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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #11401
    Relic Horn
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    Sylph

    The initial teaser post for Aeonic weapons said that they're entirely new skillchains that you can't do without an Aeonic weapon, and they had unique animations in the JP teaser video.

    The people in charge of making the teaser pictures have screwed up before, so it's not like it showing standard Light and Darkness means very much.

  2. #11402
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Link to trailer please?

  3. #11403
    Relic Horn
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  4. #11404
    E. Body
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    Siren

    That is Umbra in the picture.

    As for how the Aftermath/SC works: It's basically like how Ophannus said: it makes the merit WS similar to the relic/empyrean ones by granting a level 4 property, except it replaces the Double Light/Dark property with Radiance/Umbra. This means that you can either do Entropy-->Entropy= Umbra or Shoha->Shoha= Radiance with Aftermath up, or you can continue a regular Light or Dark chain with Radiance/Umbra.

    This is also probably what they were referring to when they said "you might not want to use the aftermath charge right away"- they meant it would be more effective (at least in their eyes, with the 99k damage cap in place, it may not play out like this in practice) to create a longer chain than just simply do merit WS-->merit WS.

    As for how potent they are- it looks like ~2.0 for 2 WS and ~3.0 for 3 WS.

  5. #11405
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Eh lv4 Skillchains look pretty generic. They're SLIGHTLY different from the lv3. Oh well.

  6. #11406
    Relic Weapons
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    Cosmic Elucidation with all elemental + non-elemental MB properties would've been cooler.

  7. #11407
    New Spam Forum
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    Cerberus

    A couple points, with regards to them contemplating the idea for more job point categories, what would that mean for job master? I assumed with the introduction of Job Master they were done with Job Points, that is certainly backed up by Capacity Point bonuses stopping well before the 2100 mark, would they change where you obtain Job Master? Maybe a new title and more stars.

    Also I wonder about these Unity shirts, will they be purely cosmetic or will they have some sort of bonus, I currently keep hopping to the lowest placed Unity for the Capacity Point bonus, would be interesting if I am suddenly compelled to stay with one.

  8. #11408
    Cerberus
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    Gilgamesh

    the job master is purely cosmetic since resetting one hours is what youll do anyway if you need it for fights in succession. every time i log in a see certain people who most people wouldnt invite to even skirmishes just always returning to the same spot on the job they "mastered". the bonuses acquired is another story of course, but its not like it shows any form of mastery of anything other than being able to farm 2100 job points. this leads me to believe theyll keep it at the same level, there is no reason to think otherwise.

  9. #11409
    Ridill
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    Bahamut

    Interestingly enough I have recently seen shouts asking for jobs with job master... the funny ones are the ones asking for events that were made and beaten solo before jps or trusts existed lol.

  10. #11410
    Nidhogg
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    Quote Originally Posted by Tidis View Post
    A couple points, with regards to them contemplating the idea for more job point categories, what would that mean for job master? I assumed with the introduction of Job Master they were done with Job Points, that is certainly backed up by Capacity Point bonuses stopping well before the 2100 mark, would they change where you obtain Job Master? Maybe a new title and more stars.

    Also I wonder about these Unity shirts, will they be purely cosmetic or will they have some sort of bonus, I currently keep hopping to the lowest placed Unity for the Capacity Point bonus, would be interesting if I am suddenly compelled to stay with one.
    Taking them straight at their word, it's possible Gifts are done and they're open to expanding JPs. Even though the two systems were more or less one in the same, I could see them adding more JP choices/tiers and leaving Gifts as is.

  11. #11411
    Relic Shield
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    Looks like double Exp/CP/Monst Chains will be back with a * claiming exp will be gained faster than previous campaigns.

  12. #11412
    New Spam Forum
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    With regards to the chain exp + cp, how did the chains work? I got that it took a ridiculously high chain to get to 3x but what about 2x, was that the base rate or did it require some level of chain?

  13. #11413
    Ridill
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    Not sure if first kill was mapped but there is this

    Quote Originally Posted by Byrthnoth View Post
    CP campaign bonus slowly builds and seems to cap at Chain 100.
    0 - 2527 (1x)
    45 - 7248 (2.87x)
    52 - 7454 (2.95x)
    60- 7632 (3.02x)
    100 (to 150) - 8437 (3.34x)
    From a personally less mapped out note though there did seem to be rather noticeable differences between low chains and even just in the 20s. Definitely had the feel of a plain 2x would be better for people who couldn't do long chains for awhile

  14. #11414
    New Spam Forum
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    That's very disappointing, I know SE would probably like to promote group play but they already get the benefit of being able to maintain high chains in Apex camps and as a result of it being a chain campaign, they also benefit from 2-3x exp/cp. Ok I make the choice to dual-box CP but it's more because I'm just not as dedicated to constantly keep doing cp for a long time and like to take a small break, I would think it would be better with a 2x base rate that rises to 3x.

  15. #11415
    The God Damn Kuno
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    We're getting a jump emote lol

  16. #11416
    Salvage Bans
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    Jul 2010
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    Caitsith

    I hope the adjustments to 119 abj. gear is meaningful enough that some bypass perfect augment reisen armor. I'm crying tears of blood with how stupidly boring/frustrating/dumb the stone augment system is; It's just terrible game design that it takes 1 hour to farm stones and then 3+ hours trading said stones in by clicking through a stupid npc. I've literally spent more time in Norg trading stones than farming in Reisenjima...

  17. #11417
    Yoshi P
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    WoW Realm
    Arthas

    Are the RME upgrades not coming in this patch?

  18. #11418
    Relic Horn
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    Hopefully updated Amalric hands wont lose their fun +MB property.

  19. #11419
    BG Content
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    Lakshmi
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    and hopefully they'll just increase the numbers on the pieces so that their uses don't really change.

  20. #11420
    Salvage Bans
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    Quote Originally Posted by Byrthnoth View Post
    and hopefully they'll just increase the numbers on the pieces so that their uses don't really change.
    Currently apogee set +1 is essentially +35 mab/atk, +10 bpd each piece.
    'perfect' merlinic can reach 15 int/str, 30 macc/acc, 30 mab/atk, 10 bpd (supposedly, ive not seen many augs).

    Apogee edges out a bit on feet and legs, falls way short on hands since merlinic has that huge natural BPD stat, it is close on body and head, without stat bonus taken into account. Any increase in damage would be great, but hopefully they don't ignore that a merlinic set would be also sporting that huge macc or acc bonus over it.

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