Item Search
     
BG-Wiki Search
Page 620 of 733 FirstFirst ... 570 610 618 619 620 621 622 630 670 ... LastLast
Results 12381 to 12400 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #12381
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by NynJa View Post
    Huh?
    They removed the once per day for all areas, then arra kept crashing cause everyone was doing it cause it was so easy. So they reimposed the restriction there.

    Irony is that SS is easier and faster than arran.
    How fast is SS? I can get ~130 alex/25 minutes in Arrapago, and ~105 alex/20 minutes in Bhaflau; is SS better than that?

  2. #12382
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Its been a while, but i think i could do SS in about 15 min on blu. Linen + about 25 singles. I was doing 3 chars at once though, so my goal was to keep going non stop so i wouldnt run into day restrictions or loop over a day.

    If youre going with 1 or 2 chars, the higher yield from the other areas over more time is better.

  3. #12383
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    That bit on Ghalcimus is most interesting. I suppose that would be canon right? It doesn't make any sense but then time paradox and all. I love when they give away little things like this

  4. #12384
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Kincard View Post
    FFXI ~if~ said that Siren was originally intended to be a summon introduced at the end of Adoulin, but since they were busy with Rhapsodies, that didn't happen. They decided to implement Cait Sith and Atomos instead. (Which doesn't make any sense to me since IIRC Cait Sith/Atomos had been promised for a long time before that)
    Not buying this AT ALL.
    I mean it's pretty clear they had plans for Siren that they had to cut out from SoA (the theme was somehow connected to GEO etc) and that they re-used some of that stuff for RoV.
    Just like it's clear they had to cut out many other things from SoA, like the trip to Tartarus, the other different battle with the enhanced version of Hades and surely many other things.
    What I'm not buying is that they had to cut that because they were "busy with RoV".
    They started cutting those parts LONG before they even remotely started to THINK about RoV.


    Quote Originally Posted by dasva View Post
    like as the dev said it already goes to 5 minutes
    Yeah but it takes like 13 mins for maneuvers to last that long, and if the automaton dies or you want to swap or you zone you're back to square one.
    I mean it's good, but having higher base duration instead than the silly 1 min doesn't seem such an unreasonable, unbalanced or time-consuming request...

  5. #12385
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    Quote Originally Posted by NynJa View Post
    Huh?
    They removed the once per day for all areas, then arra kept crashing cause everyone was doing it cause it was so easy. So they reimposed the restriction there.

    Irony is that SS is easier and faster than arran.
    I haven't been playing full time so I may be wrong here, but I thought it went more along the lines of:

    1. Regular salvage, people saved up a tag then did arrapago back to back. Only restriction is on tag, not zone itself.
    2. Arrapago congestion, so they add daily limit to arrapago so you can't do it back to back if you saved up a tag.
    3. Removed daily restriction on getting tags. Other zones can be done over and over, but they never lifted the daily restriction on arrapago.

    Feel free to correct me if I'm wrong.

  6. #12386
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    It's exactely like that, which doesn't really make a lot of sense to me, but w/e

  7. #12387
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Sechs View Post
    Yeah but it takes like 13 mins for maneuvers to last that long, and if the automaton dies or you want to swap or you zone you're back to square one.
    I mean it's good, but having higher base duration instead than the silly 1 min doesn't seem such an unreasonable, unbalanced or time-consuming request...
    Sure ~13 minutes sounds like a lot but it's constantly going up. So it ends up only having to refresh maneuvers around 7 times before you get to max

    I dual tribox pups all the time it's not really that bad anymore especially considering I can just full afk on a lot of nms until maneuvers need refreshing and come back and they dead. It's really not that bad since the update.

    As far as swapping... well I mean there should be a penalty for radically changing things like that. Blu gets a full minute lockout from casting for example

  8. #12388
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Are we to the point where we're comparing PUP to BLU? Really Dasva?
    The fact you have cooldowns for Activate/Deactivate and that you start with max burden sounds good enough for a job that hardly has a role in-game atm aside from tanking.

  9. #12389
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Julian View Post
    I haven't been playing full time so I may be wrong here, but I thought it went more along the lines of:

    1. Regular salvage, people saved up a tag then did arrapago back to back. Only restriction is on tag, not zone itself.
    2. Arrapago congestion, so they add daily limit to arrapago so you can't do it back to back if you saved up a tag.
    3. Removed daily restriction on getting tags. Other zones can be done over and over, but they never lifted the daily restriction on arrapago.

    Feel free to correct me if I'm wrong.
    Meh this actually sounds right...

    either way, I stand by my original statement that chaining SS if you have access to multiple chars is easier and faster than Arra.

  10. #12390
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Sechs View Post
    Are we to the point where we're comparing PUP to BLU? Really Dasva?
    The fact you have cooldowns for Activate/Deactivate and that you start with max burden sounds good enough for a job that hardly has a role in-game atm aside from tanking.
    Yes given the level of transformation that goes into deactivate changing load out the comparison the change of job is fairly good comparison. Not many other jobs can on the fly change their spells/ability to change from melee/ranged/magic dmg to tank to support.

    Pups can resummons pets faster than any other job besides smn. It's not max burden you can immediately start using maneuvers just fine. Besides any career pup will tell you burden might as well not exist anymore with how little it matters. And if the only thing it was good for was tanking there would be little to no need to deactivate and change load out... and if dying.... well it's still better than when other tanks die. Plus I mean what else are you doing? Even with maneuvers as they are tanking on pup is such a non activity that you see some pups crafting while tanking lol

    That said you should try them for other things. My ls regularly uses them as DDs and I tribox with them all the time. They do decent dmg while being sturdier than most tanks while healing themselves while you afk between maneuvers and you can stay waaaaaaaaaaaaaay out of range. If we started at 5 minutes I could afk entire VD fights triboxing

  11. #12391
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    Quote Originally Posted by NynJa View Post
    Meh this actually sounds right...

    either way, I stand by my original statement that chaining SS if you have access to multiple chars is easier and faster than Arra.
    Doesn't stop from making their statement complete made up bullshit.

    There is really no reason they can't remove the restriction on Arrapago now.

  12. #12392
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Julian View Post
    Doesn't stop from making their statement complete made up bullshit.

    There is really no reason they can't remove the restriction on Arrapago now.
    It wouldnt be the first time theyve fabricated shit to silence the playerbase lol

  13. #12393
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by NynJa View Post
    It wouldnt be the first time theyve fabricated shit to silence the playerbase lol
    My favorite is still the pet th thing... where not only did they make shit up but then when it was pointed out they went back and deleted their old post

  14. #12394
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    The current game balance situation makes me chuckle a bit thinking about how things were during the "RUDRA" period and how much people whined about it.

  15. #12395
    Cerberus
    Join Date
    Feb 2009
    Posts
    498
    BG Level
    4
    FFXI Server
    Cerberus

    I think you could make the case the game's combat is more balanced than it's ever been, since there are multiple setups against most content. MB, pets, and melee groups are all functional against all but the strongest stuff. It's not perfect, but it's for sure way better than it was for most of the game's life.

    Of course, that could just be that endgame-level players are way, way stronger relative to content than they've ever been, both individually and as groups.

  16. #12396
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well balancing was never really about if various set ups were functional but more of if certain setups were significantly more/less preferred. Rudra's wasn't nerfed because other stuff didn't work it's because it was thought too work too well. Similarly MB setups work way better than rudra shenanigans ever did but no outcry

  17. #12397
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Rudra's outshined SAM
    MB's dont outshine SAM because SAM is one of the most efficient at making SC's to burst off.

  18. #12398
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    982
    BG Level
    5

    Quote Originally Posted by NynJa View Post
    Rudra's outshined SAM
    MB's dont outshine SAM because SAM is one of the most efficient at making SC's to burst off.
    Scholar is SCH, not SAM.

  19. #12399
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    Well balancing was never really about if various set ups were functional but more of if certain setups were significantly more/less preferred. Rudra's wasn't nerfed because other stuff didn't work it's because it was thought too work too well. Similarly MB setups work way better than rudra shenanigans ever did but no outcry
    they wanted to bring MBs back because it was a core element of the game. nothing is wrong with that and it should be that way. the problem is that SCHs can basicly cut out the 1. integral part on creating SCs: Melees. Thats the problem nothing else. I really dont want to go back to mindnumbing melee zerging to be honest that we had for like 8-9 years.

  20. #12400
    Ridill
    Join Date
    Feb 2007
    Posts
    15,583
    BG Level
    9

    Honestly need to slap some traits onto melees that make MBs more potent if their WS were used to make. They'd probably make SAM best at that by default, but it should at least counter SCH's superiority a bit. Rest of the equation lies in AoE raep spam.

Page 620 of 733 FirstFirst ... 570 610 618 619 620 621 622 630 670 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27