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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #13101
    Impossiblu
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    Prothescar Centursa
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    Valefor

    I know for people who have been playing nonstop for a while this campaign isn't very exciting but I'm quite happy about it. Lots of stones and stuff to spend and I will make great use out of pretty much all of these campaign bonuses.

  2. #13102
    HABS SUCK!!!!!
    Sepukku is my Hero
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    For those wondering what theyre talking about
    https://www.bluegartr.com/threads/11...ussion/page262

    Campaign Period: Tuesday, October 11 at 1:00 a.m. (PDT) to Monday, October 31 at 7:59 a.m.

    Wildskeeper Reive Campaign
    Incursion Campaign
    Voidwatch Campaign
    Unity Wanted Campaign
    Wanted Dial Campaign

  3. #13103
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    What I want now and I've been wanting for months honestly is at least another full month of HTBF campaign and more Vagary Campaign so the price of the newly added accessories (rings, staunch tathlum) can go down a bit and I can buy what I need without losing an eye!

    I know I might be the only lazy ass who still hasn't finished to afterglow his shit, but still I'd really love another one. There have been only 2 as far as I recall? And of course back then I was too busy doing other stuff to fully exploit the campaigns to my benefit.
    Altough honestly there was only so much I could do, I spammed over 400 runs of various avatar BCs, but when you don't have mules the progress rate is still very slow even with the campaign up =/
    The good part about the campaign though is that even if you're lazy/busy like me and have no time/patience/mules to spam all day like there's no tomorrow, the thing is that prices are still gonna go down on AH, and that would benefit you in the end allowing you to buy stacks of what you need for slightly lower prices, which is exactely what I'm waiting for.


    But with that set apart I guess this campaign is not too bad, Voidwatch is always good for people who want to upgrade their Empyreans, or make gil.
    I dunno, I'm not that kind of player, after several hours of spamming with a single toon and small loot I always feel frustrated at how much time of my life I wasted doing stuff that does not entertain me, when I could've used that time to do things that I consider fun, and that alone kinda burns me out and stops me from returning to voidwatch again for a long time =/
    Guess I'm the only fool whose mind is as broken as that?

  4. #13104
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    Yeah, why Voidwatch again so soon? I haven't even dumped the HMP from last time yet.

  5. #13105
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    I'm confident they didn't make another Vagary campaign, yet, because they judged it would be too soon compared to when they added important crafted items which use Vagary mats.
    They know a Vagary campaign would potentially deevaluate the market value of those items for a limited time, and they probably want to wait a little bit more before that happens.

  6. #13106
    Melee Summoner
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    Odin

    Quote Originally Posted by Byrthnoth View Post
    Yeah, why Voidwatch again so soon? I haven't even dumped the HMP from last time yet.
    Hell, I don't even have voidstones after the last one to make this one useful.

  7. #13107
    Sea Torques
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    Dev post dating from 1 year ago.
    Now in regards to Geomancy: We had earlier made a post about how there was a possibility of monsters resisting Geomancy spells in future updates. In these situations, instead of it being handled like other spells, it would be a reduction of the effects. We have no plans of changing from one of the original concepts of Geomancer, which was “Enfeebles will always land”. Whether such a resistance will be something present right from the beginning of battle, or gradually added over time is to be discussed.
    Did they finally put their idea into practice? For the Master Trial battles at least...
    I began to have some doubts about it in the Shadow Lord Master Trial where it's almost impossible to resist anything despite Idris Bolster Vex+Entrust Attunement and melees don't even cap attack with Chaos Roll+Idris Bolster Frailty+Dia+songs (Fury still give a noticeable difference) but the new Omega / Ultima Master Trial seems to confirm my thoughts.

    Night Terror BP at 0 TP Vs Omega : 6219 dmg
    With Idris Geo-Malaise : 6581 (5,8% dmg increase)
    With Idris BoG/EA Geo-Malaise : 6873 (10% dmg increase)

    How is it possible to get a such small increase in dmg? Against a NM taking even less dmg like the Hydra Unity fight Night Terror still gets a 23% dmg increase from Malaise (5182 > 6379).
    JP players have also reported extreme MBs resists with Idris Focus+Languor+Roll and everyone know how strong Languor is under normal circumstances.

  8. #13108
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    Idris Geo-Malaise is -45 MDB, which would mean they have about 775 MDB if it's being not resisted. That would imply that you would do 48,197 damage to them if they had 0 MDB, which doesn't seem reasonable to me because I'm fairly sure SMN doesn't do that much damage against level 0 monsters. So yeah, it looks like Geomancy is nerfed on those job master battlefield (monsters?). Someone should check if Indi-Fury gives the expected attack% in that fight.

  9. #13109
    HABS SUCK!!!!!
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    They could have put some form of level correction in that fight?

  10. #13110
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    Not sure if checking the values of Indi-Fury would lead to conclusive results, they could've "nerfed" just the debuff geomancy spells but left the buff ones alone.

  11. #13111
    HABS SUCK!!!!!
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    Try using Acumen instead of Malaise and see if the numbers add up the same?

  12. #13112
    Ridill
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    Night terror isn't effected by dts right? It wouldn't be the first time SE did something weird like put a huge mdb and increased magic damage taken or vice versa to nerf certain types of damage. Other forms of elemental damage to see

  13. #13113
    Relic Horn
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    Idris Bolster Frailty and Dia II (the minimum defense down from your scenario) is something like -94% defense down, so if you were still uncapped on attack, then that means that either the Master Trial mobs have 20,000+ defense (somehow, I doubt it), they have a powerful innate defense buff that increases their defense by a percentage (possible, but I don't think SE has ever done it before), or geomancy enfeebles are nerfed there.

  14. #13114
    Sea Torques
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    Yeah, mobs don't have 20k DEF but more like 2~3k at best. The nerf seems evident when I compare the different runs I filmed. For instance, we usually fight Tzee Xicu the Manifest with Bolster Frailty+Entrust Fury+Chaos+SV Honor March+Dia IV but Quick Draw and Fury were absent on one run which resulted in a big drop in dmg (Tzee's aura wasn't up of course). That's just one example but we are clearly not atk capped on the other NMs with just BoG/EA Frailty and Dia IV (-93% DEF).

  15. #13115
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    Tachi did you try nether blast to bypass MDT, and try Rayke to bypass mob special resistance fields?

  16. #13116
    Sea Torques
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    On Omega/Ultima? They have BDT-100%, Nether Blast, Zantetsuken, even Requiescat do 0 dmg. Ultima has MDT-99% and Omega PDT-99%. Haven't tried Rayke but Night Terror already bypass the SDT.

  17. #13117
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    I'm going to venture a guess, but since the fight awards h2h it'd make sense to me if this worked is to try formless strikes on Omega. Could alternate it with two monks and reset JA with a COR to keep it going and have the one with formless down stay on Ultima. If I'm trying to guess how SE wanted us to beat it that'd be it, but if it works or not sure there's other ways to win.

  18. #13118
    Sea Torques
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    Formless Strikes does breath dmg and I believe is subject to resists, I don't think it would work. Actually, I have no idea of what could work on Omega outside of Night Terror but 12k dmg/min is too low. As if it wasn't enough, these mobs have 5,000,000 HP EACH and everything seems made to force us to down them at the same time :
    An ATK or MAB down aura pop if there is a too big gap between Ultima and Omega HP.
    Separating them triggers a super auto-regen on both.
    Ultima uses Benediction if one enemy hasn't been damaged for 1~ min, Benediction can be locked with a dot like Requiem.

    We have managed to down Ultima to 21% while keeping Requiem/Elegy/Mewing Lullaby on Omega but the ATK down aura is way too potent, although it doesn't affects pets for some reason. Below 50% Ultima starts using 2 tp moves in a row and Citadel Buster without a countdown (3000~5000 damage without EA/Scherzo).
    edit : I almost forgot, Antimatter does 6000~8000 damage and Chemical Bomb II locks the sub weapon for 1~2 min in addition of Slow/Elegy, it's essentially an anti-Dual Wield move.

  19. #13119
    Ridill
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    Clearly you are supposed to go back to rng strats!

  20. #13120
    Relic Shield
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    http://www.playonline.com/ff11us/pol...ews24741.shtml

    Oct. 4, 2016 00:23 [PDT] From: FINAL FANTASY XI

    Current Known Issue (Oct. 4)



    We have confirmed and are investigating the issue below. We ask for your patience as we resolve the issue promptly.

    [Current Known Issue]

    -An issue wherein the NM that appears in the battle content master trials “Sealed Fate”, has higher magic evasion than normal.

    We apologize for any inconvenience this may cause.

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