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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #11341
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    Quote Originally Posted by Prothescar View Post
    iirc there was at least one weapon or something that had wsdmg transfer over to each hit, but I don't remember what it was.
    What? Really?
    I can only think of the hidden WS boost on Relic and Mythic honestly, but I'm not sure we can define it "WSDMG+X%", it's something else, no?


    The primary saving grace to these Aeonic weapons would be if the TP Bonus transfers over to the main hand like it did with Magian weapons (I didn't even remember this, myself). Wouldn't make them worthwhile for some jobs, but others would get a boon from them over other OH options.
    That's a good point, if it transfers it's gonna be hot, but then again the Stat+ from Empy weapon is gonna be really good as well for WSs with a single, high mod. Arguably some Relics as well could become nice to OH with those huge +att numbers (if they ever patch it so it starts working OH)

  2. #11342
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    In order to add fTP values for 3500fTP they would need to allow the WS to act as if it can go above 3000TP. You can't circumvent this. The weaponskill will need to know "I'm at 3000TP and I am not wearing an Aeonic weapon, proceed with 3000TP fTP anchor" in addition to "I'm at 3000TP and I am wearing an Aeonic weapon, proceed with 3500TP fTP anchor" in addition to whatever integers lie between. Further issues come in if they limit it to only certain weaponskills (i.e. merit WSs only), especially since most of these weaponskills have nonuniform fTP modifiers (Requiescat = ignore x amount of user attack, Resolution = increase damage multiplier by x, Exenterator = duration of accuracy down is x, etc.). No matter which way you spin it, it's a lot of work for minimal payoff that could have been achieved in far more efficient ways.



    Quote Originally Posted by Sechs View Post
    (if they ever patch it so it starts working OH)
    Didn't they do this already? Maybe I'm just dreaming.

  3. #11343
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    As far as I remember it happened for a short window of time during the lv99 cap, but they prompty patched it after a few weeks and afaik it didn't change with the release of the 119 versions.
    Only applies to relics, the +stat from Empys perfectly works offhand.

  4. #11344
    Old Odin
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    wasnt pup able to get over 3000 or 300TP at some point due to a bug in ventriliquo which made WS good or so? it got fixed but it shows that the scale can go over 3000TP i just dont know how it affected pup ws back then

  5. #11345
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    Quote Originally Posted by Damane View Post
    wasnt pup able to get over 3000 or 300TP at some point due to a bug in ventriliquo
    Yes but it was just a visual effect/number displayed, as far as I remember it produced no difference in WS damage, with any WS used.

  6. #11346
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    Reducing the battlefield sizes would slightly impede my ability to kite Crom Duhn after he oneshots my trust tanks when I fail to Stun one his bad TP move! Otherwise I don't really care.

    I'm actually reaching the point with inventory where I think I'm going to start voluntarily reducing the number of items I have because the load times are getting too long after zoning.

  7. #11347
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    Quote Originally Posted by Sechs View Post
    As far as I remember it happened for a short window of time during the lv99 cap, but they prompty patched it after a few weeks and afaik it didn't change with the release of the 119 versions.
    Only applies to relics, the +stat from Empys perfectly works offhand.
    If you mean the offhand att/acc stats it worked on some of the middle level stuff like 85 and 90 (think those still might even work offhand) but by the time we got to 99 it wasn't

    As far as weaponskill dmg type stuff working offhand and/or for multi hit ws the assault weapons sort of did though iirc they ended up just being ftp boosts.

    And my testing of them was all kinds of weird (read super bugged) like some never working even mainhanded. Some working only on the wrong element days some on all days. I think one of the melee ones only worked on ranged ws for some reason while a ranged one worked on ranged and melee etc

  8. #11348
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    Quote Originally Posted by Byrthnoth View Post
    Reducing the battlefield sizes would slightly impede my ability to kite Crom Duhn after he oneshots my trust tanks when I fail to Stun one his bad TP move! Otherwise I don't really care.

    I'm actually reaching the point with inventory where I think I'm going to start voluntarily reducing the number of items I have because the load times are getting too long after zoning.
    It will impede my ability to fight things at 40 yalms away!!! Is there anything that has moves over 30 there?

  9. #11349
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    Not over 30, no. I think it will keep people from bringing the minigods downstairs for Kirin fights though. Although now that I think of it, I think geotic breath hit people over 30 but that's a conal.

  10. #11350
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    Wow... Mog Wardrobe 2!
    I'm a bit scared of the loading times, they're already pretty insane. At the same time though a second wardrobe (or Mog House 3) would be pure bliss.

  11. #11351
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    In the post i read they didnt say mog wardrobe 2, they were talkin about expanding mog wardrobe. i took it as going over 80 slots, I figured maybe this mightbe possible after they axe consoles.
    Grekumah:
    We’ve been receiving a lot of requests in regards to adding more space to the Mog Wardrobe, and the development team is currently looking into this. We’ll keep you posted as to whether or not this will be possible and the time frame if we can do it.
    Do any of the GraesFrae NMs utilize draw in? cause reducing space might impact that as well somehow if they do.

  12. #11352
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    The original JP post was in response to someone asking about Mog Wardrobe 2.
    Whatever, I'd be happy with more items as well, but if this is gonna happen after april I'm not sure it's gonna have an impact on me...

    And I can think about the Golden Box NM, that uses Draw in. Also the Book in Ru'aun.
    Maybe something else I forgot.


    Anyway, I'm not sure why they're making such a fuss of what seems to me such an incredibly small issue.
    Yeah so if people pop a NM @9 they can't run out of range to reset the battle.
    So fucking what? I mean, who cares?
    If you care about that just go pop the NM in one of the plentiful other available ??? in the area?
    Reducing the range of ALL geas fete NMs in ALL zones just because you can't run out of range on #9 sounds so stupid... Unless that's just an excuse and they're doing it for another reason, of course.

  13. #11353
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    Quote Originally Posted by Byrthnoth
    Crom Duhn after he oneshots my trust tanks when I fail to Stun one his bad TP move!
    I wonder what is different with your trust. I solod this NM tons and tons of times and it oneshotting my trusts happens in maybe 5% of fights only when using Amchuchu and Gessho as tank.

    Are you missing any critical Vorseals ?

  14. #11354
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    I'm level 7 HP/MP, and level 10 MDef, but I only got the second DT vorseal last night. For me it's basically "If August doesn't have wings and isn't totally topped off, he's probably going down."

    Lately I've been using August, Arciela II, Karuha-Baruha, Moogle, and Apururu for him. It never really matters whether he kills the tank or not because he doesn't start using Naihtoto (or whatever) until below 50% HP and he's gravable. So when he oneshots them I just grav him and kite nuke the rest of the time.

  15. #11355
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    My Vorseal are the same but the 2nd -DT. I now have 3 but the NM spam was before.

    Ya I found August to be far less durable and more prone to 1 shotting unless he has wings up. Try some Amchuchu/Gessho and tell me how it went !

  16. #11356
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    I think that dullahan move scales with the amount of HP it drains from attra libations or something, it frequently one-shotted me until we had support stand out of range.

  17. #11357
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    Kind of late but it looks like the English translation of the light Skilkchain is actually Ultimate Enlightenment instead of Radiance if I remember correctly as it is listed in the dats

    edit: Derped looked at the wrong file it's still Radiance.

  18. #11358
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    Quote Originally Posted by TummieGaruda View Post
    Kind of late but it looks like the English translation of the light Skilkchain is actually Ultimate Enlightenment instead of Radiance if I remember correctly as it is listed in the dats
    That's kinda lame... what's the other one called, Ultimate Darkening?

  19. #11359
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    Isn't that the SC Tenzen uses in Tenzen II fight?

    Sounds kinda like it... I know the one in the II fight is named different than the I fight.

  20. #11360
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    Thats Cosmic elucidation I think

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