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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1541
    Old Odin
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    Quote Originally Posted by dasva View Post
    Wonder if maybe the cure one different runes might do different things. Like maybe each one heals a different amount of hp with most likely light being the highest... but on top of that they might heal statuses. So you put up say a ice rune and pop the ability to cure silence and some hp? If so that would pretty damn cool if it's at a decent recast.
    yeah like you said i think they will go with added status debuff cureing on top of cured amount of HP like, but this is wishfull thinking:
    wind runes heal slow and rasp
    ice runes heal silence and dunno
    fire runes heal paralyze and frost
    earth runes heal shock and dunno
    water runes heal amnesia and virus
    thunder runes heal poison and magic def down
    light runes heals curse/doom and bio
    etc.

    even if they implement it that way I dont see it being helpfull when you have to spread your runes out for various status effects to be healed lol.

    I think what could work for RUN is to give them Max HP boost but on a much higher degree then monk, this would not help on reducing their physical damage taken, but it would add a safety net and would prevent them from steping on PLD shoes of physical damage mitgation. Like give them Max HP boost 9 for 400 HP+. Then again this could be counterproductiv for scherzo and co. but would help on swordplay

  2. #1542
    E. Body
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    water runes heal amnesia and virus
    lol

  3. #1543
    Old Odin
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    Quote Originally Posted by Kyte View Post
    lol
    wishfull thinking ._.

  4. #1544
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    I'm sorry, but the idea of using a self-target JA to heal a status ailment that prevents JA use was just too much lol

  5. #1545
    Old Odin
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    Quote Originally Posted by Kyte View Post
    I'm sorry, but the idea of using a self-target JA to heal a status ailment that prevents JA use was just too much lol
    dear lord lol total blackout there

  6. #1546
    Ridill
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    Quote Originally Posted by Kyte View Post
    I'm sorry, but the idea of using a self-target JA to heal a status ailment that prevents JA use was just too much lol
    Hey if my npc fellow can silena itself I don't see why I can't unamnesia myself!!!

  7. #1547
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  8. #1548
    PUP Power!
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    It was posted earlier. It's a video of that recent Nico thing. You can see the new zone at 43:00.

  9. #1549
    Impossiblu
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    looks like something out of jak and daxter

  10. #1550
    Ridill
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    Is it just me or is some of that stuff released in the last update?

  11. #1551
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    Yup. The first half or so is to talk about the stuff that was just added. The rest were future additions

  12. #1552
    Ridill
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    uggg need translations!

  13. #1553
    Impossiblu
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    It definitely does suck total balls that the NA/EU communities don't get to partake in these special streams and get the info out of them, but I'm guessing we already know all of what's in there anyway. Just wish we'd get the sneak peeks that they get without having to wait loads of time for the video to be posted, then having to sift through loads of a language that most don't understand to find what we want. Not sure if the blame lies with the community teams for non-JP audiences being completely and utterly inept, or if they aren't allowed to translate it and make a post giving us sneak peek information/a video going over it or something.

  14. #1554
    Can you spare some gil?
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    It's neat to see them show off the zone, but with limiting information about it and nothing really to show about it i.e. zero encounters or subtle hints to what we may see in the area is rather uh.. unsettling. I can understand not wanting to show off any major bosses or any potential mechanics for spoiling things for everyone to discover, I can't help but feel discouraged by just what they demo'd with no dummy targets that could potentially fill an area that would aggro them or any tease to some special weapon that may appear that someone is wielding after exploring a section and running back to show it off.

  15. #1555
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    Quote Originally Posted by Prothescar View Post
    the community teams for non-JP audiences being completely and utterly inept
    It's more likely it's because they don't care about XI, because XI shares a community team with XIV. They're plenty active on the XIV boards.

    Quote Originally Posted by Shenrien View Post
    It's neat to see them show off the zone, but with limiting information about it and nothing really to show about it i.e. zero encounters or subtle hints to what we may see in the area is rather uh.. unsettling. I can understand not wanting to show off any major bosses or any potential mechanics for spoiling things for everyone to discover, I can't help but feel discouraged by just what they demo'd with no dummy targets that could potentially fill an area that would aggro them or any tease to some special weapon that may appear that someone is wielding after exploring a section and running back to show it off.
    In b4 it's basically the same as what Alzadaal looked like early on in Aht Urhgan, with barely anything in it.

  16. #1556
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    Quote Originally Posted by Kincard View Post
    It's more likely it's because they don't care about XI, because XI shares a community team with XIV. They're plenty active on the XIV boards.
    ^ this.

    And tbh Alzadaal stayed pretty empty even when they released it

  17. #1557
    Nidhogg
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    Quote Originally Posted by Kincard View Post
    In b4 it's basically the same as what Alzadaal looked like early on in Aht Urhgan, with barely anything in it.
    Pretty sure there was mention of lair and colonization reives in the zone, as well as it being populated by enemies. Can clearly see some annoying colonization reives spots in those tunnels in the vid, with the 3 little blocks on the ground in the entry way. With it having a civilized/techy feel, wonder if there will be ways to port around within the zone to avoid them once we've colonized/quested.

    Wonder if those headless knight enemies from the concept art will be in here. I forget if it was pointed out in a quest or in one of the lore articles, but there's no undead enemies (cept for that Fomor in the early quest for Reive Unity) in Adoulin. Though I guess those knights could just as easily be demons or arcana.

  18. #1558
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    This:
    http://forum.square-enix.com/ffxi/th...NlA#post489558

    Various old things they've promised and not delivered on:
    Code:
    http://forum.square-enix.com/ffxi/threads/39694-%E4%B8%80%E5%B9%B4%E4%BB%A5%E4%B8%8A%E5%89%8D%E3%81%AB%E9%96%8B%E7%99%BA%E3%81%8B%E3%82%89%E3%80%8C%E3%82%84%E3%82%8A%E3%81%BE%E3%81%99%E3%80%8D%E3%80%8C%E6%A4%9C%E8%A8%8E%E3%81%97%E3%81%BE%E3%81%99%E3%80%8D%E3%81%A8%E8%A8%80%E3%82%8F%E3%82%8C%E3%81%9F%E4%BA%8B%E6%A1%88%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6%E5%86%8D%E5%BA%A6%E3%81%8A%E4%BC%BA%E3%81%84%E3%82%92%E3%81%9F%E3%81%A6%E3%81%A6%E3%81%BF%E3%82%8B%E3%82%B9%E3%83%AC%E3%83%83%E3%83%89?p=491404#post491404
    The video from earlier with some notes:
    Code:
    http://forum.square-enix.com/ffxi/threads/39652?p=489558#post489558

  19. #1559
    Impossiblu
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    having reives in that zone is gonna feel pretty forced and contrived.

  20. #1560
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    Weird geometrical land... more ancient civilizations!! This time they should just make it aliens that set up an outpost on Ulbuka.. and then endgame can be on a moonbase cuz FF fans love dem some moonbase!!!

    Especially since alternate reality, the matrix, and "clef of dimension" have already been done LOL

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