How does something like that get fucked up lol
How does something like that get fucked up lol
"Oh shit, they found us out..."
...akin to AV and PW.
So would these known issues be a cause of whatever you guys are talkin about for Master Trials?
If they accidentally gave the mob over 9000 Magic Evasion (and probably something else too) I'd say it's likely to be the cause of what Tachi was talking about XD
Hmm I was always told formless strikes was non elemental magic damage not breath damage, but that's crazy on the bug report. I'd just go test formless but master mnks pretty rare![]()
yay cp campaign coming. And then some technical stuff on frazzle and looks like they are pleased with how they made this months intense
^Where did you see that?
cp campaing was amongst the most recent of slycer translations from dev posts of the last couple of days. The rest is what I could figure out from the dev posts they made later the same day as slycer translating
Kincard does the translations not Slycer. That guy went to XIV I think.
Er my bad not sure why my mind was on Slycer.
New dev posts woot.
1 looks like they talking about the new Mnejing blocking thing. Seems like they saying trusts are based on players and since autos need barrier module to block that's why it didn't before
2nd one looks like they asking for some kind of text from trusts before they convert
The teaser for the next update is out, and it looks like more balance adjustments are inbound.
Interesting. I bet they're buffing 2H weapons and that job trait they made for them a few updates ago.Originally Posted by SE
Belladonna and Trolls ewwwwwwwwwwwwwwwwwwwwwwwwwwwwww
I'm betting on ranged. During the pdif update ranged barely got touched and 2h actually gained enough to be higher. They even somewhat acknowledged the problem by fixing it for the ranged auto... but left players out of it
So I'm going to call bs on this. 1 these things already scale with things like skill and stats you can just make them do more so. And I can understand preferring to make a higher tier but if that was no doable that doesn't mean you can't still upgrade themOriginally Posted by Sicycre
The game's enfeebling system just plain needs an overhaul, as GEO has evidenced with their irresistible variants. And I don't even limit that to Player > Monster interactions, but the other way around, too.
Anyway, I can understand not wanting to up the DoT of Shock/Choke/etc. because SCH's niche is technically nuke DoT through Helix spells, but that doesn't mean the individual stat downs couldn't be more potent. I can't remember if they ever removed the decay on Absorb spells, but if they didn't, they should--as well as making it feasible for a DRK to land them with their usual gear options. Immunobreak was just kind of a band-aid to the resist problem and RDM would most certainly benefit from more unique/multi-purpose debuffs of respectable potency. Then they could even go on and add traits to boost specific spells/categories to further emphasize a desired niche.
Suppose it depends on how much they upped it but even fully capped it never did as much as old poison so if new dot was increased in line with poisons I doubt there would be much of a problem especially given the time limits and hps of things nowadays.
Don't think they changed the decay for absorbs... think it was only the brd stat spells they killed decay on
There's dozens of things they could do to enfeebles to make rdm more useful. Some of which are just consistency really. Like making enhance enfeebling effect gear and saboteur work on all enfeebling magic since things like +song/+geomancy work for all their respective magics. Making saboteur not gimped against nms since again other jobs with debuffs and abilities that can enhance them aren't. Those 2 things alone would make rdm a viable alternative and be insane when together with a geo.
Absorbs haven't decayed for a while.
Other jobs do have a couple stronger elemental DoT effects, like blu and smn both have -63~ int, 30/tick burn. Maybe they just don't want blm to have anymore powerful debuffs beyond impact, considering blm setups are already the most popular way to do most of the high end content remaining in this game.