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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #12241
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    Fujito made one of his social posts, but he tagged on images teasing what he's working on for future version updates.

    http://forum.square-enix.com/ffxi/at...289130&thumb=1

    This is under the Currencies Tab. It says "Stored Fire Crysta-" and "Stored Ice Crysta-".

    http://forum.square-enix.com/ffxi/at...289153&thumb=1

    Food lists with their stats. Perhaps they're working on making food display their effects on the item?

  2. #12242
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    so basically they're (blatantly) trying to make ffxi more like ffxiv now?

  3. #12243
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    Quote Originally Posted by Spira View Post
    so basically they're (blatantly) trying to make ffxi more like ffxiv now?
    Probably, long as they don't copy the (horrible) parts of it. Then again, we were supposed to be getting (some of) the UI updates and such long before XIV ARR was even a thing lol.

  4. #12244
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    Teaser for April update is on POL.

  5. #12245
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    ambuscade sounds like Legion v2

    in before PD/Bolster/embrava rotations!!!

  6. #12246
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    Quote Originally Posted by Damane View Post
    ambuscade sounds like Legion v2

    in before PD/Bolster/embrava rotations!!!
    Theres trusts in there though...

    Then again:
    they showed a hume war in AF fighting the 119 Cassie alongside Gadalar, Zeid and what seems to be Amchuchu
    and they showed a hume pld fighting 119 Frostmane alongside Elvira and what seems to be Ferreous Coffin

    And I dont think you're killing either of those mobs with that setup.

  7. #12247
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    Quote Originally Posted by Spira View Post
    so basically they're (blatantly) trying to make ffxi more like ffxiv now?
    XIV had some good ideas and QoL stuff. It was just a subjectively boring mess

  8. #12248
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    Yeah, I wouldn't argue against crystal storage for the sake of more inventory, but I ultimately think it'd be similar to storing skirmish stones and not something we could just pull up on the fly like with XIV. That said, I'd rather not jump into the tired debate of what XIV has going for it or what it comparatively lacks. My big critique, and that of many MMOs these days, is that they're simply targeting the wrong demographic (raiders). If you're not one of those, you're gonna get a lousy experience, and that's true even in today's XI where the soloist/casual is gonna start having a hard time once they hit Escha-tier.

    As for Ambuscade, shit's too vague to figure out what it is. We can probably safely deduce it'll be stuff we pop and kill, but the monkey wrench lies in whether or not there are added mechanics like in VW or other not-so-obvious quirks. I'm likely bias in hoping it something for people to get toward the higher end of the i119 gear spectrum, but it could also be their source the latest of RMEA drama with shit drop rates and little incentive to help others.

  9. #12249
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    Lets be real, it's going to be random niggatry augments part 239473253764.

  10. #12250
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    Quote Originally Posted by Roundelk View Post
    Lets be real, it's going to be random niggatry augments part 239473253764.
    Doesn't bother me long as the content is fun and it doesn't require you to go through 90 hoops to get to the proper loop. Despite the limits on design currently, I still prefer it over the XIV cycle, since at least the content stretching limits are more of a grind standpoint than flatout saying you shouldn't bother with x set of content for another week.

  11. #12251
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    Quote Originally Posted by Karbuncle View Post
    XIV had some good ideas and QoL stuff. It was just a subjectively boring mess
    oh im not complaining. Qol is qol (and i dont play anymore lol)
    just wondering if this is foreshadowing for some of the distinct differences that a mobile FFXI might have over the FFXI we're all familiar with

  12. #12252
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    Quote Originally Posted by Roundelk View Post
    Lets be real, it's going to be random niggatry augments part 239473253764.
    I wouldn't mind if it's one of the better augment systems. Like alluvion was pretty great even at "random" with being able to focus on a slot and type of augment and even being able to boost chances of higher augs. While reisinjima was about the worst you could conceive. Or old abj if you had something where multi stats really mattered.

  13. #12253
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    Reisen isnt as bad as old skirmish. Atleast reisen could let you focus on certain stats to pump up beyond the cap.

    But that makes it second worst of modern augmentation systems (the absolute worst being that fields of valor shit).

  14. #12254
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    I'd place synergy as second worst.

  15. #12255
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    how about ANNMs?
    tho technically those are specific drops with somewhat set augments

  16. #12256
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    I think the hunt system is the worst augment system they've ever made. While you could potentially ruin gear with FoV augments, there was 0 use for any of the extremely specific hunt augments "Vs. Arcana: +1 ACC" etc. The whole system was plagued with time sinks and pointless hoops as well.

  17. #12257
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    Quote Originally Posted by Hitou View Post
    I think the hunt system is the worst augment system they've ever made. While you could potentially ruin gear with FoV augments, there was 0 use for any of the extremely specific hunt augments "Vs. Arcana: +1 ACC" etc. The whole system was plagued with time sinks and pointless hoops as well.
    That system really saddens me because of the severely missed potential due to its restrictions as you named. They were too specific, strict, it killed them. I know back then there were some potential good ones like Vs.Birds since we all lived in Colibri camps but it was just dead in the water junk that was too situational even for FFXI.

    I've always hoped they would relook at Evolith and give it a new spit shine, I love the NM camping experience, and i'd happily camp old NMs and new NMs if it meant I could augment my gear with specific things... but i mean... I guess RNGesus is good too...

    God I wish the hunt system wasn't such a gigantic waste of potential. Slightly worse than Materia Melding XIV...

  18. #12258
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    The best part of the evolith system was that it was made at a time without wardrobe, pre case, pre sack (i think) and a max inv of 60 or 70 (again, i think)...and some of the augs were beyond specific, and were rarely better than other options without the absurd restrictions.


    I revise my order:
    Evoliths were worst aug
    FOV was second worst
    Fey weapons third (some of them were atleast good at the time)

  19. #12259
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    Quote Originally Posted by Hitou View Post
    I think the hunt system is the worst augment system they've ever made. While you could potentially ruin gear with FoV augments, there was 0 use for any of the extremely specific hunt augments "Vs. Arcana: +1 ACC" etc. The whole system was plagued with time sinks and pointless hoops as well.
    That was less the system being bad as the augs being horrible... though the slotting system was kind of crap. But if the augs had been worthwhile it might have been decent. Vary low variance and then only in amount you could 100% focus on a stat and you could focus on 1 slot at a time

  20. #12260
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    Agreed. Evoliths were bad both for the complexity of the system and the sucky augments. But if it gave something like idk.. Vs Birds: Attack +30 or something that was situational but very good, it'd still have been pretty decent cos it meant you could tailor your build to your gaming experience. Actual customisation...

    It's just hilarious tho, when u think that Evolith and Add-on augments roughly came out around the same time

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