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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1261
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    I would welcome such a thing but I don't see it happening honestly.
    Also replacing stuff like Thaumas Coat is hard because it's a single piece for multiple jobs.
    Giving the same/better stats to multiple different relic bodies for different jobs is not a likely thing to happen =/

  2. #1262
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    Quote Originally Posted by Sechs View Post
    Ninja:
    Bit redundant with reforged AF1, but Body and Legs have DW too. One of them, both (or neither!) could potentially be better TP options than Reforged. Oh also Hands! Nomnomnom
    Chances are what they'll do is make it so that the legs has more DW but less haste (meaning that's what people will use), whereas the the body will have less DW and possibly more haste, or a bunch of melee stats which means it'll still be useless.

    As for the augments, they'll probably just add them onto the regular stats for the items and make it so that if you didn't do the trials you need to turn in more items or something like they've done for every other reforge.

  3. #1263
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    Quote Originally Posted by Kincard View Post
    As for the augments, they'll probably just add them onto the regular stats for the items and make it so that if you didn't do the trials you need to turn in more items or something like they've done for every other reforge.
    Yeah it's exactely what I was thinking.
    But probably they will necessarily require AF2+2, augmented or not. Meaning that people with NQ AF2 or AF2+1 will first have to get the forgotten items and upgrade to the +2 version.

  4. #1264
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    I doubt that. They didn't make people go collect Limbus items for Artifact, not reason they'd change that for Relic Armor especially considering how they made a dev post saying they want to make it easier for people to catch up.

  5. #1265
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    Quote Originally Posted by Kincard View Post
    I doubt that. They didn't make people go collect Limbus items for Artifact, not reason they'd change that for Relic Armor especially considering how they made a dev post saying they want to make it easier for people to catch up.
    But with AF1 you only had 2 versions of the item (basic and limbus)
    With this you'd have FOUR in theory.
    The original one, the +1, the +2 and the augmented +2 (these last 2 are very similar and are the upgraded one released not that long ago).

    Personally I expect them to require any +2 version to get the reforged version.
    It does make sense. Whereas original AF source = quests/chests and AF+1 = limbus, for AF2 it all has a synergy inside of Dynamis. Basic items drop inside of Dynamis, the -1 version for the +1 drop inside of Dynamis, the coins needed for the upgrade drop inside of dynamis, the forgotten items for the +2 drop inside of dynamis.
    It makes a lot of coherence. You're gonna have to do dynamis *no-matter-what*, and if you are to require people to do dynamis to get the basic piece, might as well require them to upgrade those items to +2 before being eligible for the Reforged version.

    I dunno if I'm succeeding in conveying my thoughts through words, but it all makes a lot of sense to me, whereas the AF1 situation was much more different and clearly split into two completely different worlds.

  6. #1266
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    Quote Originally Posted by Malithar View Post
    Gotcha. Guess I got my hopes up and jumped the gun.

    So what would the translation of SoA be for them? Illusions of Adoulin? All of the previous expansions had some meaning behind their title that had a connection to the content. RotZ, the Zilart...rose? lol. CoP, Promathia's chains were a part of us all. ToAU Mythics/Astral Candasense. WotG, Lilisette and our character were the wings... I never really picked up what Seekers would be, just assumed it was something lame like seeking out to colonize Ulbuka.
    its a good question

    Seekers of Adoulin = Adourin no makyou (haunting? of adoulin). I don't know how a native would read makyou, but it could mean a lot of things. if you take each word individually, ma is magic/magical/demonic and kyou is border/boundary/region/frontier.. so it would most likely seem to mean the "magical frontier" of adoulin. We don't exactly know whats so magical (or demonic) about the place yet, but there does seem to be some hint of that being dropped in the story..

    Seekers on the other hand, has nothing to do with magical borders.. so the english and japanese names are not transliterated, quite like RotZ. Seekers seems to be more simple, with the adventurers heading to Adoulin as its new seekers.


    for reference, heres all the older expansions.

    Rise of the Zilart = Jiraat no Genei (illusions/visions of zilart) - rise is pretty literal.. they came back. visions could imply the vision (of paradise) that eald'narche had for the zilart.
    Chains of Promathia = Puromashia no Jubaku (Curse of Promathia) - easy one. everyone is bound by promathia's curse/metaphorical chains (emptiness)
    Treasures of Aht Urhgan = atorugan no hihou (Treasures of Aht Urhgan, surprise!) - refers to the astral candescence, as well as the player in some ways, amongst literal treasures.
    Wings of the Goddess = arutana no shinpei (Crusaders of Altana) - close enough. people who serve Altana's will, ie. player and lilisette..

  7. #1267
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    Quote Originally Posted by Spira View Post
    its a good question

    Seekers of Adoulin = Adourin no makyou (haunting? of adoulin). I don't know how a native would read makyou, but it could mean a lot of things. if you take each word individually, ma is magic/magical/demonic and kyou is border/boundary/region/frontier.. so it would most likely seem to mean the "magical frontier" of adoulin. We don't exactly know whats so magical (or demonic) about the place yet, but there does seem to be some hint of that being dropped in the story..

    Seekers on the other hand, has nothing to do with magical borders.. so the english and japanese names are not transliterated, quite like RotZ. Seekers seems to be more simple, with the adventurers heading to Adoulin as its new seekers.


    for reference, heres all the older expansions.

    Rise of the Zilart = Jiraat no Genei (illusions/visions of zilart) - rise is pretty literal.. they came back. visions could imply the vision (of paradise) that eald'narche had for the zilart.
    Chains of Promathia = Puromashia no Jubaku (Curse of Promathia) - easy one. everyone is bound by promathia's curse/metaphorical chains (emptiness)
    Treasures of Aht Urhgan = atorugan no hihou (Treasures of Aht Urhgan, surprise!) - refers to the astral candescence, as well as the player in some ways, amongst literal treasures.
    Wings of the Goddess = arutana no shinpei (Crusaders of Altana) - close enough. people who serve Altana's will, ie. player and lilisette..
    You have to look at it from another angle. "Makyou" is evocative of untamed wilds, which ties into the pioneering / exploration theme of the expansion, which is why the title is seekers. Explorers and "makyou" are 2 sides to the same coin, that is why the title works.

  8. #1268
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    Quote Originally Posted by Damane View Post
    run relic looks clearly salmon to me. There is no denying that (doesnt change the fact the color combination looks horrible)

    I would say its Light salmon
    http://www.edwardtufte.com/bboard/images/0000c7-698.jpg

    23 looks about right. Had they picked 34 (which is actually closer to the original concept art), I wouldn't be too unhappy.

  9. #1269
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  10. #1270
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    Treasures is named for mythic weapons.

  11. #1271
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    Quote Originally Posted by Sechs View Post
    Wings of the Goddess was another "poor" or very creative translation.
    If I recall the japanese text was very different and, I think, french and german were closer translations? I seem to remember that but too much time has passed now.
    WotG's story was all a bunch of rehashed, recycled stuff and a big mountain of retcons everywhere, I wouldn't worry too much about possible connections between the title and the so-called plot of WoTG
    WotG's JP title was something more along the lines of Jihaders of Altana.

  12. #1272
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    Quote Originally Posted by pancakesandsex View Post
    Well we more or less guessed that. But will they show us them lol. Also I thought landrate is what we used... just not many people care about macc related subjects compared to melee acc

    Edit: nvm misread on phone. Interesting stuff after it though some of it I don't know of any testing to back it up

  13. #1273
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    Incoming fishing adjustments in the Feb. update. They're looking to move forward with the suggestions they made in the past (Jp dev post).

  14. #1274
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    Quote Originally Posted by Revati View Post
    Treasures is named for mythic weapons.
    Actually, I think that Aphmau herself says that we the adventurers are the real treasures of Aht Urghan.

  15. #1275
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    The RUN AF2 looks a lot better on Mithra

    Also yeah Makyou basically means a strange magical land, they used that same term when they translate things like Alice in Wonderland.

    Gonna translate the summary of the 3rd video letter Matsui posted.

    New Campaigns:
    -Mog Bonanza 2014: 2/13
    -Chance to get trusts: Tenzen, Joachim, Valaineral, Mihli Aliapoh
    -7th login campaign
    -There's going to be some sort of survey, apparently this is the second one (First one was in December, I haven't been paying attention to this, did NAs even get something like that)

    Battlefields: Nothing we didn't already know, but AFv2+1 mats supposedly only come from difficult+ if we didn't already know that (referring to the orb BCs)

    Eminence: More basic objectives in February

    Pet: Look forward to more updates, including pet and master food

    Reive Adjustments: The colonization rate increase makes it easier to increase it up to 60%, they're also considering either making it easier to gear up or making it so that smaller groups can beat WKR too

    /ignorefaith

    Preview of February:
    -New Adoulin Missions
    -New Skirmish
    -New Eminence
    -Increasing Monstrosity Areas, adjusting infamy
    -Making it so that Delve can be taken on by a party (lolwat)
    -Adjustments to RUN and DNC so that they may better support parties through tanking/healing respectively
    -RUN and GEO AF2
    -AF2 reforging, all can be made 109, of these 3 can be made 119
    -Trusts: Prishe, Ulmia, and more
    -New Area: Ra Kazanaru Palace, Outer Wall
    -New Monsters

    Estimated for March Arrival: Fishing updates as according to an earlier Fujito post (did Slycer ever translate this, or do you guys want me to check this?)

  16. #1276
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    I am curious about The fishing adjustments. I hadn't heard a thing having been gone 7ish months

  17. #1277
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    Thanks a lot Kincard, those look like some awesome things coming out for FEB. Nerfing delve though is lame if that is true.

  18. #1278
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    Okay, checked the devpost thread and apparently that Fishing post on 11/13 was never translated, so I'll give a summary here:

    General Plan: An emphasis is being put on fishing skill not being very useful. They want to make it so that fishing skill is weighed more heavily in fishing. They don't want to completely remove the fighting element but they feel it's too far in that direction right now. They may want to simplify/lessen how much the player has to input in order to catch a fish.

    Many of these are just ideas and are not guaranteed to be implemented.

    Instead of making it so that you need to continuously press the opposite direction, it would be more like a quick time event where it checks if you push the button once.
    -In this situation, the HP of the fish will decrease based on your fishing skill and the type of rod you are using
    -Incorrect input will recover the fish's HP. Possible that they will make it so that it is reduced in the case of high fishing skill.
    -In either case, the rod will return to its neutral position

    Combo Bonus
    -In a situation where the rod is allowed to fall to a side for a long time, the rod will begin to swing side to side furiously
    -Successful continuous input can earn you a combo bonus, ideas being thrown around include great HP reduction, reversal of HoT into DoT, prevention of escaping fish etc

    Change in HoT/DoT based on skill
    Fish > Fisher: Regen => Regen
    Fish = Fisher: None => DoT
    Fish < Fisher: None => Strong DoT

    Fishing Criticals
    -This is something that already currently exists, but it is not tied to fishing skill
    -Adjusting so that fishing skill affects this, also may consider effects such as "no increase in fatigue" etc

    Fatigue: Originally conceived to handle RMT, because of this concern it will not be removed completely, but they considering reducing penalty through some methods, such as:
    -Successful critical fishing
    -A fatigue curing item of some kind
    -Having certain fish relieve fatigue

    Fishing Rings
    -It is possible they may change how these rings process the numbers behind the game, but the basic function of each will remain the same so continue using them as you always have

  19. #1279
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    Quote Originally Posted by Kincard View Post
    -AF2 reforging, all can be made 109, of these 3 can be made 119
    I wonder if this will be set specific 3/5 or if 3 / 110 AF2 pieces... if its 3 / 110... >.> makes me think that shit is gonna be over powered as fuck.

  20. #1280
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    Quote Originally Posted by Kincard View Post
    -AF2 reforging, all can be made 109, of these 3 can be made 119
    I thought SE learned their lesson about pinning the player base into 1 job with their stupid merit ws system?

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