
Originally Posted by
Sechs
Aside form a couple of craftable 117 weapons in the very first weeks of SoA when has craftable gear ever been remotely useful through the course of SoA?
Some exceptions here and there, sure.
But the return of useful craftable stuff is pretty recent and arrived with RoV, not SoA.
99% of the stuff from SoA was R/E stuff you could either get from BCs, Delve, Incursion, AF upgrades or whatever else.
My problen is not much that they aren't upgrading Divinators (even though yes, it would be cool if they did, especially after publically saying "we admit something is wrong" i.e. "it's our fault") but in the end it's not a big deal.
The big deal for me is that now there's gonna be a new cool animator that's gonna be incredibly expensive. 30 people in the world will manage to get a cool HQ version and everybody else is gonna be stuck with the NQ, creating further player divide which I reckon is liked by some people, especially in communities like this, but I personally dislike it.
It's ok to a certain degree but I find it especially bad when it happens on a "core tool" of a job like Animator is for PUP.
As a matter of fact, it's the first time it happens.