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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #13301
    Cerberus
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    They did freshly picked this morning, mostly showing off Omen. Next ambuscade set is denali.



    +1 Head
    DEF110 HP+37 MP+20 STR+20 DEX+35
    VIT+16 AGI+30 INT+15 MND+14 CHR+17
    ACC+38 RACC+38 MACC+38 EVA+63 MEVA+75
    MDB+3 Haste+8 Potency of Waltz effects Recieved+8%
    Crit Hit+4%
    MNK THF RNG NIN COR DNC

    +1 Body
    DEF136 HP+60 MP+35 STR+28 DEX+44
    VIT+24 AGI+40 INT+21 MND+20 CHR+20
    ACC+40 RACC+40 MACC+40 EVA+69 MEVA+80
    MDB+6 Haste+4% STP+5
    Crit Hit+8%

    They did show off War AF+2 and some new grip (guessing from Omen) but didn't manage to screengrab before they made the video private.

  2. #13302
    A gigantic waste of space
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    Maurauc Baelfyr
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    Anything special with the AF+2, of the glimpse you caught? Augmented abilities, boosted stats?

  3. #13303
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    It's a violent flourish set we deserve, but not one we need right now.

  4. #13304
    Ridill
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    I suppose it's a decent MACC set for NIN enfeebles ????????????????????????

  5. #13305
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    Just skimming the JP forums, I think the grip might have had Acc+30 on it?

    I also found this (via google translate):

    https://translate.googleusercontent....-nw#post588672
    What I understood from Mogi Vana.
    Gob which is located somewhere in Kozumi island is in charge NPC
    Admission is made at a ticket issued once every 20 hours. Can not be saved (tickets are important and possession of all PTs is necessary)
    It is likely to change by looking at future trends.
    The inrush system is the same as the umbrella and there is no squash.

    Feel like flying to the next warp by doing the task at a place like the location of the island domain.
    Time limit 10 minutes When warping to the next room Add another 10 minutes (If you clear it earlier, you can increase the time limit)
    There seems to be a target such as extinction extinction. In the demonstration, I cleared the two areas and it was a middle boss.
    There are various routes such as routes for route physical magic toward proximity physics, routes on the way are divided.

    Give points corresponding to the participating jobs and use it to strengthen AF. It is necessary to participate in the job you want to enhance.
    +2 The warrior 's AF came in and hitting each part nearly 40. There was DA + 8 and so on. + 3 is more amazing.

  6. #13306
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    As long as there is no squash.

  7. #13307
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    "once every 20 hours"
    and
    "It is necessary to participate in the job you want to enhance."

    Are probably the two most important phrases from that mess.

  8. #13308
    Ridill
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    Was that crit hit rate or dmg up above?

    And yeah figured they'd do something like had to be on the job making the af. Though was thinking more along the lines of how relic did dynamis xp while wearing.

    Also it looks like they took down the video? Can't find a post for it specifically but the weekly wrap up has links to it that end up going to videos that aren't up anymore

  9. #13309
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    They made it private on YouTube, as they do after every broadcast.

  10. #13310
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    I thought it was aired on NicoNico first, then mirrored to YouTube. The YT vid always comes back up after a couple days (usually day before or day of the patch dropping.)

  11. #13311
    Ridill
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    Yeah link sends me to both niconico and yt. And apparently I need a premium account to watch it on niconico

  12. #13312
    Relic Horn
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    Got the stats of the WAR AF119+2 from the JPs at TwoManCell blog (http://vanafratello.seesaa.net/article/444751470.html)





    PMマスク+2
    防123 HP+57 STR+26 DEX+29 VIT+29
    AGI+26 INT+26 MND+26 CHR+26
    命中+37 回避+46 魔回避+63 魔防+2 ヘイスト+8%
    敵対心+9 アグレサー効果時間+16
    被物理ダメージ-4%
    Lv99~ 戦

    Stat Changes:
    DEF+10 HP+19 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    ACC+37 EVA+10 MEVA+10 ENMITY+3 "Aggressor" duration+2 PDT-4%




    PMロリカ+2
    防153 HP+91 STR+35 DEX+29 VIT+35
    AGI+28 INT+28 MND+28 CHR+28
    命中+40 攻+22 回避+54 魔回避+74 魔防+5
    ヘイスト+4% バーサク効果時間+16
    ウェポンスキルダメージ+5%
    Lv99~ 戦

    Stat changes:
    DEF+10 HP+30 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    ACC+40 ATK+10 EVA+10 MEVA+10 "Berserk" effect duration+2 WSDamage+5%

    The +9 enmity of the +1 version is gone




    PMマフラ+2
    防111 HP+55 STR+23 DEX+37 VIT+37
    AGI+11 INT+19 MND+34 CHR+24
    命中+38 回避+32 魔回避+53 魔防+2 ヘイスト+5%
    敵対心+10 リタリエーション+17
    被物理ダメージ-6%
    Lv99~ 戦

    Stat changes:
    DEF+10 HP+18 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    ACC+38 EVA+10 MEVA+10 ENMITY+5 "Retaliation"+2 PDT-6%




    PMクウィス+2
    防135 HP+75 STR+35 VIT+22 AGI+22
    INT+34 MND+21 CHR+21
    命中+46 回避+42 魔回避+90 魔防+4 ヘイスト+6%
    ダブルアタック+8% 被物理ダメージ-4%
    Lv99~ 戦

    Stat changes:
    DEF+10 HP+25 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    ACC+31 EVA+10 MEVA+10 DA+3% PDT-4%

    Enmity +4 from the +1 version is gone




    PMカリガ+2
    防93 HP+45 STR+19 DEX+21 VIT+26
    AGI+38 MND+16 CHR+33
    命中+36 攻+30 回避+62 魔回避+90 魔防+3
    ヘイスト+4% ダブルアタック+6% ストアTP+2
    Lv99~ 戦

    Stat changes:
    DEF+10 HP+15 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    ACC+36 ATK+10 EVA+10 MEVA+10 DA+3% StoreTP+2

  13. #13313
    Ridill
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    Remember that time that nobody did Omen?

  14. #13314
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    That looks pretty nice to me actually o_o;; These stats are for the +2 versions only right? So +3 should be even higher.. And if the attributes are blanket +5 on these, wouldn't that mean that its possible to get stats like DEX-on-legs which is normally pretty rare?

    Was really REALLY hoping for augs though ;; Bunches of JAs don't have any real macro pieces so far and this would've been a logical way to make some.

  15. #13315
    Ridill
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    Quote Originally Posted by Nyarlko View Post
    That looks pretty nice to me actually o_o;; These stats are for the +2 versions only right? So +3 should be even higher.. And if the attributes are blanket +5 on these, wouldn't that mean that its possible to get stats like DEX-on-legs which is normally pretty rare?

    Was really REALLY hoping for augs though ;; Bunches of JAs don't have any real macro pieces so far and this would've been a logical way to make some.
    I actually forgot about +3

  16. #13316
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    Quote Originally Posted by SathFenrir View Post
    Remember that time that nobody did Omen?
    I don't think there will be a shortage of participants if the promised "very high stats" accessories are in the 30+ range. XD

  17. #13317
    Melee Summoner
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    The real beef I have there is a 20 hour time gate.
    That is just ass.

  18. #13318
    Ridill
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    Remember when everything was 24 or 72 hour time gates without things like tickets or imp to store up? SE apparently wants us to

  19. #13319
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    Quote Originally Posted by ZetaEpyon View Post
    The real beef I have there is a 20 hour time gate.
    That is just ass.
    I'm guessing that is there to prevent the same issues that occur with Ambuscade from happening. If it's not spammable every 5-10min, then there should logically be less congestion. I would be rather not-surprised if the lockout was lowered or removed after a few months after the initial panicked rush ends.

    My question now is: Is Omen structured like Incursion? Namely, is it basically one big zone with content that stays pretty static? Or are they looking at expanding it with with further zones in the future, and if so, will each zone have it's own lockout? >_>;; Given the devtime limitations these days, it doesn't make much sense to me for it to be a one-time deal really.. I'm kinda expecting Omen to be the Ambuscade of 2017 w/ new content rolled out on a regular schedule.

    ...back to spamming F5 on the YT page >.>;;;

  20. #13320
    Relic Shield
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    Quote Originally Posted by dasva View Post
    Remember when everything was 24 or 72 hour time gates without things like tickets or imp to store up? SE apparently wants us to
    So, Omen once a day? I'm looking forward to seeing all of the "Omen Schedule" websites to avoid conflicts just like the old Dynamis shell days.

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