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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #13461
    Ridill
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    Quote Originally Posted by Seha View Post
    "We are going to add native debuffs to Quick Draw" -SE about 6 years ago.
    I thought they changed that to enhancing debuffs

  2. #13462
    Pro's Pet
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    They wanted to add native debuffs too. Enhancing them already existed.

  3. #13463
    Blue Magic is Best Magic
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    Quote Originally Posted by steellord View Post
    Exactly why those who did buy the space just fucked everyone else over
    Not exactly, it increased revenue for the game and is probably one of the main reasons to keep it going.

  4. #13464
    E. Body
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    Shit, I'd be happy if you could enhance dark/light damage without having to dispel/sleep something.

  5. #13465
    Relic Horn
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    Sylph

    Edit: Nevermind.

  6. #13466
    Ridill
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    Better late than never on enfeebles and such, SE...?

    *keeps the RDM rant bottled*

  7. #13467
    Ridill
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    Quote Originally Posted by Kyte View Post
    Shit, I'd be happy if you could enhance dark/light damage without having to dispel/sleep something.
    That is pretty annoying and seems rather at odds with cors mythic and strongest ws being dark. Wonder if it's a bug and SE just hasn't noticed...

  8. #13468
    Ridill
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    Some more dev posts. One saying mounts move at same speed. Something about bug reports in general and then a lecture on mob resistances in response to a bug report about why frazzle doesn't land worth shit

  9. #13469
    Relic Shield
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    I'm sure the lecture boils down to "everything in the game resists dark magic."

  10. #13470
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    There's certainly the issue to land it on some darkbased monsters, but more than that, I think the problem is about those monsters who can frequently dispel all their debuffs in a single step. That kind of move is unfair and makes Frazzle so much more unreliable compared to Languor, despite similar potencies. It's like on some fights you can't use it at all in reality.

  11. #13471
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    You mean, like there's no point in putting it up on 6/8 of the NMs in Omen?

  12. #13472
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    I was thinking exactely about the Omen bosses, but could extend that to some HELM as well alas

  13. #13473
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    Is Frazzle dark based? I mean the icon is black, but I forgot if Yugl's tests showed a long time ago that not all debuffs are the element of their icon (Shiva's Sleep is still dark based, not Ice etc). Is Magic Evasion Down definitely a dark debuff?

  14. #13474
    Old Odin
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    Quote Originally Posted by Ophannus View Post
    Is Frazzle dark based? I mean the icon is black, but I forgot if Yugl's tests showed a long time ago that not all debuffs are the element of their icon (Shiva's Sleep is still dark based, not Ice etc). Is Magic Evasion Down definitely a dark debuff?
    in that case it runs 2 different checks. once for the element dark and once for the element of the debuff which might be thunder. but in this case i think the debuff itself is dark based since languor and focus are dark based too


    Gesendet von iPhone mit Tapatalk

  15. #13475
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    -Give Brd pet buff spells

    -Nerf Geo to be reasonable.

    -Stop releasing NMs that spam self full dispel

    -Stop releasing NMs that just spam AoE over and over

    -Cap pet DT at 50% jesus why is this a thing even?

    Until we get these things, a large quantity of FFXI's combat will be degenerate to pet and ranged roles.

  16. #13476
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    Quote Originally Posted by Damane View Post
    in that case it runs 2 different checks. once for the element dark and once for the element of the debuff which might be thunder. but in this case i think the debuff itself is dark based since languor and focus are dark based too
    I always assumed it to be Dark, and Dark Threnody2 seems to make a slight difference into sticking it.
    Also canonically Magic Evasion is associated with the Dark element (it's Fenrir's Aura, for instance)

  17. #13477
    Relic Horn
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    Frazzle is dark, and only takes dark element resistance into consideration when it comes to mobs resisting it.

  18. #13478
    Ridill
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    Debuff elements can be really weird and tricky because the spell can be one element, the debuff can count as a different one for resistances and yet a 3rd for things like magian trials.

    That said from what I read of the debuff element testing it wasn't really testing resistance so much as testing immunities of elementals. It's highly possible elementals are just given a wide breadth of debuff immunities that generally line up with the elements they have sdts to. In a similar way that skeletons are say somewhat resistant to and have sdts to dark but only really immune (well soft immune anyways) to sleep for dark based debuffs. That said most fairly line up so if a dark elemental is immune it's likely something with extreme dark resistance will be too.

  19. #13479
    Ridill
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    Also the possibility SE has intentionally set Frazzle's default MACC low or even in the negatives just to fuck with us.

  20. #13480
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    In the past they claimed that Frazzle and Distract do not benefit from Immunobreak because they have an innate macc bonus.
    From my small personal experience as /RDM I'd dare to say that yes, it's like that. I used to be able to stick Frazzle and Distract without an enf set on easy mob that would take me much longer to stick stuff like slow, para etc.
    Never tested it thoroughfully though.

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