
Originally Posted by
Damane
i dont think melee dmg as it is needs a buff, as other people pointed out, but rather the party-dynamic between jobs is skewed due to mob behaviour.
I would suggest the following adjustments:
BRD:
- Make Songs undispellable
- Make Songs instantly drop as soon as BRD leaves the PT or dies
COR:
- Make Rolls undispellable
- Make rolls instantly drop as soon as the COR leaves the PT or dies
Geo:
- Entrust scalable with Geomancy+
Core Mechanic:
- Uncap Subtle blow and adjust the Subtle blow trait/add more subtle blow where needed
Melee:
- Balancing inbetween melees by adjustin WSs/other stuff
Nerf:
- SCHs can only do Level 1 skillchains
- Bursting on Level 1 skillchains results in lower Magic Burst dmg and Significantly enhanced enmity gain.
- Skillchains created with the same weapontype get after the first skillchain step no further bonus on Skillchian dmg and Magic Burst dmg (Slashing Blunt Piercing Ranged)
Buff:
- (multistep) Skillchains recieve a larger buff on Skillchian dmg and Magic Burst dmg if there are multiple different weapontypes included: as in Blunt Slashing Piercing Ranged