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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #12881
    Ridill
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    Quote Originally Posted by tenkiki View Post
    Yeah, but I feel like it really should be something already in the game somewhere. There's been a ton of stupid misinformation regarding the job recently, and it doesn't help that some of the testing regarding some of the attachments are from 2007-2009 and have since been deleted. The one official source of data is a forum post from 2011 that hasn't been updated at all as it refers to armor plate giving defense +% instead of pdt. If they can update food and blue mage spells, then why not attachments?
    What did they update about blue spells? And remember only some food got text. Actually been quite a few OF posts on attachments more recently just they do a few at a time here and there. And not sure if all of them got official English translation and yeah they never gave updated values for AP though they did tell us it changed

  2. #12882
    Chram
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    blue magic now shows what trait (if any) and how many trait points the spell gives. (example: Everybody's Grudge (Gilfinder: 6))

  3. #12883
    Ridill
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    Ah so still kind of partial info

  4. #12884
    Relic Shield
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    Quote Originally Posted by Psion View Post
    blue magic now shows what trait (if any) and how many trait points the spell gives. (example: Everybody's Grudge (Gilfinder: 6))
    It's been showing that for what, 2 years now at least?

  5. #12885
    Relic Shield
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    Quality of Life Thread...
    Hello, everyone!

    I just wanted to give you all a heads up on a nice quality of life change that will be taking place in the upcoming version update!

    No longer will you need to be out of the /yell loop while in Mhaura, as we will be expanding the areas in which the /yell feature can be used to the three starting nations and other outlying cities.
    Amazing cause me and a friend were jsut talkin about this. And also....

    http://www.playonline.com/ff11us/polnews/news24669.shtml

    Announcing the Shutdown of the Undine Test Server (Jul. 26)

    Thank you for playing FINAL FANTASY XI.

    We had previously suspended service of the test server Undine, and have now decided to officially shut it down on Tuesday, July 26 2016.
    Thank you very much for your support of Undine over its many years of operation.

    The entire FINAL FANTASY XI team will continue to work tirelessly to further improve the game, and we hope that you will continue with us on this journey.
    Thought they shut that shit down forever ago. good thing they have been payin to run it all this time.

  6. #12886
    Sea Torques
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    Quote Originally Posted by Trumpy View Post
    Quality of Life Thread...

    Amazing cause me and a friend were jsut talkin about this. And also....

    http://www.playonline.com/ff11us/polnews/news24669.shtml



    Thought they shut that shit down forever ago. good thing they have been payin to run it all this time.
    They probably realized that they can just install the server on their laptop and do all their dev testing there on the same machine.

  7. #12887
    Ridill
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    Quote Originally Posted by Trumpy View Post
    Thought they shut that shit down forever ago. good thing they have been payin to run it all this time.
    Guess they just made it unavailable for players and years later finally realize why are we keeping it running if no one can check it out. Kind of sad cause I really liked messing around on the test server.

    Other note damage gauge II please look forward to it. Optic fiber II sounds amazing though that will be somewhat tempered by how strained light capacity already is on most frames with the need/want for higher ARKs

    Also interesting notes for next update

    Quote Originally Posted by SE
    Adjustments will also be made to both high-level monsters' evasion rates and damage taken by monster area-of-effect attacks.
    So time to make meleeing great again?

  8. #12888
    Relic Weapons
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    If they decrease monster AGI won't that also increase our critical hit rate against them? (Assuming it's not capped which is unlikely, or still floored lol)

  9. #12889
    Nidhogg
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    They're not lowering AGI, they're lowering how much Evasion AGI grants mobs past a certain amount. Right now AGI:EVA is 2:1, maybe up until a certain AGI that will be true, but past that, additional AGI might be 3:1 or 4:1.

  10. #12890
    Relic Shield
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    Yea one place they said reducing monster Agi and another they just said evasion. Also at top they said reducing dmg from monster aoe but down at the bottom it said something like VIT to Def formula being reworked.

  11. #12891
    Ridill
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    Quote Originally Posted by Trumpy View Post
    Yea one place they said reducing monster Agi and another they just said evasion. Also at top they said reducing dmg from monster aoe but down at the bottom it said something like VIT to Def formula being reworked.
    Yeah hoping the vit thing isn't there idea of lowering aoes because the most dangerous AoEs are usually magical and mobs tend to be super duper capped pdif against players most the time anyways

  12. #12892
    Relic Horn
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    Mobs haven't been PDIF capped on players in the vast majority of situations ever since they removed their level correction attack bonus. I would personally be surprised if Reisenjima HELMs had over 3000 attack, which is not enough to cap on a 119 melee with Protect V without a defense down debuff. A strong enough VIT buff could actually make a difference on physical AoEs. It'd have to be very strong though, like changing it to 1 VIT > 2 defense or more. That'd still leave magical AoEs and status effects, though.

    Alternately, they could add a VIT-based additional DT term for AoEs only, perhaps only when you're not the.main target. If, say, 10% of your total VIT translated into an additive DT term for AoEs (or 20% for a multiplicative DT), that'd be pretty huge.

  13. #12893
    Relic Shield
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    Quote Originally Posted by Ophannus View Post
    They're not lowering AGI, they're lowering how much Evasion AGI grants mobs past a certain amount. Right now AGI:EVA is 2:1, maybe up until a certain AGI that will be true, but past that, additional AGI might be 3:1 or 4:1.
    Have we done testing to confirm that mobs have the same attribute:stat ratio as players?

  14. #12894
    Relic Horn
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    They do.

  15. #12895
    HABS SUCK!!!!!
    Sepukku is my Hero
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    I thought i remember someone testing metalcruncher worms to have like 250 int or something ridiculous?

  16. #12896
    Campaign
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    Quote Originally Posted by Fwahm View Post
    perhaps only when you're not the.main target.
    That would be cool but wouldn't solve the issue for AoEs which target the NM itself or have no target (conic frontal etc), no?

  17. #12897
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    Next campaign details are up http://www.playonline.com/pcd/topics...65/detail.html Double CAP is finally back! ... for 10 days. Better than nothing.

  18. #12898
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    They're really getting stingy with the double CP campaigns, after spoling us for over 1 year they can't expect people to be happy about it.

  19. #12899
    HABS SUCK!!!!!
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    I'm out of town from Aug 19-22, so 6 days for me.

    THANKS OBAMA

  20. #12900
    Relic Horn
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    Quote Originally Posted by Sechs View Post
    That would be cool but wouldn't solve the issue for AoEs which target the NM itself or have no target (conic frontal etc), no?
    Sure it would; barring unique moves like Vorpal Wheel, TP moves are all targeted on the player that has hate, and those are no different. Just because the damage areas depend on something other than the target's position doesn't mean they don't have a main target at all.

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