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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1501
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    Yeah getting a pretty boner myself about the DNC changes.
    Now Waltzes during Saber Dance with 2x (or even 3x!) recast pleeeease <3

  2. #1502
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    They finally uploaded the jp broadcast video if someone wanted to see what they showed of Outer Ra’Kaznar, link (Skip to 43:00)

  3. #1503
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    I don't get Swipe...

  4. #1504
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    http://forum.square-enix.com/ffxi/threads/11485

    God...they only implemented like 10% of these job adjustments. Some of them would have been really cool. AoE Regain Dance for DNC, a JA that boosts BLM magic dmg but increases damage taken, BRD song that lowers m.def, Charmna for WHMs, Boost affecting Chakra, or Chakra getting level-dependent bonuses, WAR getting JA to change the damage type of their weapon, a PLD JA which nullifies physical damage for one hit on target party member, a TP-reducing DoT spell for SCH(should be for RDM) and Wyvern breaths reducing a mob's magic evasion.

  5. #1505
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    A lot of those additions were just brainstorming, and a lot of those were just unbalanced, like the "WAR does any type of damage" one, or ones that don't even really help the job like the DRK or DRG ones. Saying they only added x% of it doesn't really prove anything because none of those adjustments were really promised other than the Cait Sith one, which I'll admit was ridiculous in how long they delayed.

    Quote Originally Posted by Seha View Post
    I don't get Swipe...
    Presumably it's on a separate timer, so it's just a bunch of mini-lunges to keep you busy I guess.

  6. #1506
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    Quote Originally Posted by Kincard View Post
    Presumably it's on a separate timer, so it's just a bunch of mini-lunges to keep you busy I guess.
    Doesnt matter if it is or isnt. The primary concern with Lunge was "it removes all our runes then leaves us elementally defenseless", so SE addressed this, or it seems.

  7. #1507
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    The question is will it generate enough enmity to use it+putting back up the lost rune(which now has halved enmity generation)compared to the melee hits lost?

    On the same thought: will it deal enough damage to offset the lost melee hits and tp from using it+putting the rune back up?

    I could be wrong and it might be awesome, but I feel a bit perplexed for now.

  8. #1508
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    I still think a charge system would have been a better way to handle that Issue. 3 runes up in 3 seconds. With 30 seconds till you can put all 3 up again. And you could fully change from one element to another in 3 seconds, provided charges are up again(although the vallation issue remains.) It would also reduce the total JA delay by stacking them up.

    Not that I mind 5 seconds rune recasts, but that still means 15 seconds before your defenses are fully up again. Making them non-dispellable was a good move though.

  9. #1509
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    Quote Originally Posted by Ophannus View Post
    BRD song that lowers m.def
    This was implemented, for a bit, on Test Servers.
    It was BRD's SP2 before it became what it is today.

  10. #1510
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    Halving rune enmity seems rather unnecessary, but I suppose they're more so doing it for /RUN.

    Making them non-dispelable is a big start, although they should have applied that to wards as well. I'm guessing their logic behind the Accuracy bonus traits is that it would enable you to fulltime accuracy-lacking PDT gear without nerfing your damage (and thus enmity generation) nearly as much.

    I'm still not really convinced by these adjustments, but I'm also willing to wait and see what they put on the relic.

    Pup kind of out of left field. Pup noob too, does that mean you could have 3 different maneuvers up and during Overdrive, it's treated as having 3 Wind, 3 Fire, 3 Light up at once, etc? Sounds pretty nice. Nice to see that the haste is being separated as well. Wonder how that'll increase their melee capabilities
    That is what he's saying. It's funny because that's how people used to think Overdrive worked. With the plethora of equipment-based haste for Automatons now, that's actually a pretty decent adjustment to Turbo Charger I/II. Now if only they could do something about JA delay.

  11. #1511
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    Probably wishful thinking but I'm hoping RUN gets all 5 tiers of Accuracy bonus... since it starts at 50, then 60, 70, 80, 90.
    on par with RNG but will be getting the bonuses levels later and it will still be unusable as /RUN since it starts at 50.

    tier 3 is not that bad but getting all 5 tiers would make life way easier when using PDT gear.

  12. #1512
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    Quote Originally Posted by Kyte View Post
    Now if only they could do something about JA delay.
    That's a problem larger than just PUP, and I think it's a realistic problem only in situations where you're bringing PUP as a DD. Say Delve? AAs? In those situations spamming maneuvers greatly reduces your overall DPS.
    But when you're solo or other "lighter" situations it's not really that much of an issue to use a maneuver to "order" your automaton to do something.
    Mind me, I'm not saying they shouldn't address this issue, it's just that I'm a bit disheartened about chances of it ever being solved.

    What they could and should do is something about duration of maneuvers. Make them last longer? Or give us a JA/Stance that greatly increses the burden/overloadchance but makes maneuver stick much longer? Something like that, I dunno, 60secs per maneuver is annoying even without the JA delay thing.

  13. #1513
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    I think they should just lengthen maneuvers and maybe lower the overload threshold, but who the hell cares, you might overload once in a blue moon but if it's ever a real problem that's probably because you're bad at PUP

  14. #1514
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    Uhm, maybe it's because I have all "reduces overload" gear available atm (minus KKK of course) but I really have to try hard and on purpose to overload these days D: With longer maneuvers => used less often => even less chances of overload (burden decays over time).
    If they were to increase maneuvers lasting time, if anything, they should *increase* the burden given by each maneuver to keep things as they are today.

    I dunno, in the end you could say that the whole burden thing is pretty pointless and stupid and there's no reason to keep it in-game anymore. As for me it's kinda a feeling of love and hate at the same time.

  15. #1515
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    Regarding reforging of Relic, did they mention anything about the requirements? Meaning, there are various levels of the relic gear, from NQ, +1, +2, to +2 w/ augments. How are all these going to be taken into account? Reduced papers or whatever the higher you go?

  16. #1516
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    They didn't mention anything yet dannyl, we just made a whole bunch of hypothesys but that's it.

  17. #1517
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    Quote Originally Posted by Sechs View Post
    Uhm, maybe it's because I have all "reduces overload" gear available atm (minus KKK of course) but I really have to try hard and on purpose to overload these days D: With longer maneuvers => used less often => even less chances of overload (burden decays over time).
    If they were to increase maneuvers lasting time, if anything, they should *increase* the burden given by each maneuver to keep things as they are today.

    I dunno, in the end you could say that the whole burden thing is pretty pointless and stupid and there's no reason to keep it in-game anymore. As for me it's kinda a feeling of love and hate at the same time.
    well okay

    thanks for agreeing with what I said point for point?

  18. #1518
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    I guess I misread/misunderstood your post then, sorry D:

  19. #1519
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    Probably wishful thinking but I'm hoping RUN gets all 5 tiers of Accuracy bonus... since it starts at 50, then 60, 70, 80, 90.
    on par with RNG but will be getting the bonuses levels later and it will still be unusable as /RUN since it starts at 50.

    tier 3 is not that bad but getting all 5 tiers would make life way easier when using PDT gear.
    If RUN got 5 tiers of Accuracy Bonus, I would be jealous and butthurt. I mean I know RUN isn't a DD but they already have a zillion traits. RUN gets 5 tiers of Tenacity, 6 tiers of Magic Defense Bonus, 3-4 Tiers of Inquartata, 3 Tiers of Auto Regen and 3 Tiers of Tactical Parry. DRG and DNC which were designed to be very accurate melee jobs only get 3 Acc Bonuses. If RUN were to get more, they'd get it at level 10 like RNG and use RNG's progression. Isn't that how traits work? Are there any jobs that get a late trait but get enough tiers by the time they're 99 that the # of tiers matches or exceeds the # of tiers other jobs that get it earlier?

  20. #1520
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    Quote Originally Posted by Sechs View Post
    They didn't mention anything yet dannyl, we just made a whole bunch of hypothesys but that's it.
    Okay, ill read back and see what theories there are. Thanks

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