Item Search
     
BG-Wiki Search
Page 632 of 733 FirstFirst ... 582 622 630 631 632 633 634 642 682 ... LastLast
Results 12621 to 12640 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #12621
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Modoru View Post
    you saw this.................
    where?


    http://imgur.com/frxGGHK.png

    Edit: Weird...why doesn't the [img][/img] tags work with imgur anymore?

  2. #12622
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    for some reason any img tag doesnt seem to work at all lately.

  3. #12623
    BG Content
    Join Date
    Jul 2007
    Posts
    22,462
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    You need to use https now. Also, good! I picked the right time to invest in WAR? >.>

    Jaykay, unless they make 2H users not feed any TP and immune to AoE damage they won't address the issues keeping them out of endgame.

  4. #12624
    Old Merits
    Join Date
    Nov 2009
    Posts
    1,245
    BG Level
    6
    FFXI Server
    Shiva

    I love how the very next post is "Thanks, but you missed the point"

  5. #12625
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Rooney View Post
    I love how the very next post is "Thanks, but you missed the point"
    well to be fair bringing them up to competitv level on CP PT would be allready good. atm CP is either MB dependant or specific skillchain step dependenden ( as in 3 Step with a very strong closer like SA Rudra Leaden Cloudsplittet etc)

  6. #12626
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    You need to use https now. Also, good! I picked the right time to invest in WAR? >.>

    Jaykay, unless they make 2H users not feed any TP and immune to AoE damage they won't address the issues keeping them out of endgame.
    Naw war fine as is with fencer builds

  7. #12627
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
    Posts
    8,032
    BG Level
    8
    FFXI Server
    Odin

    My bravura still useless?

  8. #12628
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Ragnarok coming back!

  9. #12629
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    More like time for DD run with ergon/aeonic to shine!

  10. #12630
    BG Content
    Join Date
    Sep 2011
    Posts
    707
    BG Level
    5
    FFXIV Character
    Modoru D'kkoru
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Quote Originally Posted by Ophannus View Post
    http://imgur.com/frxGGHK.png

    Edit: Weird...why doesn't the [img][/img] tags work with imgur anymore?
    Thank you for the sources~
    That's interesting, but as Rooney mentioned, they're still missing the point, hard.
    ...because as Byrth said, they're still not truly addressing the glaring issues with melee as a whole

    but that's a topic for another day i'm sure

  11. #12631
    New Merits
    Join Date
    Nov 2007
    Posts
    217
    BG Level
    4
    FFXIV Character
    Helldemon Ffxi
    FFXIV Server
    Balmung
    FFXI Server
    Siren

    Quote Originally Posted by Modoru View Post
    Thank you for the sources~
    That's interesting, but as Rooney mentioned, they're still missing the point, hard.
    ...because as Byrth said, they're still not truly addressing the glaring issues with melee as a whole

    but that's a topic for another day i'm sure
    Well, if they made melee capable of outputting 2-3 times what a mage could that might be enough for people to go back to melee setups with support, haha.

    Seriously though, I suggested 15% DT and DT II traits for all melee as a fix that would be easy and probably not to OP. Funny enough though someone posted awhile later to make it so AoE's do 30% less damage to the people not the direct target which is basically my suggestion but much more work from the dev's I would imagine. Though, if you are already wearing 50% DT when you get hit it would be better obviously.

  12. #12632
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Didnt SE already implement something like that way back when? Or was it only something they were considering and never did it?

    This was way back when Legion was a thing and everyone had to hide behind PD for every mob.

  13. #12633
    New Merits
    Join Date
    Nov 2007
    Posts
    217
    BG Level
    4
    FFXIV Character
    Helldemon Ffxi
    FFXIV Server
    Balmung
    FFXI Server
    Siren

    Not sure, it sounds familiar but I don't remember if it was ever put in.

  14. #12634
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,782
    BG Level
    7
    FFXI Server
    Bahamut

    IIRC, wasn't it pets or avatars that it was applied to?

  15. #12635
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by NynJa View Post
    Didnt SE already implement something like that way back when? Or was it only something they were considering and never did it?

    This was way back when Legion was a thing and everyone had to hide behind PD for every mob.
    you are correct. This was allready implented during the VW and Walkif echoes era. The main target will allways take full dmg of Aoe moves /spells while the rest takes reduced dmg (30% isch prolly).
    However the subject was never touched afterwards and i dont know how ilvl plays into this now/or was coded afterwards.
    Remember there were alot of flaws at the beginning of ilvl stuff which got adressed later. This might have a flaw too but noone bothered/noticed it yet.

  16. #12636
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    They did implement it during the last Voidwatch phase iir but I honestly never saw a huge difference, people were still dying left and right without atmacites and temps.

    DDs doing 2-3 the damage of Mages would be meaningless in a game where the damage is still capped at 99k, and there are still other problems:
    1) Is it going to be a mixed setup with DDs + mages? That means more buffer, i.e. more people i.e. more hp for the target (thanks to the scaling system)
    2) Even if DDs can survive the damage, there's still gotta be curebombing and lots of debuffing, that too requires additional party spaces (and additional variables/risks in the fight)
    3) There's stuff that you can't cure no matter what if you're in range, a group of mages doesn't have this issue because they stand at distance, often exploiting the height difference trick, good luck doing that with DDs


    So... even if they were capable to do more damage than mages (which is unlikely) that would hardly change a lot for the majority of fights, I'm afraid.
    But for the rest of the content (Ambuscade, SR, other old content) it would be cool and maybe we'd see less of those "BLU onry" shouts even for easy stuff.
    So, in that regard and under this perspective, it would be a positive change even if it would mean nothing for the current end-game activities.

  17. #12637
    Ridill
    Join Date
    Feb 2007
    Posts
    15,670
    BG Level
    9

    There are a number of ways they could tackle the melee issue. On the surface, accuracy concerns are one of the big ones. I suspect this'll be where the 2H buff focuses, but it still leaves 1H wanting.

    As for AoEs, well...
    1) As noted, revisit/improve the primary target and weaker to surrounding targets mechanic. So perhaps if a mob does a 2k AoE, the tank eats the 2k while, if 6 other people are in range, they'd get hit for maybe 350-400.
    2) Put cooldowns on enemy TP moves. The most damaging stuff would obviously have the longer cooldowns, making recovery more feasible in-between.
    3) Give all melee damage reduction traits. However, this creates issue for hybrid jobs, old as this argument may be.
    4) Go through all ilvl armors and add -DRII reflective of their type. Heavy would get the most while mage stuff the least.
    5) Just plain tweak mob stats to not be so bullshit, this includes evasion and damage output.
    6) Have melee-triggered SCs wipe a mob's TP.
    7) Up the Subtle Blow cap to 90-95% for physical hits.
    8) Give RDM an enfeeble that significantly reduces a mob's fTP/damage value for a used skill.
    9) Similar to 8, a debuff that increases the ready time of enemy TP moves, thus making them easier to stun or run away from.
    10) Implement dash-like abilities for melee classes that can move them forward/backward 15-20 yards instantly, possibly nullifying damage mid-transit if not instant. Should probably have a 15s cooldown of their own. Further restricted to having weapons drawn.
    11) Implement a guard option where you forego auto-attacking to take greatly reduced damage. Should only last like 3-5s tops, but would also have a short cooldown. Could spice this up by having Parry/Block/Guard offering some unique flavor. Using a WS or JA would otherwise cancel the guard.

    ...and probably more I'm not thinking of off the top of my head. Yeah, some of it are things you'd possibly see in other MMOs like the guarding (Tera), but short of tweaking stats on some level, there's not much else we can do.

  18. #12638
    BG Content
    Join Date
    Jul 2007
    Posts
    22,462
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I favor options 6, 10, and 11 from that list. Debuffs are also a major issue (not just damage), and if they make things 2009-style meleeburnable we'll just run roughshod over them and nothing will be challenging. There needs to be an increase in the difficulty of the melee strategy, because engaging and hitting the same combination of WSs over and over isn't exactly rocket surgery.

  19. #12639
    New Spam Forum
    Join Date
    May 2015
    Posts
    176
    BG Level
    3

    back when they did the stat mod buff to 2H it made a real impact. They probably take a cursory glance at the situation, all of 3 drg drk and 13 sam online currently and none doing REM upgrade and go "oh i guess we need to buff their output again!"

    if the devs actually played the game or at least *asked* those who did, they'd address the real problem

    instead their next step will be to nerf sc mb again

  20. #12640
    Ridill
    Join Date
    Feb 2007
    Posts
    15,670
    BG Level
    9

    True, forgot about debuff spam. In this respect, hindering the MACC of mobs is probably an option, but then again, if SE set various TP moves to max accuracy, even reductions of 15% or so would mean shit.

    Otherwise, I guess part of the issue is a lot of XI fights are just plain tank and spank while not being terribly mechanics driven. The fact we're now in an era where fights are constricted to small circles also hamstrings intuitive mechanic design. Simply toggling between vulnerabilities would get old. Charming players or outright disabling them with things like stuns or sleeps you can't remove also suck. Adds are an option, but not like with this Odin/Alex fight. Maybe something like if a mob gives a long duration amnesia, killing a certain add would wipe it. Though, at this point, I think it might be better to just plain change the Amnesia debuff to severely reduce WS damage and/or eliminate the possibility to trigger an SC if affected. Doomga and the like has always been a shit mechanic, especially if paralyze is in play, too. I'd rather SE just bite the bullet there and give WHM/SCH a guaranteed cure spell and make Hallowed Water work guaranteed on the consumable end.

    Fears of melee zerging just goes back to old chatter on whether or not BRD/COR buffs should wipe if the granter leaves the party.

Page 632 of 733 FirstFirst ... 582 622 630 631 632 633 634 642 682 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27