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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #13421
    Ridill
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    Quote Originally Posted by Fwahm View Post
    I think there'd be some backlash if you put something as powerful as instincts behind a weekly paywall and another game.
    If the pay wall was money probably but Byrth said infamy an ig currency so if anything it would bring all the people who liked it out farming it. Kind of like it though. Lots of cool customizability. Would be playing around with resist setups so much

    Actually kind of what I thought they should do with bst. One of complaints is lack of real choices... but if you made it more like pup would tons of variety. Monstrosity system is already setup like autos are with monster models instead of head/frame and instincts instead of attachments. Only a lot more customizable that you'd never really get tired of the combos

  2. #13422
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    Quote Originally Posted by dasva View Post
    More like after you get master it opens up the ability to break past your jp limits to get the promised 30/30 in each category. Ah yeah another 2250 jps to get per job to get ultra master
    I'd take just being able to max out our merit categories, which would hardly overpower anything beyond giving what RDM should have already had past the 75 level cap.

  3. #13423
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    I would pay for the completed lore even just in a book form.

    Hell even a fucking thread on official forum would be enough at this point. They do it on the XIV side...still extremely bitter about how they behaved at the reddit thing. You're not going to make new expansions what do you need to conceal shit for...

  4. #13424
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    Quote Originally Posted by Scythiroth View Post
    Only hope for Monstrosity at this point is SE adding it to FF14.

    I really enjoyed the leveling and unlocking new things aspect of it and wish they would have, at the very least, finished off the monster families in FF11. More rewards and stuff from it probably would have been a good idea as well, since I assume that is what turned people off from it.
    I think what turned off people about Monstrosity was that there was no real "Monstrosity Endgame" content. Had there been some sort of endgame level content that could only be done as a Monstrosity with rewards that could be used by regular players, I think Monstrosity would not have died as quickly as it did. Sadly, Monstrosity was left unfinished and there's no chance of ever finishing it. It had a lot of promise, and at the time, I was really looking forward to partying with others in Monstrosity but it never came to pass.

  5. #13425
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    Most people weren't even aware of the good rewards that it did have.

  6. #13426
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    Quote Originally Posted by Odesseiron View Post
    Don't know if this has been added to the discussion already, but just speaking hypothetically. What if SE for FFXI took a Blizz Diablo 3 approach.

    Blizzard is releasing Necromancer as DLC in Diablo 3. Most people are moaning about not getting a full on expansion, etc. Others seems to be fine with it.

    Let's say SE added quests for Time Mage and Alchemist and included AF and everything with it. (including some story content to go with it). No new areas though. Catch is it's a one time $9.99 fee Would you guys plunk down the money? I think most of community probably would.
    Charging for those types of content instead of continuing to charge the same monthly fee? Sure. In addition to? lolno.

    Diablo doesn't have a monthly fee, so charging for extraneous content that wouldn't otherwise be made/have a budget makes sense. FFXI on the other hand still costs $13+ a month while only drip feeding tiny amounts of low effort/zero production value content, you are already getting a very bad deal for your money.

  7. #13427
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    So I've noticed a small difference between the translation Kincard gave us 1-2 weeks ago, and the "official" translation Camate posted yesterday.
    I'm talking about BRD.
    In the Camate post they talk about "All songs+" gear, but ALSO about buffing up some songs.
    This part was absent in Kincard's original translation.

    Wonder if this is a mistake on Camate's side or not... Because some songs could really really really use at least a small buff (Paeon, Threnody, Etudes to name a few)

  8. #13428
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    The post they made about a week ago made no mention of buffing up songs, but just yesterday there was a post on the JP side saying they decided they'll also buff up some songs. Camate probably just combined the two for his one post.

  9. #13429
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    I rather doubt that it's a mistake on Camate's part as it's very specifically called out as a buff in addition to working on new non-instrument equipment w/ "All Songs +".

    Camate's BRD post

    /fingerscrossed that they get this right since it's the first time since songs were added that they're getting adjusted as far as I can tell, so who knows how long it'll take for a second pass if they miss something this time.

  10. #13430
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    Quote Originally Posted by Kincard View Post
    The post they made about a week ago made no mention of buffing up songs, but just yesterday there was a post on the JP side saying they decided they'll also buff up some songs. Camate probably just combined the two for his one post.
    Sounds likely then. Hope they'll get it right...

  11. #13431
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    Just noticed January Login Campaign info is up. TULFAIRE MOUNT!! O_o;; That came outta nowhere, but I must have one. @_@

  12. #13432
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    Quote Originally Posted by Kyte View Post
    Most people weren't even aware of the good rewards that it did have.
    If you are talking about monstrosity that's likely because they were locked behind a pvp wall and took a lot of work going thru branching augment/upgrade paths only to result in all but one of them being shit tier and that one being a slight improvement at the time though got outdated a few months later iirc

  13. #13433
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    Quote Originally Posted by Nyarlko View Post
    Just noticed January Login Campaign info is up. TULFAIRE MOUNT!! O_o;; That came outta nowhere, but I must have one. @_@
    http://www.playonline.com/ff11us/cam...n/login43.html

    the rest is garbage though lol. 100 points for a single skill book? 42 books will get you about 12 skill (or 4.2 skill if 10 from cap). You can probably get that skill in 10 minutes on a bad day.
    I advocated for picking up Facility Rings every time, but I have a huge backlog in my delivery box with rings.
    And theyre still offering Reisen stones and Eschalixir+1 at 1k points per pouch.


    Last month atleast offered a bunch of Trusts for those who missed out, and had Gr. Velkk Coffers to give some new players a chance at a decent CP cape, WoE coins.

  14. #13434
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    Quote Originally Posted by dasva View Post
    If you are talking about monstrosity that's likely because they were locked behind a pvp wall and took a lot of work going thru branching augment/upgrade paths only to result in all but one of them being shit tier and that one being a slight improvement at the time though got outdated a few months later iirc
    It probably doesn't help that there's very little publicly/easily accessible documentation of what augs are possible so anyone looking into it now is gonna have a hard time finding any reason to do so, even if there are any rewards that might stand up against current gear.

  15. #13435
    Ridill
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    Well probably would've had a much higher chance of making it to the wikis if it wasn't so meh. It's all searchable in the monstrosity thread though

  16. #13436
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    Yeah, IIRC the only neck that was BIS at release was the SMN MAcc/MAtk neck. It has been thoroughly outdated now, though.

  17. #13437
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    Technically I think several were "BIS" however it was a meaningless BIS. Like one I think was best mdb at 4 whoohoo. Was a pet att and pet acc one but pet physical stuff wasn't really doing anything at the time. Then there was the pet 5macc/mab one that was only good for smn but wasn't even flat out BIS since it was tied in avatar mab with another piece and probably less accurate than the 9 skill piece. And the rest were basically way below stuff you probably picked up on accident which is bad considering there was 6 99 torques with 3 augment paths each and out of those 18 combos only 2 were worth considering when it came out and 2 others for a short period of time when pet physical were good but SE hadn't released a good neck for that.

    And to compound matters was there were 3 75 torques that are even less mentionable but were necessary to fully upgrade to evolve into the higher level ones. And then even worse a lvl 50 one you bought that had to be upgraded to get to the lvl 75 ones. Shit was crazy. Only way I got it done was I was having fun doing monstrosity anyways so got capped whatever points on my mains monster all the time and then had a mule I could use to beat it up without a fight to get the player points

  18. #13438
    Ridill
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    So here's something interesting about log ins.... we finished accruing points and time to start think about turning them in so I look up the list and it looked more barren than it should. Go to the npc and sure enough all the cursed/hexed stuff is missing from the website page as is the GV coffer a bunch of fireworks and website mistakenly says there rockhopper is available... so wonder if next one might be bugged too

  19. #13439
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    the rock hopper has been on the page for a month or two already at least. i had looked it up and it was some kind of KI or something so I didnt understand how that worked. but I dont think i saw it on the npc when i checked anyway.

  20. #13440
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    Yeah that's what I'm saying their page info and the npc info are decently off

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