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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1481
    TIME OUT MOTHERFUCKER

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    As long as she is even SLIGHTLY stronger than Carbuncle I will be happy.

    Hell, even if she's just a kitty, I'll take it. How many years have we been waiting again? I lost count.

  2. #1482
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    Quote Originally Posted by NynJa View Post
    how about making Gungnir's def down STRONGER than angon, because you know, it makes sense for a merit JA should be more potent than a relic add effect.
    Get the fuck out of this thread with your logic.

  3. #1483
    Sandworm Swallows
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    Quote Originally Posted by Tarage View Post
    How many years have we been waiting again? I lost count.
    Think this was when it was announced maybe? http://forum.square-enix.com/ffxi/threads/11485 (July 15th, 2011)

  4. #1484
    E. Body
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    So many unimplemented ideas- although to be fair, some of them rightfully so.

  5. #1485
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    The only reason I can imagine Gungnir's effect isn't least as strong as Angon is because you can basically keep it up full time with one guy. IIRC every other 20%+ defense down is currently horribly inaccurate...well, I guess Shell Crusher lands?

  6. #1486
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    Shell crusher and ageha both have good accuracy now.

  7. #1487
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    Quote Originally Posted by Damane View Post
    i am pretty sure it will require RME chapters 6-10 to upgrade relic armor to 109 and new introduced RME chapter 11-13 to upgrade the feet legs and head, followed later RME chapter 14 and 15 for body and hands or so. I really doubt they want to introduce to much material bullshit and needing REM chapters 6-10 for the upgrade to 109 keeps AAs and the Zilart brothers still relevant, assuring a steady flow of mats and R/M/E weapon upgrade items.
    But a paradygm like this is like putting those two sets of armour in two different tiers.
    It's like saying that Reforged RA is "better" than Reforged AF, while in theory they presented both to us as 109/119 armours which should be "options", alternatives, and not one set necessarily meant to be better than the other.
    I mean sure, it could be, such a scenario would have its pros but it would feel a bit strange too

  8. #1488
    Bagel
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    I just hope the blm set isn't garbage like the reforged AF.

  9. #1489
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    BLM relic needs to have meva +100, mDMG +100, MAB +100, and macc +100 minimum.. or it's gonna get Attack on Titan all up in SE HQ

    Almost forgot
    Enhancement to enmity douse, mana wall
    and up to 5% dmg converted to mp

  10. #1490
    Nidhogg
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    Job changes posted: Run, Dnc, Pup.

    Maybe I dunno shit about Run, but neither of those abilities seem to really go towards the goal of making Run a better tank. Although Pulse does mention being modified by the types of Runes harbored. Maybe a piece of the relic gear will add an additional effect based on the type of runes up. Wonder what the recast on Pulse and Swipe is. A low recast on Swipe could be useful when needing to take advantage of a weakness to a certain element. Half recast on runes is win, but really, they just need to bring back the 0 recast from the merits lol.

    Pup kind of out of left field. Pup noob too, does that mean you could have 3 different maneuvers up and during Overdrive, it's treated as having 3 Wind, 3 Fire, 3 Light up at once, etc? Sounds pretty nice. Nice to see that the haste is being separated as well. Wonder how that'll increase their melee capabilities.

    Nice touch up on Dnc. Wonder if Dnc might be able to main heal for something such as Skirmish, without recast being such a massive issue. Sad to see there were no changes to the negatives that accompany Fan Dance and Saber Dance though.

  11. #1491
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    Quote Originally Posted by Malithar View Post
    Job changes posted: Run, Dnc, Pup.
    Oh missed that, thanks for posting.

    The RUN changes are confusing. I don't really get what they want to do with the job. A self healing ability? I mean it's gonna be nice for solo play but how is a JA, supposedly with a long recast, like that gonna change anything into making RUN a better tank?
    Swipe sounds like a mini-lunge, but the consuming of runes is annoying when you have to rely on them so much to build your main defense. At least they are undispellable now, but you still can get Vallation dispelled sooo...
    They cut the recast from 10sec to 5 and that's really good news. Altough they didn't really need to cut in half the amount of enmity generated...
    Really, I'm confused and disheartened. I'm not seeing this going even remotedly in a possibly good direction, they seem to really have no clue.

    The Turbo Charger I/II part sounds a bit confusing too. It's worded very bad or is it just a limit of my english? (not ML etc) Of course I guess he meant to say that from now on it will be treated under the magic haste cap and not the gear haste cap.
    The change to Overdrive is nice but a small tweak to a 60mins, 45(60) seconds lasting JA is not going to make a difference in either way.
    PUP is in a good position atm anyway, don't feel like it needs any major adjustments, just small tweaks.

    The DNC thing is awesome, beyond what I was honestly expecting. Still need an AoE Healing Waltz now though! And some further adjustments to DNC "stances", but as I mentioned before this is something that should be done for all jobs who have "stances" imho.

  12. #1492
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    Dancer adjustments made me jizz a bit. This is definitely a start but unsharing timers we can group cure, erase, individual cure simultaneously.. well not simultaneously but back 2 back without one ability stepping on the toes of all other waltz abilities.

    Reducing timers on CW4 and 5, and HW will be good too. I feel this will allow DNC to 6 man pt cure effortlessly.

    Gonna be every better for jobs that benefit alot from /dnc

    Rune Fencer
    It's a start. Making Rune recast 4 seconds will be good. Also non-dispellable is a great plus.
    Pulse for self healing will be good determined by recast..hopefully under 5mins in worse case scenario.
    Swipe I dunno seems like Lunge -1 maybe it's a quick hate tool more than damage tool. I really don't know what to make of it.

    I feel overall though.. RUN needs to be able to block multiple elements than locked into one element.
    I'd like to see a trait that adds resistance bonus to elements weak to and same as the current rune up.

    For example: You have fire rune up..

    Resistance to ice: 200
    Then trait will give 50% to the element the rune is weak to, Resistance to water: 100
    and give 75%/100% to the element that's the same as the rune, Resistance to fire: 150/200

    Not sure if making 100% would be a bit OP or not.

    Also... ACC Bonus at lvl 50?.. I wonder how many traits we will get.. 2, 3, or maybe the full 5? LOL doubt that

  13. #1493
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    Quote Originally Posted by Treize Kordero View Post
    Swipe I dunno seems like Lunge -1 maybe it's a quick hate tool more than damage tool. I really don't know what to make of it.
    The thing is that enmity generation was one of the few things (the only one?) where RUN was already in a good position to begin with.
    Why bother?
    Especially if at the expense of precious runes.

    I mean, it might be a cool addition but I don't get the "purpose", why they thought this would have been an useful tool to make RUNs into better tanks. Because this is what they said they wanted to do and I still don't see a clear direction they're going to.
    It all just seems random stuff thrown around hoping to hit the target, if you get what I mean.
    And no, I don't think they did hit it this time.

  14. #1494
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    Pulse seems like it could be useful..

    A native cure JA.. The description seems to imply its like Chakra and that you can use it without runes at all, but when runes are active, they'll affect the amount healed.
    What interests me is that its modified by the types of rune(s) harbored, and not the number. Maybe it depends on the number of identical runes.

    Its a start for sure, but a lot hinges on recast timer and amount healed.

    Making runes non-dispellable is fantastic, as is halving the recast timer.

  15. #1495
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    Nope they didn't seems like they fed us some shines and hope it will shut us up until they figure out da fuck they wanna do with RUN.
    Unless swipe has some crazy dmg on it with low recast or some crazy significant irresistible enfeebling effect... da fuck? I welcome the JA thought hopefully it's something good somewhere.

    With what they given us... I just hope Pulse is good JA for healing with no lame recast.
    Think they will gives a physical dmg resist JA called Cocoon in March?

    (I'm not talking about a JA version of the BLU spell.. making a lame FF13 reference)

  16. #1496
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    Quote Originally Posted by Treize Kordero View Post
    Unless swipe has some crazy dmg on it with low recast
    Even if it had, it would do nothing towards RUN as a TANK. Would rather make it a better DD.
    I'm not saying RUNs don't have to welcome new enmity generation tools, but that was the last of RUN's tanking problems. If anything, it was one of the aspects were RUN was already decently competitive compared to other tanks (or supposed-to-be tanks )


    Quote Originally Posted by Spira View Post
    Pulse seems like it could be useful..
    Like... how? For what? Imagine giving a 3min self cure JA to PLD.
    Would it be useful?
    Well, yeah of course it would be useful, just like for any other job receiving a self cure JA. But how is it especially useful to allow RUN to tank better?
    I don't see the connection.
    How can a JA like this make a difference?

    The part you underlined about combination and not numbers of runes to affect Pulse is interesting. Maybe with different combinations Pulse will have different effects? Like removing different debuffs?
    But still, while awesome for solo tell me how really necessary it is to give a tank a tool like that when tanks are supposed to have one or more healers dedicated on healing him...

  17. #1497
    Nidhogg
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    Quote Originally Posted by Sechs View Post
    Well, yeah of course it would be useful, just like for any other job receiving a self cure JA. But how is it especially useful to allow RUN to tank better?
    I don't see the connection.
    How can a JA like this make a difference?

    The part you underlined about combination and not numbers of runes to affect Pulse is interesting. Maybe with different combinations Pulse will have different effects? Like removing different debuffs?
    But still, while awesome for solo tell me how really necessary it is to give a tank a tool like that when tanks are supposed to have one or more healers dedicated on healing him...
    Vivacious Pulse
    3 minute recast
    500 base healed, +500 HP per rune

    Salmon Trousers +1
    Enhances Vivacious Pulse effect

    Ignis: +50 att per rune
    Gelus: +20 MAB per rune
    Flabra: +5% magic haste per rune
    Tellus: -5% PDT per rune (over cap)
    Sulpor: +20 acc per rune
    Unda: -5% MDT per rune (over cap)
    Lux: +25 regen per rune
    Tenebrae: +3 refresh per rune

    3 min duration

    Wishful thinking, but considering how much of a bump some JAs got from relic +2 and augs, who's to say what may be in store. Certainly would be useful.

  18. #1498
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    Yeah, the DNC Waltz adjustments are basically better than I could have hoped for and make it a viable healer in a pretty huge amount of content. It's not going to be an notable DD while it's being a healer, but it'd do more damage than a WHM. I'd bet DNC/NIN could main heal the AA fights with blinkable AoEs.

  19. #1499
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    Sexy stuff! I do think Pulse will probably be a much shorter recast time so it can be used repeatedly to generate enmity. Swipe too.

  20. #1500
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    Quote Originally Posted by Sechs View Post
    Even if it had, it would do nothing towards RUN as a TANK. Would rather make it a better DD.
    I'm not saying RUNs don't have to welcome new enmity generation tools, but that was the last of RUN's tanking problems. If anything, it was one of the aspects were RUN was already decently competitive compared to other tanks (or supposed-to-be tanks )
    For RUN and Swipe.. I dunno I just don't have a clue what they are trying to do. It's just gonna have to be a wait and see kinda thing...


    So far I'm excited for the coming update.
    The DNC changes are giving me a nice hard on. I hope they reduced Healing waltz timer to like 7-8 seconds.. or less.. less would be good too.

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