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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #13121
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    How does something like that get fucked up lol

  2. #13122
    Ridill
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    "Oh shit, they found us out..."

    ...akin to AV and PW.

  3. #13123
    Relic Shield
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    So would these known issues be a cause of whatever you guys are talkin about for Master Trials?

  4. #13124
    Campaign
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    If they accidentally gave the mob over 9000 Magic Evasion (and probably something else too) I'd say it's likely to be the cause of what Tachi was talking about XD

  5. #13125
    Melee Summoner
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    Bahamut

    Hmm I was always told formless strikes was non elemental magic damage not breath damage, but that's crazy on the bug report. I'd just go test formless but master mnks pretty rare

  6. #13126
    Ridill
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    yay cp campaign coming. And then some technical stuff on frazzle and looks like they are pleased with how they made this months intense

  7. #13127
    BG's #1 Hatsune Miku fan!
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    ^Where did you see that?

  8. #13128
    Ridill
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    Bahamut

    cp campaing was amongst the most recent of slycer translations from dev posts of the last couple of days. The rest is what I could figure out from the dev posts they made later the same day as slycer translating

  9. #13129
    Blue Magic is Best Magic
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    Kincard does the translations not Slycer. That guy went to XIV I think.

  10. #13130
    Ridill
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    Er my bad not sure why my mind was on Slycer.

  11. #13131
    Ridill
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    New dev posts woot.

    1 looks like they talking about the new Mnejing blocking thing. Seems like they saying trusts are based on players and since autos need barrier module to block that's why it didn't before

    2nd one looks like they asking for some kind of text from trusts before they convert

  12. #13132
    Relic Horn
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    Sylph

    The teaser for the next update is out, and it looks like more balance adjustments are inbound.

  13. #13133
    BG Content
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    Lakshmi
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    Quote Originally Posted by SE


    The next version update is scheduled for early November.

    This mid-fall update will bring with it new foes and rewards for Ambuscade, job trait adjustments, and a change to damage calculation formulas for certain weapon types. Stay tuned for more information!
    Interesting. I bet they're buffing 2H weapons and that job trait they made for them a few updates ago.

  14. #13134
    Impossiblu
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    Prothescar Centursa
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    Valefor

    Belladonna and Trolls ewwwwwwwwwwwwwwwwwwwwwwwwwwwwww

  15. #13135
    Ridill
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    I'm betting on ranged. During the pdif update ranged barely got touched and 2h actually gained enough to be higher. They even somewhat acknowledged the problem by fixing it for the ranged auto... but left players out of it

  16. #13136
    Ridill
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    Quote Originally Posted by Sicycre
    Hello, everyone!

    In regards to the elemental-based enfeebling spells (and also other magic spells), the effects and power have been set to match the level in which they are learned.
    Instead of upgrading the power of these lower level spells, we would opt to introduce a higher tier version; however, due to the limited space for new spells the team decided to prioritize the addition of tier VI elemental magic spells.
    We believe that these spells were more desirable by a majority of players, and we appreciate your understanding on this decision.
    So I'm going to call bs on this. 1 these things already scale with things like skill and stats you can just make them do more so. And I can understand preferring to make a higher tier but if that was no doable that doesn't mean you can't still upgrade them

  17. #13137
    Ridill
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    The game's enfeebling system just plain needs an overhaul, as GEO has evidenced with their irresistible variants. And I don't even limit that to Player > Monster interactions, but the other way around, too.

    Anyway, I can understand not wanting to up the DoT of Shock/Choke/etc. because SCH's niche is technically nuke DoT through Helix spells, but that doesn't mean the individual stat downs couldn't be more potent. I can't remember if they ever removed the decay on Absorb spells, but if they didn't, they should--as well as making it feasible for a DRK to land them with their usual gear options. Immunobreak was just kind of a band-aid to the resist problem and RDM would most certainly benefit from more unique/multi-purpose debuffs of respectable potency. Then they could even go on and add traits to boost specific spells/categories to further emphasize a desired niche.

  18. #13138
    Ridill
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    Suppose it depends on how much they upped it but even fully capped it never did as much as old poison so if new dot was increased in line with poisons I doubt there would be much of a problem especially given the time limits and hps of things nowadays.

    Don't think they changed the decay for absorbs... think it was only the brd stat spells they killed decay on

    There's dozens of things they could do to enfeebles to make rdm more useful. Some of which are just consistency really. Like making enhance enfeebling effect gear and saboteur work on all enfeebling magic since things like +song/+geomancy work for all their respective magics. Making saboteur not gimped against nms since again other jobs with debuffs and abilities that can enhance them aren't. Those 2 things alone would make rdm a viable alternative and be insane when together with a geo.

  19. #13139
    Relic Horn
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    Absorbs haven't decayed for a while.

  20. #13140
    Yoshi P
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    Arthas

    Other jobs do have a couple stronger elemental DoT effects, like blu and smn both have -63~ int, 30/tick burn. Maybe they just don't want blm to have anymore powerful debuffs beyond impact, considering blm setups are already the most popular way to do most of the high end content remaining in this game.

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