
Originally Posted by
Sechs
Have they ever done something like that for items considered their way to "fix a job"?
The only precedent I can think of are Animators and SMN ammo, and they weren't really extremely expensive (about 20-30m for an HQ, and the difference between HQ and NQ was arguably that that huge)
"Fixing" a job through items is a bad game design idea to begin with imho. If something is broken then bloody change it instead of releasing a new hard-to-obtain item that does it.
But then again as I said above, when they released items like these, they never made them so incredibly rare or expensive as the Stikini Example, at least that I can remember.
Am I forgetting some noticeable example?