate skillchain, so it’s effective to wait until it’s about to wear off before doing this.

    The quest we added in November is just an introductory quest for making the Aeonic weapons, and it’s not possible to finish making them just yet. One thing to note is that the process of making these weapons won’t be something you work at slowly over time, the concept is to earn it by defeating a lot of powerful enemies.

  14. #11294
    Sea Torques
    Join Date
    Jan 2007
    Posts
    527
    BG Level
    5
    FFXI Server
    Asura

    Now might be a good time to sneak on the official forums and ask them to leave the geas fete areas as they are (or at least to only mess with reisenjima portal 9). It's pretty nice when you can bring Kirin's adds downstairs and that might not be possible if they reduce the size of the battlefield. I think a reduction in size would also mess with people who like to lowman stuff and need time to kite while they recover (or for the pesky 1% wipe).

  15. #11295
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Lyramion View Post
    Also revealing how the Aeonic weapons and their AM work:
    if the aftermatj only comes up with 3000 TP and then wears off after one ultimate skillchain that makes those waepons shit in my eyes... the aftermath should stay on for 3 minutes

  16. #11296
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Sounds like highly party-based weapons to me, so it's a different kind of application from RME for sure. It must be one hell of a skillchain+MB boost if they feel like they need to bar it behind 3000 TP and a single use. Since Abyssea the devs seem to have had a better grasp on the numbers behind the game, so I'll remain optimistic about them.

  17. #11297
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Whelp I've lost hope in the lvl 4s being worth it except maybe the ones with ws you would already being using that scale really well to 3k.

    Anyways as far as a handbell goes giving the current powerlevel of geo and consider what the other stuff actually means for their jobs even if they did make an aeonic bell the best you'd probably get is dunna +2

  18. #11298
    Sea Torques
    Join Date
    Nov 2007
    Posts
    694
    BG Level
    5
    FFXI Server
    Asura

    Does TP bonus affect Aftermath?

  19. #11299
    Yarglebargle
    Join Date
    Feb 2010
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Valefor

    Quote Originally Posted by dasva View Post
    Whelp I've lost hope in the lvl 4s being worth it except maybe the ones with ws you would already being using that scale really well to 3k.

    Anyways as far as a handbell goes giving the current powerlevel of geo and consider what the other stuff actually means for their jobs even if they did make an aeonic bell the best you'd probably get is dunna +2
    I'm holding out, they still haven't really confirmed that you need to use the merit ws to close to make the skillchains. The video was them just showing stuff off so of course they would use the merit ws to close, and the above post only says "certain weaponskills".

    It's possible only weaponskills that have the light/dark property can make them, on top of the merit ws due to them being tied to the weapon. I don't know, it's either that or the skillchain/mb damage has to be so massive that it trumps using shitty weaponskills. I'm in the camp with Kincard that I don't believe they are so out of touch with the state of the game that they would give us new legendary weapons that are complete garbage. Also if they have the +40% damage modifier for the ws that Relic/Mythic have it would push at least a few of those weaponskills into viable territory.

  20. #11300
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    They sound like they will take significantly less time (barring WoC/Kirin kills) to make than any other legendary weapon if the whole thing about "these won't be weapons you spend a long time making but instead you'll have to beat a bunch of NMs" holds true. Wouldn't even come close to expecting them to hold up to RME with that information in mind.

Page 565 of 733 FirstFirst ... 515 555 563 564 565 566 567 575 615 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27