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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #13321
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    Quote Originally Posted by SathFenrir View Post
    Remember that time that nobody did Omen?
    I would still do it just for JA macros.

  2. #13322
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    Honestly, if they release Omen with a 20-hour lockout, they are going to lose a lot of supporters. They introduced all those Rhapsody KIs specifically because nobody wants timegates anymore. To go out of their way to shove a new one in after all this time is an absolutely horrible design choice. I don't know about other players, but the idea of new content was keeping me going through monthly Ambuscade and the grind of Aeonics. If I can legitimately only participate in something new once a day, I'm gone.

  3. #13323
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    Quote Originally Posted by Gaztastic View Post
    Honestly, if they release Omen with a 20-hour lockout, they are going to lose a lot of supporters. They introduced all those Rhapsody KIs specifically because nobody wants timegates anymore. To go out of their way to shove a new one in after all this time is an absolutely horrible design choice. I don't know about other players, but the idea of new content was keeping me going through monthly Ambuscade and the grind of Aeonics. If I can legitimately only participate in something new once a day, I'm gone.
    Actually those RoV KI's were for old content that had no purpose to be time gated any longer.

  4. #13324
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    Im okay with 20hr time gate and I understand SE needs to prevent no lifers play 10 hr a day to beat the content then feel bored.

    But Im not ok with having to play a job to upgrade it's AF. It's painful enough to cp on less desirable jobs already.

  5. #13325
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    I'm aware of that. My point stands that there is no more use for timegates in XI. Bringing in an entirely new one is counterintuitive to the health of the game at this point in its life.

  6. #13326
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    Quote Originally Posted by Gaztastic View Post
    Honestly, if they release Omen with a 20-hour lockout, they are going to lose a lot of supporters. They introduced all those Rhapsody KIs specifically because nobody wants timegates anymore. To go out of their way to shove a new one in after all this time is an absolutely horrible design choice. I don't know about other players, but the idea of new content was keeping me going through monthly Ambuscade and the grind of Aeonics. If I can legitimately only participate in something new once a day, I'm gone.
    And with all the backlash they've gotten over Ambuscade (long grind, too much zoning, zone lag, entry congestion, etc) this could be their response to those complaints as well. I always had the feeling they didn't expect us to spam/grind Ambuscade (as silly as that sounds to a player) and thought it would be like a 2-3x daily activity for us. ^^;; As long as the grind to upgrade AF isn't horribly long and/or punishing to upgrade many pieces, then I don't see any real problems w/ the idea of a 20hr lockout (at least for the first month.) Would you still have an issue if the lockout was lowered monthly from 20hr>12hr>6hr>1hr?

    edit:
    Quote Originally Posted by Gaztastic View Post
    I'm aware of that. My point stands that there is no more use for timegates in XI. Bringing in an entirely new one is counterintuitive to the health of the game at this point in its life.
    There is a use. It will ease strain on the servers, lower congestion, zone lag, etc. There is just no demand or desire for timegates from players.

  7. #13327
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    Valid points. I was speaking from the view of a player, in which, as you said, timegates are the last thing we'd want.

    As for lowering timegates monthly, that just reeks of a shitty design choice intended to artificially extend the life of the game rather than supply meaningful content. I would have no issue with a 1 hour timegate right off the bat, as it would allow me to do other small content in the downtime, but effectively a full day of waiting is just too severe. I'm the type that wants to be on the forefront of testing new content, trying to find strategies, information on fights and gear, all that sort of stuff. Only being able to participate in something new once a day really kills my desire to participate in it at all.

  8. #13328
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    There is literally zero information on how Omen will work.

    It could be a 1 hour event with a decent drop rate.

  9. #13329
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    Quote Originally Posted by NynJa View Post
    event with a decent drop rate.
    Ha you're funny

  10. #13330
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    Quote Originally Posted by NynJa View Post
    There is literally zero information on how Omen will work.

    It could be a 1 hour event with a decent drop rate.
    It could be a 30min event with guaranteed drops for all we know right now. XD
    Really wish I had remembered to watch the Nico vid ><;;;

    Btw, anyone know a good way to save the livestream using Chrome? <,<;; I'll try to download the first broadcast next time and do what I can to translate (or provide for those who are actually fluent in Japanese vs my somewhat-working knowledge.)

  11. #13331
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    Quote Originally Posted by dasva View Post
    Ha you're funny
    I said decent, not good

  12. #13332
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    Quote Originally Posted by Gaztastic View Post
    Valid points. I was speaking from the view of a player, in which, as you said, timegates are the last thing we'd want.

    As for lowering timegates monthly, that just reeks of a shitty design choice intended to artificially extend the life of the game rather than supply meaningful content. I would have no issue with a 1 hour timegate right off the bat, as it would allow me to do other small content in the downtime, but effectively a full day of waiting is just too severe. I'm the type that wants to be on the forefront of testing new content, trying to find strategies, information on fights and gear, all that sort of stuff. Only being able to participate in something new once a day really kills my desire to participate in it at all.
    Well, ambuscade and mog garden monster rearing time gate kept me subbed for past 5 months. I really want to cancel my sub to save money since Im done with escha, but time gate for those made me feel like I have to keep paying to get all the bonuses from those content and it takes months.

    From the business perspective, it's effective IMO. I literally do nothing in past 5 months except ambuscade and monster rearing. It doesn't worth $13 a month but I paid anyways.

    This is MMO and it's business, so "player opinion" doesn't matter, money does.

  13. #13333
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    Someone did catch the WAR set stats on XIAH:
    http://www.ffxiah.com/forum/topic/50...iew/1/#3201876

    None of it is really going to replace HQ Argosy, but another 2 seconds on Berserk and Aggressor is cool.

  14. #13334
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    Someone did catch the WAR set stats on XIAH:
    Silly Byrth ! The someone is me and I posted it here on BG also on #13312 on the last page.

  15. #13335
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    Quote Originally Posted by Byrthnoth View Post
    Someone did catch the WAR set stats on XIAH:
    http://www.ffxiah.com/forum/topic/50...iew/1/#3201876

    None of it is really going to replace HQ Argosy, but another 2 seconds on Berserk and Aggressor is cool.
    Seems kinda unfair to compare these to what was planned to be the best gear sets in the game. ^^;; Should probably be comparing to NQ/reisen gear IMO.

    What if you doubled all the stat increases? How would it stack up then? From what we have atm, it looks like static amounts added to each piece for most of the basic stats alongside small increases to the JA related stuff.

    EX:
    WAR head differences between 119+1 > 119+2 (shamelessly copy/pasted from last page of this thread btw) :

    DEF+10 HP+19 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    ACC+37 EVA+10 MEVA+10 ENMITY+3 "Aggressor" duration+2 PDT-4%

    Which appears to be a pattern of: def/eva/meva+10, hp(mp?)+50%, AllAttri+5, JA+2

    If the +2 >+3 differences double these up basically, would it still be not-good-enough?

  16. #13336
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    \o/ YT vid is back up. Freshly Picked 30, Dec '16

  17. #13337
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    "Omen" might make you think of "666" or bad things happening but this event is not related to that. "Nice Omen" < Nico vid tagged with this lol
    -------------------------------------
    ... "Miss, miss, miss. Why'd you eat the Curry Bun?" "Because it's tasty." ... lol

    My kanji skills are too weak to figure out if there is an adjustable difficulty or not, trusts can be used inside but looked like trust acc was floored, and trash mobs gave ~5k exp & ~2k CP.
    Basic structure appears to be: warp into a room w/ lots of enemies > 10min to kill as many as you can (dont appear to agro or link) > go to next room > repeat til you reach boss. There was mention later of "Mid Boss" drops, so expect mid-bosses too. XD Think Fujito said the total max is 60min. And it is quite intentional that there is a 20hr lockout, since most newer content pressures us to spam it if at all possible, and they were aiming for more of a once a day thing you do with friends. Seems like he wanted to bring back the old school feeling. (I'm kinda doubting the lockout will be removed now, but still possible for reductions later on maybe.... hopefully... probably not -_-)

    Utu Grip (Boss drop): HP+70 acc+30 atk+30 "Weaponskill DEX+10%"

    -------------------------------------
    00:47:30 Ambuscade: "Hit it. That is all." >.>;;; Total segment less than 2min including banter. Guess they're tired of Ambuscade too XD ("Kakutou de... naguru! Ijou." was pretty much the extent of what was said about it... I'm gonna be giggling all month if it requires MNK lmao)
    -----------------------------------
    1:28:00 Looks like weekly campaigns for January. Massive Wall of Text. ._.;;
    ~ Decided not to wait for someone to volunteer to help, and with the help of google translate's handwriting feature (using my mouse) managed to figure out most of it. \o/

    1/1-1/8
    * Experience Point Step Up
    * Monstrosity Step Up
    * Skirmish Trigger Drop Rate
    * Synthesis Skill Up Rate x2
    * 黑霊石 Arcane Glyptic < Think this is the "better results" skirmish aug campaign?
    * Skirmish HQ
    * Dark Matter Arcane Glyptic

    1/8-1/15
    * Experience Point Step Up HQ
    * Monstrosity Step Up HQ
    * 同盟戦績 Bonus < Google sez: "Alliance Wins" ?
    * Wildskeeper Reive
    * 黑霊石 Arcane Glyptic < Same as the one above
    * Dark Matter Arcane Glyptic

    1/15-1/22
    * Capacity Points Step Up
    * Menace Inspector HQ (Delve?)
    * Vagary Inspector
    * Dark Matter Arcane Glyptic
    * Combat/Magic Skill Gain

    1/22-1/31
    * Synthesis Skill Up Rate x2
    * Geas Fete HQ
    * (Kanji)Geas Fete(Kanji)Get < Bonus to personal loot drops I think. Maybe just Reisenjima?
    * Dark Matter Arcane Glyptic
    * Domain Invasion (Kanji) < Combined for NoAdds/NoFly usually.
    * Domain Invasion (Different Kanji) < Combined for NoAdds/NoFly usually.
    * Domain Invasion (Kanji) Get ..Increased silt/beads I think.
    * Combat/Magic Skill Gain

  18. #13338
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Damn. Wish I still played 11. Sounds like some fun events and gear. And war was my main.


    Sent from my iPhone using Tapatalk

  19. #13339
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    Quote Originally Posted by Nyarlko View Post
    "Omen" might make you think of "666" or bad things happening but this event is not related to that. "Nice Omen" < Nico vid tagged with this lol
    -------------------------------------
    ... "Miss, miss, miss. Why'd you eat the Curry Bun?" "Because it's tasty." ... lol

    My kanji skills are too weak to figure out if there is an adjustable difficulty or not, trusts can be used inside but looked like trust acc was floored, and trash mobs gave ~5k exp & ~2k CP.
    Basic structure appears to be: warp into a room w/ lots of enemies > 10min to kill as many as you can (dont appear to agro or link) > go to next room > repeat til you reach boss. There was mention later of "Mid Boss" drops, so expect mid-bosses too. XD Think Fujito said the total max is 60min. And it is quite intentional that there is a 20hr lockout, since most newer content pressures us to spam it if at all possible, and they were aiming for more of a once a day thing you do with friends. Seems like he wanted to bring back the old school feeling. (I'm kinda doubting the lockout will be removed now, but still possible for reductions later on maybe.... hopefully... probably not -_-)

    Utu Grip (Boss drop): HP+70 acc+30 atk+30 "Weaponskill DEX+10%"

    -------------------------------------
    00:47:30 Ambuscade: "Hit it. That is all." >.>;;; Total segment less than 2min including banter. Guess they're tired of Ambuscade too XD ("Kakutou de... naguru! Ijou." was pretty much the extent of what was said about it... I'm gonna be giggling all month if it requires MNK lmao)
    -----------------------------------
    1:28:00 Looks like weekly campaigns for January. Massive Wall of Text. ._.;;
    ~ Decided not to wait for someone to volunteer to help, and with the help of google translate's handwriting feature (using my mouse) managed to figure out most of it. \o/

    1/1-1/8
    * Experience Point Step Up
    * Monstrosity Step Up
    * Skirmish Trigger Drop Rate
    * Synthesis Skill Up Rate x2
    * 黑霊石 Arcane Glyptic < Think this is the "better results" skirmish aug campaign?
    * Skirmish HQ
    * Dark Matter Arcane Glyptic

    1/8-1/15
    * Experience Point Step Up HQ
    * Monstrosity Step Up HQ
    * 同盟戦績 Bonus < Google sez: "Alliance Wins" ?
    Alliance note.

  20. #13340
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    http://forum.square-enix.com/ffxi/th...777#post588777

    So is this started now? Nothing really indicated a start but we are past that time I think?

    Edit: appears so, I now can dig at A10 speed despite only being A35

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