yea they buffed mob speed as well as players. but when a mob isnt agroed it moves at the old speed. its only after claimed/agroed that they get the speed buff we have all the time.
yea they buffed mob speed as well as players. but when a mob isnt agroed it moves at the old speed. its only after claimed/agroed that they get the speed buff we have all the time.
I just rechecked; Tigers DO move at flee speed. I aggrod a Tiger, used flee, then ran in a completely straight direction on essentially level ground, and he was still getting swings in, and his distance was staying basically constant. Their default run speed in monstrosity is also set to flee speed (reads as +60% to Speedchecker).
This applies to Raptors, Wyverns, and Manticores, too, and probably some other families I'm not thinking of.
If you have escaped from Tigers in the past using Flee, then that means you were accidentally exploiting bad mob pathing AI, not that you were faster.
There's that WotG mission where they give you constant Flee speed and the mobs they put in there were Tigers presumably because they can match your flee speed.
We were talking about before the movement speed update, not now. They did not move at flee speed.
They (probably) originally had +50% movement speed.
If they originally had +50% movement speed, then Speedchecker would view them as having +50% movement speed, not +60%, as mobs' speed were not changed beyond everything getting a 25% boost (barring hitting the movement speed cap), and Speedchecker bases the percentage change value on the current normal speed.
I've done exactly the same test with tigers before the movement speed update, and they were exactly flee speed then, too. I'm 100% sure.
You're seriously using some third party tool as evidence? That doesn't prove anything. Tigers and raptors did not move at flee speed before, we can't go back in time to verify but anyone who actually played the game knows this. There were some special enemies who moved much faster than tigers/raptors, like certain NMs. Obviously they were not going faster than the movement speed cap, were they? Tigers/raptors/etc. had 50% movement speed increase, flee was 100%. You could pop flee, run in a straight line in an empty field, and completely lose sight of a raptor or tiger until they inevitably caught up to you when you stopped
A third party tool that directly looks at the packets to see how fast your movement speed is? Yes, I'm going to use that as evidence. It's a lot more reliable than eyeballing done by someone who hasn't done specific tests to eliminate pathing effects.
I've played the game, and I've specifically tested mob movement speed both before and after the speed update. Tigers had flee movement speed both before and after the update, and there is absolutely no evidence that SE changed any mob movement speeds with that update other than the global +25% adjustment (nor would increasing a mob with 150% movement speed by 25% bring movement speed to flee speed).
You could gain ground when running from them because their model size was fairly large and SE's pathing is lulzworthy, but I always remember them moving at flee speed as well.
The third party tool is reading the maximum speed parameter from the packet (used when animating the tiger's running speed between its previous position and current position), which is accurate all the time.
Is there any reason to believe that Monstrosity tigers have a different movement speed from "wild" ones? If not, then those are listed as 170% (pre-speed update) and I assume were tested using the speed gauge tool. That's also fast enough to where a 125% increase would put them at capped speed post-update.
I cant believe you guys are entertaining vivis idiotic claims. Anyone with 1/4 a brain knows tigers +co move at flee speed.
Dammit Nynja don't ruin this.
Im a ruiner of worlds, the true breaker of dreams.
Lets hold a candlelight vigil for the person who wasted time on the OF to ask why a certain sushi doesnt include water in its recipe.
What you're remembering isn't right. Explain how some enemies could move faster than your "flee" speed? Some cheat tool thing that some guy programmed to display an arbitrary number =/= what SE actually programmed. Tigers and raptors most certainly did not move at flee speed, if you can actually prove they did I'll eat my hat
some cheat tool thing that some guy programmed to display an arbitrary number
You must be new here.
That guy is like the defender of justice in 2016 lol, when alla forums died they must have migrated here.
Ive never been able to escape from Raptors/tigers, even with flee. Like always from the beginning of the game. I hate how one person will be sayin its one way even though 99.9% of everyone else is sayin its the opposite but they have to believe they are right somehow