Aside from the fact that what you said is a pretty damned cool idea, wouldn't that be a bit off place for BST? The "fully customizable pet" is PUP's niche, not BST's.
Yeah of course here you would customize it through another game event (Monstrosity) instead than a simple menu, but still...
Imho they just should have made BST jugs pet work differently and be permanent items instead of consumables. Fear it's a bit too late for that now tho.
Well it wouldn't be as customizable as pup. Can't change instincts in the field nor further strengthen the instincts thru jas
I'm pretty sure some people thought that the BST thing was a cool idea back in the day when Pankration was popular too…
I think such a concept SHOULD exist. 1 customizable pet… that preferably spans through all types of enemies that BST should be able to command.. such a jug pet may be potentially overpowering and does step a little bit on the toes of a PUP's customisable pet… but perhaps can be balanced if customisation cannot be done on the fly but has to be done before hand, or if it is limited in usage, like if the jugs for such a pet are RA/EX and limited by a dispenser item that works on a 3hr timer.. or something.
well for one as far as i have it in mind, the pet is the current setup of your monstrosity alter ego. this allready limits customization on the fly since you have to modify it in monstrosity. 2. the same rules should apply: only mobs that are charmable in the real vana can be called, no behemoth no cerberus no morbol etc. 3. no callable alter ego with billegency mode on to prevent over the cap instinct buffing over max faculty points. without billegency you loose like 50 points and are left with 110 on max monster level, which is fairly balanced. 4. your monstrosity species doesnt have to be lvl 99 to be callabel and all pets get auto ilvl cappef but the lower the lvl the less faculty points to customize you have.
the only thing they need to do is to induce a HP cap on called pets so you dont run aroznd with a 20k HP pet
More Feb. update details from Matsui http://forum.square-enix.com/ffxi/threads/39702
Nice. Unspecified changes to Waltz.
Oh cool, looks like GEO and RUN will have actual quests for relic armor. Probably means that some will be made with items ala AF1.
Would hope this changes it to 2 minutes, maybe 3 tops. Also had EXP loss noted above that, and I suspect I wouldn't be alone in just wanting EXP loss removed entirely.Adjust the duration of weakness
They said they wanted Dancers to be better at party support, so some guessing of mine would be:
-Divine Waltz increased to be able to target other parties
-Lowering of recasts
-TP cost reduction? (This one seems a bit less likely to me because if you set it too low Dancers will just cure forever, not that that isn't already possible with enough attack speed)
Eh, with the new gear Waltzes became pretty powerful. The issues with waltzes atm imho is
1) Shared timers (especially between healing waltz and curing waltzes, if you want to stretch it with AoE waltzes too)
2) Recast timers (there's a single item that reduces the recast and it's very small. Stuff like Curing Waltz V and Healing Waltz have very long recast times...)
3) Not being able to use waltzes during Saber Dance!
4) TP Cost (considering how easily mages can get MP now compared to how they could when Dancer was added, the TP cost is not really balanced...)
Well part 3) is not really a problem I guess. If they decide to separate timers then they should at least use healing waltz during Saber Dance?
Some interesting things I noticed from the patch notes:
- SkirmishES and new areAS. Does it mean there will be multiple ones? For Skirmish I assume they will just use the "zones" of Rala_M, Cirdas_M and Yorcia_M, but different missions. They talk about NMs so I hope missions will be more interesting. I really loved the Rala style of Skirmish, hope the new ones will be something like that. Yorcia was utterly boring...
- Quests for new Trust alter ego? I get the impression they will be something more elaborated than the old "talk with NPC" things we got in the past. Hope they won't be annoying.
- New Assignments - they only mention these for the NEW areas. But we still need a couple of assignments for the "old" new areas (kamir drifts and woh gates). Guess they will be adding at least 1 new rank at each coalition as well? Which implies new stuff for Ionis.
- Login Campaign 9 - Wait, 9? Isn't the currently ongoing one number 7? D:
- Ashu Talif access restriction! Oh yeah! Finally PUP attachments for everyone! :D Guess mission #1 could still prove to be slightly annoying to solo on some jobs though. The last waves were tough.
- Adjust XP loss with death? Isn't it already very low? I would have liked a higher cap on merit points and the unlock of some further merit categories more than reducing the amount of XP I lose when I die... the adjustments to Weakness sound interesting too. What are they gonna do? 3 mins default for everyone is my guessing. What about Arise then? Will it go even lower or will it just grant some special new thing?
- New Ammo recipes - anybody get the feeling they mean PUP/SMN/BST stuff with this line?
- 3x Relic Armor 119 - we already knew this, but they make no mention of new battlefields. What I was expecting was 3x new revamped battlefield for 3x 119 Relics, and 2 more battlefield coming in a march patch. While instead it seems you will obtain these 119 relics in another way? /shrugs
It's something to be changed with a lot of attention in mind for sure, especially if you don't want to make Terpsichore users broken (thanks to how faster they can gain TP).
I think some sort of TP reduction is due at least for the high tiers of Curing/Divine waltz, but it can't be too big for the reasons you were saying.
It has to be considered though that a DNC to constantly farm TP has to attack, like you were saying, and this implies the DNC will have to put himself in danger of AoEs (and paralyze, and amnesia and all that stuff which kinda fucks you as a DNC)
I imagine that since relic gear is the one being upgraded, there is going to be related to something related to dynamis (new drop, new NMs....?) It would be fun to give dynamis a whole new reason to explore.
Other notes from the JP Dev tracker that I'm not sure were mentioned, not sure if I'm going to google translatese these right:
* Looks like they might be nerfing Ventriloquism to be like Hide? You can only transfer hate if you currently have hate? Not really sure.
* Wyrm Blood is either being used in a BST pet in the future or they're telling us that it currently has no use and to expect a future use for it.
* Overdrive will be updated in February. I'm not sure if there was any more information in that post.
* The Cape exchange NPC will be March or later
No information on the DNC Waltz change that I could find.
As far as Waltz, DNC's current capabilities are already formidable and are timer-limited. What I'd like to see them do:
* Split Curing/Divine Waltzes into two categories (Odd/Even) and split Healing Waltz out as a third category.
* Decrease B and increase M ( https://www.bg-wiki.com/bg/Waltz ) so that it's more possible to power up your Waltz through gear, and so that waltz potency increases with increasing stat vomit.
* Reduce the recast timers associated with Curing Waltz IV/V. Their inefficient TP costs are already penalty enough.
* Allow Waltz use during Saber Dance.
I am a bit baffled about the new skirmish currency introduction oO
this is no indication, and I really doubt they would revamp dynamis. The pic is just showing relics thats it. otherwise if they would revamp Dynamis they wouldnt go through the hassle of adding a quest for Geo and Run relic. My guess is that Relic upgrades will happen via Hardmodes too. I wouldnt even be surprised if they use the same REM chapters, Chapters 6-10 for the base upgrade to ilvl 109 and new chapter 11-13 will drop via hardmode shadowlord BC.
The update is in 3 weeks Feb.18th so probably Feb.17th for us NA folks.
I really like this though:
Rune fencer
Create new abilities
Adjust runes
Add "Accuracy bonus" trait
I hope the new abilities will be good. I hope the rune adjustments allow us to put up more elements. I really like that RUN is getting the ACC bonus trait. I hope they get the same 3 lvls as DNC and DRG maybe more.
Ventriloquy adjustment has to do with not allowing you to use it while Trusts are out so you can't use it to continuously call trusts again and again during battle.
They're making Salubrious Broth easier to get as well as planning adjustments to make jugs easier to use in general.
Plans to make Trusts available for Genkai 10 and expanding to other BFs in the future.
Also how nice of them to give accuracy bonus to RUN
i can think of like 3 other jobs that would love some extra traits instead of a bunch of largely useless ones they currently have (crit def bonus on BRD, magic burst bonus on NIN etc)