Item Search
     
BG-Wiki Search
Page 610 of 733 FirstFirst ... 560 600 608 609 610 611 612 620 660 ... LastLast
Results 12181 to 12200 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #12181
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Didn't we have this discussion a few pages ago except for TH and King Behemoth?

  2. #12182
    BG Content
    Join Date
    Mar 2006
    Posts
    1,370
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by dasva View Post
    Why would you bother getting any procs during max lights campaign?
    Quote Originally Posted by Kyte View Post
    Because people are retards.
    QFT

  3. #12183
    Cerberus
    Join Date
    Feb 2009
    Posts
    498
    BG Level
    4
    FFXI Server
    Cerberus

    lollers, acumen nerf inc

  4. #12184
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Toth View Post
    Such an interesting message today. We never heard a peep from that mobile version in over a year lol
    yeah i am kinda confused, but also glad, but still confused

  5. #12185
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    I hope they give up on the mobile version idea and just decide to revamp this for PC. Wishful thinking I know, but who knows what they planning at this point with 0 info out. I doubt they scraped the whole idea but maybe they are reworking it somehow.

  6. #12186
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I dunno, with the story concluded once and for all because of RoV, it kinda kills the possibility to have more expansions, and revamping the PC client without that in mind sounds like a waste of money on their side, imho.
    Their "fault" for making RoV what it is (it was supposed to be the "final" story because the game was gonna die blahblah but something must have happened in their headquarters meanwhile, it seems)

  7. #12187
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Sechs View Post
    I dunno, with the story concluded once and for all because of RoV, it kinda kills the possibility to have more expansions, and revamping the PC client without that in mind sounds like a waste of money on their side, imho.
    Their "fault" for making RoV what it is (it was supposed to be the "final" story because the game was gonna die blahblah but something must have happened in their headquarters meanwhile, it seems)
    The out they can have is we still have to go to the Far East to begin laying the seeds for the ROV storyline. We can still have some great adventures without ruining the storyline. Yes, it will not be as epic but it can still be fun and interesting.

  8. #12188
    New Spam Forum
    Join Date
    Dec 2012
    Posts
    165
    BG Level
    3
    FFXI Server
    Cerberus

    I do like the proposed suggestions for VW, hope they go ahead with them.

  9. #12189
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    If (pretty big if) they ever make a new expansion, nothing will really be contradicted because the future we now live in will be a different one than Iroha came from, so it's perfectly plausible we'll have adventures that that future PC never had, or we simply had adventures we never got around to telling Iroha about.

  10. #12190
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Greetings, everyone.

    I have a small follow-up to my previous post.

    As mentioned, we will be looking into other avenues for obtaining heavy metal plates; however, simply increasing the item drop rate is hard to do. Doing so would change some of the fundamental specifications of the content itself.

    With this in mind, we are thinking of the following adjustments:

    When combat begins, Voidstones held by the NPC “Voidwatch Officer” will be expended.
    The Voidstones that are held by the NPC “Voidwatch Officer” will be expended 1 at a time, and this can be done until the entire stock has ran out.
    (As it has been in the past, you can still use the Voidstones in your possession to summon Voidwalkers.)
    You cannot obtain treasure when you do not possess any Voidstones, and if you are a party leader, you may not start combat without Voidstones.

    Tripling the effect of cell items.
    The team had been looking into making it so the cell items could be held in stacks of 99; however they encountered a number of problems and discovered that this would not be possible to accomplish. Instead, we are going to increase the effect of the item and adjust it so that 1 use of the item will max out the alignment.


    With these adjustments participating in the content should be easier than before.
    The vulnerability and alignment system will remain as is, but we will follow up on this with campaigns after April and look into further adjustments to the cell items. For the moment, we would like to see how these adjustments affect game play.
    I have a question, how does this help? I mean other than speeding up things (basically removing the need to return to town) Doesnt seem like this will really increase obtainment in a meaningful way.

  11. #12191
    Bagel
    Join Date
    May 2010
    Posts
    1,277
    BG Level
    6
    FFXI Server
    Lakshmi

    I think that one of the biggest turn offs about VW is the constant running back and forth and that should fix at least some part of it.

  12. #12192
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    eh I wouldn't say it was the biggest turn off but it could be annoying. But on the other hand now you will have idiots just hogging spots for hours since they don't have to return and a few of them will probably either just be antisocial and not want to group or be automated and just not there to answer. So I'm guessing in the end this will be sidegrade

  13. #12193
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,768
    BG Level
    6
    FFXI Server
    Siren

    Quote Originally Posted by Teryu View Post
    I think that one of the biggest turn offs about VW is the constant running back and forth and that should fix at least some part of it.
    Nah, the biggest turn off about VW, has and always will be, getting max lights + cells and still getting rocks and sticks in your chest.

    The proposed changes, while fine, do zero to help with HMP drop rates so I have no idea why the post even bothered to mention them. And I'm probably just being bitter at this point, but whatever other avenue they have planned to obtain HMP is likely to do jack and shit as well.

  14. #12194
    New Spam Forum
    Join Date
    Dec 2012
    Posts
    165
    BG Level
    3
    FFXI Server
    Cerberus

    I believe I completely misread the proposed changes, when they said 1 cell would boost alignment to max I thought it would be max like the last VW campaign, but they're just talking about 1 cell doing what 3 currently do aren't they? So we'll still need to proc to max out lights.

  15. #12195
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Kincard View Post
    If (pretty big if) they ever make a new expansion, nothing will really be contradicted because the future we now live in will be a different one than Iroha came from, so it's perfectly plausible we'll have adventures that that future PC never had, or we simply had adventures we never got around to telling Iroha about.
    I'm not saying it's not possible. I mean, they could make huge retcons or invent something very creative to fit a new expansion.
    That's not my problem, it's POSSIBLE.
    It would just be very un-epic and would kinda ruin the purpose and reason of existence of RoV.
    RoV was born to bring all expansions together and create a "final" story in FFXI, something never done before in any other MMO.

    Is making a new expansion after that possible? Yes.
    But would it be very unepic and partially ruin the purpose of RoV? Again, yes.


    But anyway sorry, didn't want to start too big of a conversation about that, it's meaningless at this point.

  16. #12196
    BG Content
    Join Date
    Jul 2007
    Posts
    22,459
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Those changes actually sound great. I'd probably spam my all voidstones out (and use the more obscure pop spots) if I didn't have to run back to town each time.

  17. #12197
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    there's no reason for RoV to write FFXI out. the mothercrystal herself said that you, unlike other adventurers, would never stop doing so, other than short periods of rest.

    and if they wanted to, they can simply revamp all the expansions for a re-release, releasing the expansions again over time, with rebalanced rewards and mechanics. in fact, this would be the more likely route, as remaking all those expansions at once would be a ridiculously costly venture in both money and time, instead of rereleasing the original missions and maybe rise of zilart first, then CoP, etc, leaving RoV out and adding more expansions.

    then, in the faaar off future when FFXI-2 is dying, reintroduce a revamped RoV as the conclusion.

  18. #12198
    New Spam Forum
    Join Date
    Dec 2012
    Posts
    165
    BG Level
    3
    FFXI Server
    Cerberus

    Quote Originally Posted by Byrthnoth View Post
    Those changes actually sound great. I'd probably spam my all voidstones out (and use the more obscure pop spots) if I didn't have to run back to town each time.
    It's a very welcome change, instead of being limited to 6 fight per warp, you'll just be limited to however many cells you bring. I wonder if they'll change the effect of the KI that boosts the amount of voidstones you can carry.

  19. #12199
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    They already have an untold story to tell us. When we originally go to Iroha's homeland. Granted they obviously don't have the Dev team for a fully blown expansion.

  20. #12200
    Cerberus
    Join Date
    Sep 2010
    Posts
    490
    BG Level
    4
    FFXI Server
    Bismarck

    Spoiler: show
    Don't you die in RoV?

Page 610 of 733 FirstFirst ... 560 600 608 609 610 611 612 620 660 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27