Item Search
     
BG-Wiki Search
Page 598 of 733 FirstFirst ... 548 588 596 597 598 599 600 608 648 ... LastLast
Results 11941 to 11960 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #11941
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Sp gobbie keys

  2. #11942
    Relic Horn
    Join Date
    Sep 2009
    Posts
    3,196
    BG Level
    7
    FFXI Server
    Phoenix

    10,000 plutons it is...

  3. #11943
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Confirmed 10,000 pluton/beitetsu/riftborn for upgrade, lol

    Congrats to those of you who stockpiled a ton

  4. #11944
    Relic Horn
    Join Date
    Sep 2009
    Posts
    3,196
    BG Level
    7
    FFXI Server
    Phoenix

    Edit I can't do math.

  5. #11945
    Relic Horn
    Join Date
    Sep 2009
    Posts
    3,196
    BG Level
    7
    FFXI Server
    Phoenix

    Also dmg varies by weapon type. Far as the melee adjustment.

  6. #11946
    BG Content
    Join Date
    Jul 2007
    Posts
    22,389
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by wipers View Post
    Also dmg varies by weapon type. Far as the melee adjustment.
    This is going to take some testing to figure out what they mean. It's possible that there's a pDIF cap that scales with delay now, but it's also possible that SE's translations are just not that accurate and they meant something along the lines of "weapons with higher base damage will do more damage than those with lower base damage"

  7. #11947
    Relic Horn
    Join Date
    Sep 2009
    Posts
    3,196
    BG Level
    7
    FFXI Server
    Phoenix

    I'm curious what the base dmg will be after reforge.

  8. #11948
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    This is going to take some testing to figure out what they mean. It's possible that there's a pDIF cap that scales with delay now, but it's also possible that SE's translations are just not that accurate and they meant something along the lines of "weapons with higher base damage will do more damage than those with lower base damage"
    I'd bet it's the last part. Especially since the last dev note said something about it being the same as bst pet equations

  9. #11949
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    seems like our update notes translator is even worse tonight.

  10. #11950
    RIDE ARMOR
    Join Date
    Aug 2014
    Posts
    16
    BG Level
    1

    Damage 153 Colada (1h Sword) on level 1 rabbits: regular hits high 580s to low 600s, crits high 790s to low 820s.

  11. #11951
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    In hindsight it looks like some people in here were right.
    The whole "omg we need to unify paths because of spaghetti code blahblah future stuff" about AG and non-AG was just crap.
    A silly excuse to justify their actions (i.e. the 10k/1 trial).

    They just wanted to keep players busy mid/long term in a way that would also help to revitalize old content, which is actually a healthy thing for old players and returning ones.
    Per se it's not a bad thing, I actually like it, I just hate feeling like SE is trying to make fun of me by pretending me to believe those silly excuses, really irritates me. Could've said things straight at this point and I would've apreciated the sincerity (and I agree with their goal regardless)

    It does sound pretty preposterous for Ergon owners though. They don't have double paths that needed to be unified, they are the hardest weapons to obtain, yet they get the same exact trial and not even a glow or Afterglow effect at the end.
    Speaking of which, I seriously hope they're gonna add an option to turn it off because in a few months it's gonna feel irritating to see everyone and their grandmothers running around with AG auras.

  12. #11952
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    I seriously doubt that slicing the QC work or whatever by 50% didn't factor into their thinking at all. Wondering if they're going to follow up on that promise to use the augment space freed up by the lack of needing Trials of the Magian in the future though.

  13. #11953
    BG Content
    Join Date
    Jul 2007
    Posts
    22,389
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Summoning magic skill does not increase blood pact accuracy . . . MYTH BUSTED

    Interesting that the WS Accuracy stat only applies to the entire WS in the case of fTP replicating WSs. I guess the original fast blade testing was flawed. Also nice to get official confirmation of the +100 Accuracy number.

  14. #11954
    Cerberus
    Join Date
    Aug 2013
    Posts
    458
    BG Level
    4

    Quote Originally Posted by Sechs View Post
    In hindsight it looks like some people in here were right.
    The whole "omg we need to unify paths because of spaghetti code blahblah future stuff" about AG and non-AG was just crap.
    It was never about "spaghetti code" that was just something the playerbase autocorrected it to.
    Because once ANYTHING even remotely technical is brought up, 99.99999999999999999999999999999999999% of the playerbase's eyes glaze over and all they hear is "spaghetti code".

    It was simply that they were running out of space for magian trials. (though I DO think they're overestimating the need for that space, because I'm fairly sure these are the final forms of them. Though I honestly can't say if they don't have the table space to allot for another set of AG variants... they could have noticed that they only had X "lines" left, and so they decided this. If anything is to be blamed, it's not the software: it's the shitty hardware that the game is stored on. eg: the servers.)


    Also: Um.......
    Blood Pacts (2016/2/10)
    There is an accuracy boost for Blood Pacts, and it is the same +100 as Weapon Skills receive. Summoning Magic Skill does not increase Blood Pact Accuracy. Avatar: Accuracy and Pet: Accuracy can fill this function instead.
    Um................ What happened to..... the past 8 years? Where summoning magic skill increases acc and Macc.... but only for BPs.
    Did they forget about that again? (they've forgotten about a couple things like that before)
    Need to find that update where they "made summoning skill matter"....

    EDIT: Holy shit it was 10 years ago: October 19, 2006 version update
    Relevant from the update notes:
    The summoner job has undergone the following adjustments:
    [...]
    -Blood Pact will now receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
    *Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.
    *A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
    -Players will now also experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.
    So... Um.... yeah.

  15. #11955
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    It was also recently tested by someone (Papesse? Tarage?), no longer than 2 years ago. I actually asked for that test by starting a discussion, and demonstrated that it did convert into acc/macc, altough at an unknown rate, it was assumed to be 1:1 but it could've been worse.

  16. #11956
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    I'm not sure we can lump all of those things he asked for into "doesn't affect 2nd+ hits unless fTP transfers", since the person asking talked about a bunch of stats, and the response didn't distinguish between any of them.

  17. #11957
    BG Content
    Join Date
    Jul 2007
    Posts
    22,389
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    True, that was pretty ambiguous.

    Also, I'm pretty sure someone generated convincing evidence that the WS Acc did transfer using Guillotine or something with low WS Accuracy.

  18. #11958
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    I'm less curious about whether or not the WS accuracy transfers (I saw the same convincing evidence back then) and more interested in whether or not it affects macc on elemental WS. That would be a real pain to test, though.

  19. #11959
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Haven't played since before RoV came out. Why did they buff melee/ranged DPS...? Before I quit, melee DPS was astronomically high, especially for THF/BLU/DNC dominating MNK DRG DRK WAR SAM with Rudra Storms and shit.

  20. #11960
    Relic Weapons
    Join Date
    Jun 2014
    Posts
    387
    BG Level
    4

    Quote Originally Posted by Ophannus View Post
    Haven't played since before RoV came out. Why did they buff melee/ranged DPS...? Before I quit, melee DPS was astronomically high, especially for THF/BLU/DNC dominating MNK DRG DRK WAR SAM with Rudra Storms and shit.
    There was a MB buff a few months before RoV came out (plus an enmity buff which I'm told has made RNG useless, though I don't know enough about tanking or RNG to personally comment). After BST's range was nerfed midway through RoV, SCH SCs + BLM MBs became the most popular setup.

Page 598 of 733 FirstFirst ... 548 588 596 597 598 599 600 608 648 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27