Item Search
     
BG-Wiki Search
Page 72 of 733 FirstFirst ... 22 62 70 71 72 73 74 82 122 ... LastLast
Results 1421 to 1440 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1421
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Maybe SE will finally give in and put Waltzes on separate timers.

  2. #1422
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    The layout Byrth wrote in the previous page is fantastic imho

    Waltz I => all current single target waltzes (with some adjustment to IV and V)
    Waltz II => divine waltz I and II
    Waltz III => healing waltz I and healing waltz II (new! AoE)

    Would be pretty awesome.

  3. #1423
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Well, what I actually said was:
    Quote Originally Posted by Byrthnoth View Post
    * Split Curing/Divine Waltzes into two categories (Odd/Even) and split Healing Waltz out as a third category.
    So that'd be:
    Waltz I - Curing Waltz, Curing Waltz III, Curing Waltz V, Divine Waltz
    Waltz II - Curing Waltz II, Curing Waltz IV, Divine Waltz II
    Waltz III - Healing Waltz

  4. #1424
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    i missed that part of his post somehow lol

  5. #1425
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    JP post today telling BSTs that Wyverns/Avatars were just raised to the level that BST pets have been at since October. I think he also says that they're going to adjust pet jobs in general in an upcoming patch.
    Wut? Drg has had 119 since they made the ilvl update while until the last set of juts bst only had one than went that high

  6. #1426
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    He doesn't literally mean "level." He just means their relative base damage/accuracy.

  7. #1427
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Kyte View Post
    He doesn't literally mean "level." He just means their relative base damage/accuracy.
    I suppose if you count only those 2 stats i might be accurate. But assuming you bpd until this last update avatars blew jugs out of the water

  8. #1428
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    well its good to see that the FFXI dev team is looseing its fear of overpowering pet jobs to some degree. Thats what held the pet jobs constantly back when Tanaka was in charge.

  9. #1429
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    To be fair, if SMN ever becomes a respectable damage source then there will be no other job used for anything. With good gear, it's already MP self-sufficient at its maximum BP rate. The only thing that stops us from just pet-burning everything is the low DPS/Avatar HP.

    If SMN's top DPS becomes about half of Ranger's against hard targets, Ranger will be outdated. You could just bring 4 SMNs instead of 2 RNGs, a COR, and a BRD. It's still hateless (and feeds less TP) and there is essentially no chance of pulling hate. The only useful-ish buffs for SMN are Refresh/Ballad/Evoker's/etc., and they aren't really necessary.

  10. #1430
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    To be fair, if SMN ever becomes a respectable damage source then there will be no other job used for anything. With good gear, it's already MP self-sufficient at its maximum BP rate. The only thing that stops us from just pet-burning everything is the low DPS/Avatar HP.

    If SMN's top DPS becomes about half of Ranger's against hard targets, Ranger will be outdated. You could just bring 4 SMNs instead of 2 RNGs, a COR, and a BRD. It's still hateless (and feeds less TP) and there is essentially no chance of pulling hate. The only useful-ish buffs for SMN are Refresh/Ballad/Evoker's/etc., and they aren't really necessary.
    dont get me wrong, I am not saying SE should go overboard with buffs, I am well aware that pet jobs could become OP, all I am saying is that they were TOO much restrictiv in the past in terms of buffing pet jobs, which kept them in a total shit place. SMN is starting to shape up okeish now, while it was left in the big wazoo for years on end. Also the addition of BP timers II looks promising.

    as for the buffs: do COR pet buffs not give a substantional damage increase on pets? Noone really elaborated on how good cor pet rolls affect pets, especially now that pets are getting stronger. pups roll is maybe neglectable since it gives like what 22 MAB compared to 1 hagondes piece, but beast roll with 20% attack bonus looks yummy, especially now that physical blood pacts got a boost due to the base damage increas of pets. I am not sure how physical blood pacts would do on hard mode stuff with beast roll and drachen roll on them.


    on another note 2 new cor rolls would be nice for Geo and Run.
    for Run: a roll that acts similar like scherzo/EA
    for Geo: a roll that increases magic base damage.

  11. #1431
    Ridill
    Join Date
    Feb 2007
    Posts
    15,611
    BG Level
    9

    Personally, I've always disliked how summons were basically treated as disposable. In the off chance they ever did gain more power, I can see tweaks to stuff like recast times or even contributing some degree of enmity generated by the avatar to the SMN. But I doubt that'll ever happen, so SMN fans can put away the pitchforks.

  12. #1432
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    They've historically been pretty disposable. The only real exception was FF10, where they replaced the party and acted as a meat shield pretty much. Only difference between XI and other FFs is that the summons can persist through more than one attack.

    Honestly, I think SMN would have almost been better off having their avatars act as powerful, but expensive, nukes/buffs like older FFs and having SMN capable of casting some black magic. Would've probably been easier to balance that way. As Byrth said, having a ridiculously powerful pet that is basically infinite in replace-ability would be pretty ridiculous.

  13. #1433
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    And Avatar's Favor, which is arguably the best idea that SE has ever poorly implemented.

    I would like to see SE fix Avatar's Favor so SMN is a quasi-viable second buffer (competing with COR), make Physical BPs viable on things other than EPs, and otherwise not mess with SMN too much.

  14. #1434
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Damane View Post
    as for the buffs: do COR pet buffs not give a substantional damage increase on pets? Noone really elaborated on how good cor pet rolls affect pets, especially now that pets are getting stronger. pups roll is maybe neglectable since it gives like what 22 MAB compared to 1 hagondes piece, but beast roll with 20% attack bonus looks yummy, especially now that physical blood pacts got a boost due to the base damage increas of pets. I am not sure how physical blood pacts would do on hard mode stuff with beast roll and drachen roll on them.
    .
    Companion's Roll is pretty decent if you're using Magical BPs, plus the regen can't hurt.


    As for Avatar's Favor- it would be nice if they would at least remove the stupid penalty.

  15. #1435
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Favor would be a lot better if it was at max potency from the time of summoning.

  16. #1436
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    * Beast Roll is strong, and it might make physical BPs superior to magical BPs against monsters with a certain defense range. However, I can't really imagine that minor increase in damage would be significant enough to sacrifice another potential SMN (the guy playing COR) for.

    * Puppet's Roll maxxes out at 22 MAB, which sounds great until you realize that a fairly well geared SMN already has something like +250 pet MAB. That makes an XI roll represent only +6% damage.

    * Drachen Roll is pretty useless, because your avatar's physical BPs are generally rendered useless long before the avatars start missing.

    * Companion's Roll is really the only decent COR roll for Avatars at the moment. I'd give that + Evoker's or Puppet's depending how good the SMNs were.

  17. #1437
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Prothescar View Post
    Favor would be a lot better if it was at max potency from the time of summoning.
    And didn't semi reset after bps. Should really just make pt buffs/auras work on pets

  18. #1438
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Byrthnoth View Post
    And Avatar's Favor, which is arguably the best idea that SE has ever poorly implemented.

    I would like to see SE fix Avatar's Favor so SMN is a quasi-viable second buffer (competing with COR), make Physical BPs viable on things other than EPs, and otherwise not mess with SMN too much.
    Avatar's Favour up already decreases the avatar's stats (and so should decrease their damage as well) so I don't see why they have to make the Favour bonus reset each time a BP is used (each time the avatar autoattacks a target too? I forgot).
    And yeah, some of those buffs are pretty awesome and some stack with other similar buffs.
    It would be a nice hybrid supporter job, I love this kind of role (hybrid/support) which seem to be disappearing from modern MMOs.

  19. #1439
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Yeah altough it's pretty obvious info, something we could have guessed, that we already know or that doesn't really matter.
    We still don't know what most of us were really interested in knowing, i.e. HOW/WHERE will the necessary "steps/ingredients" required for these new AFs be obtained.

  20. #1440
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,766
    BG Level
    7
    FFXI Server
    Bahamut

    For those too lazy to click the links, we're getting head, hands, and legs as 119 in Feb.

    We prolly won't know til the day of the update how/where we get them to 109 and 119. Personally, I'm leaning towards either the Rem Tales since it's the same NPC we upgrade them through, or minor NMs in each corresponding Delve area drop mats for 109, and boss drops 119 mats. Beating them allows you to buy them with plasm.

    Or could be a dick move and it's done with RME upgrade mats. Prolly why my Beit's and Boulders still sell when they're 5x the going price lol.

    Interesting bit for the Geos and Runs that skipped out on any of the pieces of the AF set.

    Quote Originally Posted by Gildrein
    Undertaking the Quests
    Talk to Hestefa* in the Celennia Memorial Library while wearing all five pieces of the appropriate artifact armor set to begin the quests.

Page 72 of 733 FirstFirst ... 22 62 70 71 72 73 74 82 122 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27