
Originally Posted by
Byrthnoth
Prohibitive mob design (AoE damage / status / dispel) is what keeps melee out of the vast majority of fights, but it's certainly not the only disadvantage to melees at the moment.
A few other reasons:
* I know of only two people on Lakshmi who have geared their melee to the accuracy level required for Reisejima Tier 3 monsters.
* Skillchains scale poorly with multiple melee due to the minimum time between WS and WS+skillchain.
* Single melee DPS is low enough that it can be overtaken by SC+MB, if not just free nuking with a few BLMs.
* Melee still require more buffers than mages, particularly with current accuracy requirements. Unfortunately, those accuracy requirements are basically how SE justifies the balance between GEO, BRD, and RDM.